A holiday of outdoor and sports games in a summer camp They will not catch up with us .... Sports activities in the camp. Scenarios

Rally runners. Scenario

Task: run in a short time through the checkpoints of a precisely marked route, divided into equal segments, and completing all the "running" tasks.

Route: 1-2 km.

Number of checkpoints on the track: 13.

Starting interval: 2-3 minutes.

Before the rally, the participants pass the track and get acquainted with the tasks at the checkpoints (CP). At the checkpoint there are controllers who monitor the correct execution of tasks by runners.

Tasks for the CP:

1. Normal running.

2. Running backwards.

3. Running on all fours.

4. Squatting.

5. Running with a burning candle.

6. Run with a spoon in your mouth.

7. Running with a pot on your head.

8. Running in a paper hat.

9. Running in a bag.

10. Run with buckets on a yoke.

11. Running with changing clothes. G

12. Running in fins on the grass.

13. Running with the ball between the knees.

Competition in determining the values

Exercise: run the established track in the shortest possible time, completing the task at the checkpoint.

CP mission:

1. Determining the distance to a standing alone tree.

2. Determining the weight of the stone.

3. Determining the height of three different sticks dug into the ground.

4. Determination of the number of balls in the bag.

5. Determination of time using the example of the length of a minute.

6. Determining the length of the route.

Estimate: the sum of the net time, plus the additional time for inaccurate determination of the values.

Sports all-around

Exercise: sports all-around includes five main disciplines that can be performed at will. Competitions can be single and team.

1. Shooting from a pneumatic gun. (Number of shots: 3-10. Distance: 10 m. Target: 8-5.5. Position: unsupported prone. Shooting time: 5 minutes for aiming, 10 minutes for shooting. Estimated by number of hits.)

2. Throwing a grenade at a target. (Distance: 15 m. Grenade weight: 350 g. Number of throws: 3. Score: one hit - 10 points.)

3. Throwing grenades through the window. (Distance: 15 m. Weight: 350 g. Number of throws: 3. Window: 1x1 at a height of 1 m. Score: 1 hit - 10 points.)

4. Throwing a grenade at a distance. (Weight: 350 g. Number of throws - 3. Score: 1m - 1 point.)

5. Determining the azimuth. (Determine the azimuth of 3 points with an accuracy of (±) 6°. Score: correct determination - 10 points.)

Competition in observation

Exercise: go along the set track and find as many targets as possible.

Targets: sheets of paper with different designations, placed two meters above the ground and 20 m apart on both sides of the course so that they are not easy to find.

Trail length: 2 km.

Number of targets: 20-30.

Participants: several teams of 2-3 people. The route is marked with paper arrows (or studied in advance).

Sports interval: 3 minutes. Score: sum of net time, plus additional time for each target found (2-3 minutes by agreement).

Competition in overcoming obstacles

Exercise: in the shortest possible time to overcome the obstacles located on the established track.

Route length: 1-2 km.

Number of obstacles: 5-10.

Types of obstacles:

1. Climb a tree with a rope.

2. Climb over the barrier.

3. Go along the "islands" through the puddle.

4. Rope over the ditch.

5. Climb under ropes stretched at a distance of 0.4 m from the ground.

6. Go on stilts terrain.

Participants: Several teams of 2-3 people.

Route designation: arrow signs.

Starting interval: 3-5 minutes.

Score: sum of net time, plus additional time for the obstacle that could not be overcome (3-5 minutes).

Note: the course and the obstacle must be appropriate for the age groups of the children. For your safety, be sure to secure insurance at each of the obstacles.

visual memory competition

Exercise: run the route in the shortest possible time and memorize as many objects depicted on the targets as possible. This competition is often held indoors, and in nature in this form it takes on a peculiar style.

Singles competition.

Number of items: 15-20.

Condition: run without writing materials.

Estimate: Net time from start to finish, plus penalty time: 0.15 minutes per missed item. The participant who ran to the finish line receives an additional 3 minutes for items. (This time does not count towards the score.)

Night competitions (for special recreation centers for children)

Exercise: in the shortest possible time, pass a familiar route with a flashlight and report at the finish line the correct sum of the numbers on the targets located along the route.

Teams: 2 people each.

Start interval: 3 minutes.

Number of targets: 10-15.

Types of targets: 1) 1+4; 2) +7; 3) -2; 4)... 15) Finish = ?

Track: familiar, without obstacles.

Targets: on sheets of paper numbers with a “+” or “-” sign.

Evaluation: pure time and correct sum of numbers.

Note: an incorrect result of mathematical operations is not counted to the team.

Mini golf

Exercise: in the shortest possible time to complete all the tasks at the stage.

Required equipment: improvised golf club, tennis ball.

The golf course is prepared depending on the terrain, stages (golf targets) are located one after the other or in different places sites.

Exercise

1. Circle the ball "on the snake" through the flags.

2. Hit the ball from a distance into the "gate" on the ground.

3. Hit the ball in a hoop suspended from a tree.

4. Hit the ball in a lying pipe and so that the ball rolls out.

6. Knock down a lying tin can with a ball from a distance.

7. Throw the ball to the specified "epicenter".

Estimate: The net time it took to complete all tasks, or the number of hits required to complete them.

Challenge Competition

This type of competition is one of the most exciting. Such a competition contributes both to the repetition of school material and to the consolidation of the skills acquired in the camp. Tasks may include the following elements from the field of natural science, geography, military affairs, tourism, etc. The essence of the competition is indicated in the title.

Exercise: go along a well-marked route and complete the assigned tasks at the checkpoints.

Track length: 1-2 km.

Number of checkpoints: 7-15.

Teams: 3 people each.

Designation of checkpoints: plates with numbers from 1 to 15 and texts of tasks.

Starting interval: 7-10 minutes, depending on the complexity of the tasks at the checkpoints.

The complexity of the route and individual tasks are determined depending on the age groups, in the same way as the assessment of the tasks.

Estimate: time from start to finish, plus penalty time for not completing the task.

Option number 1

1. Walk on stilts 5 m.

2. Determine the meaning of conditional topographic signs.

3. Make a paper airplane.

4. List the name of 10 countries.

5. Cross to the other side of the "river".

6. What is the name of this tree? (Quiz to determine the name of the tree by the leaves.)

7. Decipher the mysterious inscription.

8. Determine the age coniferous tree(by whorls).

9. Hit the ball in the basket.

10. Give the name of the mayor of the city.

Option number 2

1. Jump in the bag 20 m.

2. Decipher the abbreviation.

3. Set up the tent as soon as possible and dismantle it again.

4. Climb a tree and take a picture of your team number.

5. Name the birds (according to the drawings).

6. Write in order military ranks in the Russian army.

7. Name certain constellations.

8. Write the names of 10 edible mushrooms.

9. Name the plant according to the presented herbarium.

10. Deliver the wounded to the finish line.

Option number 3

1. Pull up 3 times.

2. Arrange the animals according to their intelligence.

3. Name what the sports uniform consists of.

4. Throw one arrow at the target each.

5. Answer who these traces belong to.

6. Put stones with letters in such an order that the inscription makes sense.

7. Identify road signs.

8. Throw the ring on the stick.

Summer all-around (scenario).

Leading.

Laziness and Sonya secretly made their way to our camp. They wanted to sleep and soak up, wrap the guys in their nets so that they could run, play ball, jump, and forgot how to swim.

And as Laziness and Sonya found out that today we have a big holiday dedicated to sports, they decided to interfere with it. If we do not show our skills, these two unpleasant persons will settle with us forever.
(Some of the adults can dress up as negative characters and be at competitions, even interfere or distract the teams a little during the game).
Types of all-around:
"Show ball" - several relay races with the ball;
"Web" - you need to get over as quickly as possible along the ropes attached in the form of a "web";
“Runners at the start” - several running options are used in the relay: normal, in bags, back to front, in flippers.
"Bowling" - shoot down as many targets as possible.
"Team standings" - a number of tasks are determined for the team, which they must complete in certain time. The time and number of stages passed are taken into account:
Pull up 3 times;
Throw darts or throw a ring on a stick;
Decipher the puzzle;
Make a paper airplane
Write the names of 10 countries and so on.
Summarizing.

Len and Sonya: We visited your all-around and decided to go in for sports too. We promise to participate in the next competitions.

Quest game "Filmoteka"

The host says a few words about the fact that 2016 is the "Year of Cinema".
The theme of the game is Russian films: names of tapes, actors, phrases that have become winged. The participants of the game move along the “halls of the film studio” along a given route. In each "hall", having correctly completed the task, they receive a part of the phrase, which they must add up at the end of the game.
Hall №1 "Viewing tapes". Players must watch 5 clips and guess the name of the movie.
Hall No. 2 "Photomontage". A photograph depicting some frame from a film is cut into pieces. Players must complete the puzzle.
Hall number 3 "To the screenwriters." Teams by popular expressions guess the name of the movies.
Hall number 4 "Acting". Here you need to answer questions and guess the name and surname of the actor. For example, "The actress who could cook a lot of dishes from potatoes" or "Always in a hat."
At the end of the game, the team from the received fragments must add up a phrase related to the movie.

An evening of attractions

Fun entertainment for skill and accuracy. For some rides, you need to prepare simple prizes.
1. Air tennis. Two people stand opposite each other. One inflates the balloon and releases it. The other must catch the ball before it falls.
2. Rope walkers. A thick and long rope is laid on the ground. From both ends, on command, the guys begin to move towards each other. Their task at a meeting is not to get off the rope and continue to move in their direction. You can't push.
3. "Catch the prize." You will need a board with long nails driven in and rings. Small prizes are attached to some nails. The task of the participant of this attraction from a distance is to throw a ring on the nail where there is a prize.

Competition program at the summer camp "Connoisseurs"

Participants of the event are various stages, where they compete in various competitions related to the summer theme. The team (squad) that scored large quantity points, receive the title and badge "Connoisseurs".
The competition program consists of two stages:
1. Short story O useful properties plants growing in the forest, in the meadow, in the field. One story is provided from the team (detachment).
2. The game "Know-it-alls". It is made by analogy with the game "Understand me".
Leading: We welcome everyone to the holiday dedicated to the most wonderful, warm, fun time of the year.

Madame Leto is our guest (a girl in a bright outfit comes out). At the end of the event, the best team will receive the title of "Connoisseurs" as the main prize.

The jury will help determine the winning team (representation of the jury members).

Madame Leto: Nature is a real pantry, she gives us great amount useful plants. The guys prepared interesting information about this for us.
Are teams ready for new challenges? We are waiting for the game "Connoisseurs". Let's get started.
The first task: "Explain the word."

There are several options for doing it:
Children turn on music in their mobile phones and use headphones so as not to hear a nearby neighbor.

The first participant reads the word shown by the presenter and tries to explain it to the second player without naming the word itself. Having guessed the word, the second player explains it to the next participant, and so on along the chain.
The captain is given as many words as there are people in the team. The captain explains a new word to each participant.

Headphones are not used in this option.
Words should be related to the topic: "Vegetation of the forest". For example, nettle, plantain, chamomile, burdock, oak, wild rose, celandine and others.
Madame Leto: In the next task, you need to show summer work with the help of pantomime.

Actions are written on cards, participants show them in turn. For example, weed the beds, cook jam, mow the grass.
Madame Leto: In the competition " Know the mushroom"You need to compose and write down the names of mushrooms from these syllables.
Nok - ka - ro - sy - vik - under - mas - si - le - but - sy - hedgehog.
Under - but - ox - be - noush - zhik - rezo - ka - vik - axis - ry.

The next competition is called "Coincidence".

The captains call the leading 5 associations that arise when they read a certain word.

Then each member of the team in a specified short period of time must name their five associations for the same word. Words that match those named by the captain are counted.
Words for the competition: river, rest, vacation.
Summing up the results of the competition. Presentation of the main prize to the winning team.

Children are divided into two teams, teams participating in competitions receive points. Points are summed up and the winner is determined.
Contests available for use in this game.
1. Running centipedes
Participants of the competition in their teams become in height. (The one who is higher is ahead.) Left hand the first participant slips between his legs. Whoever stands behind takes this hand right hand. The rest continue this chain. Thus, two teams of centipedes are obtained. Each team at the signal "Start" begins its movement to the finish line. The team that reaches the finish line first wins.
2. Cifrotron
A square is drawn on the paved area and divided into 100 squares, each square contains a number (from 1 to 100).
1 person from each team takes turns. They are located on any cell of the playing field. The host announces the number of the "hot" field, and at the same moment the players from each squad must occupy this field. The team whose player took the field first gets 1 point. The game continues until each team member is a player.
3. Field hockey
Each team member takes turns holding a tennis ball with a gymnastic stick to the front volleyball court. There is a stool with a plate of oranges on it. Each participant squeezes one orange slice into a glass and runs back.
The team that finishes the relay first wins, and the amount of juice obtained is also taken into account.
4. Everything has its place
6 lines with signs are laid out on the site. On the plates are written the names and the number of things that, on command, will need to be found and brought. Each player is located opposite or on each plate. Initially, the tablets are turned upside down with the blank side up.
The tables are in a certain sequence. Each command has its own sequence, which should not be confused.
Each team has an observer.
On a signal, the participants turn over their tablets, read, put them back and run away after these things. They must bring this (these) thing (things) and put it on their field. As soon as the team considers that it is ready, it reports this to its observer. The observer raises his hand and notes that his team finished first. Once both teams have completed the task, the winner is determined. The team that most accurately and quickly collects the correct sequence wins. If both teams have collected the sequence correctly, then the winner is determined by speed. If the teams have collected sequences incorrectly, then the winner is determined by the number of errors (if there are the same number of errors, by speed).
5. Words from a word
Must be compiled as best as possible more words from a word. After 2 minutes of preparation, the teams should approach the leader one by one and say the words. The team that makes the largest number words.
6. Water ball
For the competition you will need: a volleyball court (preferably with a net), 4 (5) medium-sized towels, 100 (or more) balloons filled with water.
Players must wear a minimum of clothing.
The game is played by 2 teams of 8 (10) people, which are divided into pairs. Each couple receives one towel, which they hold by the edges on opposite sides.
Each team takes its place on the court, on opposite sides of the net. The arrangement of players is like in pioneer ball. Yes, and the rest of the rules are the same (giving the ball on the whistle, passing the move, serving from the spot, etc.). The difference is that the ball (or rather, a ball filled with water) is served and caught with the help of a towel.
sportlandia
Children are encouraged to do an exciting sports travel. For the event, two teams are formed: “pirates” and “sailors”. Children rooting for them are located respectively on different sides. The number of girls and boys is the same in each team, age is also taken into account.
Legend of the game: “So, imagine: the sea is noisy, the sun is baking, treasures are hidden somewhere at the bottom of the cave. To get to them, you need to overcome the wind, rain, taiga, windbreak, Niagara Falls, Mariana Trench, avalanches and landslides. And in order to determine who will get the treasures, we invited honorary members of the Admiralty (jury presentation). The Admiralty will evaluate the teams in "piastres", the winner of the competition will receive 2 "piastres".
1. Map search
Teams don't have maps at the start of the game. The map will have to be found. It's easy to do if the fans help. 2 exact copies of the cherished card are prepared in advance, they are cut into 10 parts and hidden among the fans in the hall. The fans need to find them and hand them over to the team. And the team must lay out a map. According to these maps, the host and the teams will check the travel route.
2. North Pole
The participant puts on a hat, jacket, skis and runs to the attack line, where there are 2 tennis balls, 4 meters from the line there is a skittle, which must be hit, if this was done in two attempts, then the participant takes off his skis and runs back running, if no, then comes back on skis.
3. Crossing
Participants line up in a column one at a time, parallel to each other, assistants take out 2 boards for each team. The host goes to the opposite side of the stage. Each participant must reach the leader on the boards and return back running.4. human tangle
Both teams become each in their own circle, stretch out their hands to the center and take the hands of different players who are not next to them. Now, by common efforts, it is necessary to unravel the knot without dissolving the hands. The team that gets it right first wins.
5. Volley
Two assistants raise two hoops, targets for each team. The hoops are at the same distance from the stage. Participants must hit him with a ball from the stage, the fans return the ball back. "Shoot" you need to take turns.
6. Waterfall
In order to run this competition, you need to have several plastic cups. At the beginning of the competition, all participants stand in a circle (each team in their own) and hold a plastic cup in their mouths. The glass of one of the players is filled with water. The task of the participant who has a glass of water is to pour water from his glass into the glass of the next participant without resorting to the help of his hands. The competition is held for some time to the music, the team with the most water left in the glass wins.
7. Drag
The teams stand with their backs to each other inside the rope connected by the ends. Opposite each team, at a distance of several steps, there are assistants who hold the ball in their hands. The winner is the team that can reach out and take the ball first.
8. The main thing is dexterity
Requires a chair and Matchbox. Play one person from the team. Place the box on edge behind the right rear leg of the chair. The player must pick up the box with their teeth while remaining in the chair. If he falls or hits the floor, he has lost.
9. Rock
The captain remains at the bottom near the first row, and the team goes up to the last row of the hall. The captain passes the ball up to the team through the fans. As soon as the ball is at the top, a team member runs down to the captain with it. Thus, you need to "lower" all the members of your team. Throwing the ball or passing through the row is not allowed.
10. Swamp
Each team has two hoops with which to overcome the "swamp". Each hoop is a bump that you can step on. Jumping from bump to bump and moving the hoops, the participants of the game overcome the distance.
Spartakiad
This is a relay game in the air, the guys are divided into two teams, they are given a piece of paper on which the order of the relay races and their location are written. The host of the game, together with the children, moves around the school site and conducts a relay race near each designated place. The most important thing is to lay out the necessary equipment in advance to the places of the game.
1. Transfer
For this competition, you need quite a lot of space, such as a football field. Place several stops on the field. At each such point there are four people with a ball. At the same time, two players begin to transfer the ball from one point to another, for this it is better to pre-number them. At the same time, in order to move the ball, you need to apply maximum ingenuity, because you cannot carry the ball in your hands and you cannot kick it. Then these two pass their ball without the help of hands, of course, to two players at another point, and they themselves remain to wait until two of their companions bring another ball to them. And then they move on. For a more exciting organization of this game, you can form teams of 3 or 5 people, placing them in different points.
2. Tunnel
The team is built in a column and stands still. Only two are moving here, in whose hands they have a hoop. They "thread" it through the whole team. One of the participants then becomes the tail of the column, the other takes the first one as a pair. The path through the tunnel is repeated until the last one passes through it. The most flexible and fastest win.
3. Caught the bait
For this competition, you need a rope 2-3 meters long with a weight tied at the end - a bag of sand. The players form a circle (through one of the different teams), in the center of which stands the leader with a rope in his hands. He begins to unwind the rope so that it rotates just above the ground. The guys jump over the rope. The leader gradually raises the plane of rotation of the rope higher and higher until one of the guys “falls into the bait”, i.e., is able to jump over the rotating rope. "Caught" leaves the circle. The competition continues for some time, then it is calculated how many people from each team are left in the circle. The team with the most players left wins.
4. Kill the snake
For this competition, one team becomes "snakes", the other - "catchers". The “serpent” team is given a rope, one end of which they hold in their hand and shake the rope so that it wriggles like a snake. "Snakes" run around a certain area, and "catchers" must step on the wriggling tail of the "snake". As soon as the rope falls out of hand, the "snake" is out of the game. Then the teams switch roles. Each con lasts 1-2 minutes and after each the number of surviving snakes is counted.
5. Lasso
It is necessary to "lasso" the team captain, who stands at a distance of 5-6 meters, with a hoop. The captain cannot move, but can help the team (crouch, bend over). The winning team is determined by the number of accurate hits.
6. Moving target
A board 2–3 meters long is placed on a chair so that it rests on the ground at one end. The player receives the ball, stands 5-8 steps from the board. The facilitator sends a ring across the board. At this time, you need to throw the ball so that it has time to fly through the moving ring. Each player is allowed to make 3 attempts.
7. Newspaper strips
Newspaper required (one sheet per player). Each is given a sheet of paper. The task is to break it so that you get a long ribbon. Time yourself - who will have the longest tape (whole), say, in 4 minutes.
8. Jumping with the ball
In this relay they move in pairs, holding hands. IN free hands- on the ball. It is necessary to jump to the finish line without dropping the ball, and run back.
9. Running with a trap
Several small identical bags should be filled with freshly cut grass and tied. This will be the trap. Build 8-10 pairs in a line, tie a "trap" to the leg of each player and arrange a race. Running with a "trap" is not easy, so the running distance should not exceed more than 30 meters.
Fort Bayard
This game is organized on the principle of a television game, first the guys in teams perform various tasks, so that the host gives them the keys. Then, based on the number of keys, the teams are given hints that characterize the same word. And at the end of the game, the teams, according to the hints received, must collect the word that they think should work.
Key Retrieval Quests:
1. Mixed up newspapers
Several newspapers are required. Players stand on opposite sides of the leader - each team in its own line. The host distributes a newspaper to each, confusing and shifting the sheets into them. On a signal, the teams try to collect the sheets in the correct order. The key is given to the team that can complete the task faster.
2. Taste
Blindfolded, one player from the team must determine the taste: Coca-Cola, Apple juice, water, Sprite, milk. The key goes to the team that correctly names largest number drinks.
3. Ameliorators
"Swamp" is a plate of water. The goal of the participants in the game is to drain the "swamp". Each member of the team runs up to the plate (up to a certain point) and blows on the "swamp" (only once!), Trying to throw as much water on the ground as possible - "drain" it. As soon as any team finishes first, they are given the key.
4. Defense of the fortress
Fortress - a pyramid of 3 sticks (each team has its own). Defender of the fortress - 1 person from the team. Forwards - 3 people from the opposite team, they form a circle, in the center of which is this fortress, and next to it is a defender. The game requires a volleyball. They guys should try to bring down the fortress. But the defender defends her, repelling the balls flying into the fortress. To outwit the defender, the attackers throw the ball to each other, choosing the most convenient moment to attack the fortress. But the defender does not sleep. The key is given to the team whose defender was able to hold out for 5 minutes.
5. Moat with water
For each team prepare one glass jar, at the bottom of which a piece of foam rubber is placed, and a key is placed on it. At a certain distance from their jar, each team puts 10 plastic cups of water. One player at a time runs up to their jar with a glass in their hands and carefully pours water to the bottom of the jar, trying not to drop the key into the water. Once all the cups of water have been poured into the jar, the next player carefully tries to remove the key from the foam rubber.
6. Raise your mug
Requires a plastic mug, which is placed at the feet of the player, at its bottom is the key. The player must lift it with his teeth, while he stands on the ground with only one foot and does not touch the ground with his hands. Each player has the opportunity to try once (players from each team take turns).
7. Angler
A bucket of water is placed - a "lake", in which ordinary matches - "fish" float. The task of each participant in the relay race is to run to the “lake”, catch a “fish” with a “fishing rod” (spoon) and put it in their “garden” (plate). Then the fishing equipment is transferred to the next participant. The key is given to the team that was able to complete the task first.
8. Sink the "ship"
For the competition, you need to put a basin filled with water at some distance from the teams, put a few cans. Team players take turns trying to throw pebbles into the banks in order to sink them as soon as possible. The team wins, after the throw of which the "ship" sank.
9. Pyramid of cubes
This competition involves one player per team. They take turns placing the cubes on top of each other. After whose move the pyramid falls, he lost.
10. Rock, scissors, paper
The players are divided into pairs (each pair includes one player from each team), hold one hand behind their back, count out loud to three, and when the count is “three”, they throw their hand forward. With this hand they depict one of three objects: paper - a flat palm, scissors - two fingers, stone - a fist. Scissors are stronger than paper (they cut it), paper stronger than stone(she covers him), the stone is stronger than the scissors (they are dull on the stone). The winner is the team, according to the results of paired games, which turned out to be “stronger”.
11. Find the flag
On a section of rough terrain, limited by clear boundaries (road, etc.), the host hides 20–30 flags in advance. Each player conducts the search independently. When the agreed time is over (5–10 minutes), the number of flags found is counted at the general meeting. The winning team is called.
12. Catch the key
The host ties the key to the rope. Three people from each team participate in the competition, they become in a circle (through one). The leader enters the center of the circle and on the ground very quickly pulls the key by the rope. Players must clap their hands on the ground to catch the key.
Hints (for the code word "guitar"): fretboard, music, strings, wood, sound.

Children are divided into teams. The players of one team show a small scene without words, in which some kind of famous proverb, and the players of the second team try to guess this proverb. The game runs on time. If the team could not give the correct answer in 5 minutes, then the right to “show the proverb” passes to the other team.

I know more

Players are divided into teams. The facilitator calls a certain topic. For example, "sports", "flowers", "baked goods", " female names"or another. And the teams try to remember and write down as many words as possible related to the specified topic for five minutes. The team with the most matching words wins.

Trainers and Predators

Players are divided into two teams - trainers and predators. In the center playground a circle is drawn. "Tamers" hand out stickers. The "tamer" must catch up with the "predator" and be able to stick a sticker on it, after that the "predator" is considered caught and is taken to the circle. The trainer team is trying to catch and bring all the players from the predator team into the circle.

air pointer

Players are divided into teams. Each team is given Balloons and tape. The participants of the game need to inflate as many balloons as possible and use adhesive tape to connect them into a long chain-pointer. The team with the longest air pointer wins.

Let's guess by the hand

A curtain or curtain is pulled in the room, in which there is a small hole for the hand. On one side of the curtain become one team, and with reverse side- another. The players of one team take turns sticking their hand into the hole, and the players of the other try to guess who exactly the hand belongs to. The one with the most correct answers wins.

Slovonos

A player from one of the teams is invited - "slovonos". He is voiced by a topic, for example, “space”, “shop”, “school”, “sea”, etc. On this topic, he names the words that come to his mind. These words are written down. And then the rest of the team members are invited, the topic is announced to them, and they try to guess the written words. The winner is the team that guessed the most words called "slovonos".

Inseparable bond

Players are divided into pairs. One of the pair names the word, and the other comes up with an association to it. For example, "elephant - trunk", "bread - butter", "key - lock". Then all players are blindfolded and parted in different directions. After that, shouting out only one word, exactly the one that their partner called, they try to find each other and join hands.

Indian name

Each player writes any adjective on one piece of paper, and any noun on the other. All adjectives go into one box and nouns into another. The contents of the boxes are then shuffled and each player goes to the boxes and draws one noun and one adjective. The combination of these words becomes his name for the whole day. Phrases can be very unexpected and funny. For example, " blue eye”,“ cheerful cucumber ”, etc.

"Olympians" - sports competitions in the summer on fresh air

Place of work: MBOU secondary school №26, Vladimir, teacher primary school

"Physical culture and sports are our friends" - outdoor sports competition in a summer health camp.

Development from personal experience work.
Material Description: I propose the development of a sports, competitive competition. The participants are the guys who have a rest in the summer health camp. IN sports competition Children over the age of 6 can participate. The material is intended for teachers - organizers, primary school teachers, educators, teachers physical culture.
The event was held on the territory of the school camp. The change was called "Olympians". A total of 6 teams took part, which differ in age. So, squads 1 and 2 are children aged 6-8 years, squads 3 and 4 are children aged 9-11 years, squads 5 and 6 are children aged 12-13. The teams competed and were evaluated in their age category. The leaders kept order on the territory, and the teachers were in the role - the jury, who each stood at their own stage. There were 8 stages in total.
preliminary work: In the school camp, a few days before the event, a healthy lifestyle day “Physical culture and sports are our friends” is announced, in which everyone takes part, each team must prepare a sports business card + design.
Target: encourage the desire to engage in physical education, sports and lead a healthy lifestyle.
Tasks:
- to learn to hear and listen to each other, to interact with a friend;
- learn to support a friend in success and failure;
- work out the technique of speed, agility, accuracy, endurance;
- to instill a love for sports;
Competition progress:
Building on the morning line.
Camp leader: Good morning, Olympians!
Children: good morning!
Camp leader: start submitting reports (name and motto of the detachment), starting with the smallest, from 1 detachment.
After the submission of reports, the Anthem of the Russian Federation sounds.
Camp leader: Guys, today is the day of a healthy lifestyle in the camp, we invite you to take part in the competitive program "Physical culture and sports are our friends"
There are only 8 stages in the program, where you can prove yourself, learn something, try your hand, bring points to the squad’s piggy bank and win, highest score - 10.
You will be assessed by teachers who will stand at the stages of the competition.
Squad captains receive a "runner" - a table in which the name of the stages of the competition and the place for points with the teacher's signature are arranged in order, the transition through the stages is carried out clockwise, after the competition they hand over the "Runners" to calculate points, the units are built on the line for summing up results.
Children: everything is clear, we are ready.
The competition is opened by girls of the 6th detachment with a sports dance,

after which, the physical education teacher lights the fire of the competition.


Songs about sports sound (Olympic fire, the planet "Sport", healthy lifestyle life)
Detachments go through their stages in accordance with the "runner".
Stage 1: Sports business card + decoration of the squad.
Creativity and originality are evaluated on a scale of 10. Points are displayed in the "slider"



Stage 2: the fastest.
On command, the guys (the number of participants is not limited) run from the "Start" line to the "Finish" line, the time is recorded on the stopwatch, then, in the shortest time, it is set in the "slider".
Photo of detachment No. 1, age 6 - 8 years.


Stage 3: sports figure.
It is evaluated on a 10-point scale, at the discretion of the teacher, the creativity of the detachment is evaluated, and the more people are involved, the higher the score.
Photo of detachment No. 1, age 6 - 8 years.


Stage 4: badminton game.
The squad is divided into pairs, each pair is players, the players are located on opposite sides of the site and throw the shuttlecock with rackets. The pair that scores the most hits, its result is put in the "slider"



Stage 5: hanging on bent arms.
One by one, the guys try their hand. The teacher marks the time on the stopwatch. Who hangs everyone longer, then the time is recorded in the "slider".


Stage 6: the most hardy? Only boys participate. We download the press - the largest number of times is recorded in the "slider".


Stage 7: sports? Children stand in a circle and take turns to name the sports they know. The named number of sports is recorded in the "slider".


Stage 8: who will shout louder?
Most funny task of all, to cheer up children. Of course, all children scream very loudly. At this stage, you can get 10 points.


After passing all the stages of the competition, the "runners" are surrendered to calculate the points. Songs about sports are heard, squads gather on the line to the music to award the winners in each age category (I described the categories at the beginning of the work) and close the competition. Each member of the winning squad receives a certificate! Thus, in each age category, there is only one team winner, in total three teams are awarded with winners' diplomas. The competitions are closed by the boys who have prepared elements from artistic gymnastics. At the end, the competition fire is extinguished.
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