Children's games in the air. Educational and methodical material on the topic: Outdoor outdoor games

Every mother wants to see her baby in the future smart and successful person. However, this requires a lot of effort. And you need to start working with the crumbs from the very early years. An excellent element of training and education of the kid - outdoor games. This is what I want to talk about in this article.

For the little ones (2-3 year olds)

No need to think that a child who has only recently learned to walk does not need a wide variety of games. On the contrary, the more the baby plays, the sooner he will develop not only mentally, but also physically. The first block of games provided below is intended for children of one and a half - three years of age.

Hen and chickens

Considering outdoor games in the fresh air, you should definitely pay attention to a rather simple but interesting fun for two-year-old kids, which is called “Hen and Chickens”. To organize it, you will need one adult and several children (from two kids and more). An adult (mom-chicken) becomes the center of the site or circle and begins to call baby chickens:

Where-where, where-where,

All chickens, all here!

Quickly under my wing!

Where did it take everyone?!

Under these words, the kids should run to the mother chicken. You can keep playing like this until the guys get bored. For greater interest, you can put on pre-prepared masks for children and mother chicken.

Scarf and ball

What other outdoor games are there for two-year-olds? Yes, for next game you will need some props: a ball and a rather large scarf. Mom puts the ball on the scarf, raises it together with the child (mother at two corners and the baby at two corners). Next, you need to shake the handkerchief so that the ball jumps as high as possible. The task of the crumbs: run after the ball and bring it back. You can play until the little one gets bored.

round dance

Let's take a look at mobile games. 3 years old for a child is such a time when the baby already understands everything and plays with pleasure everything that is offered to him. And it is worth saying that at this age, children really like various collective fun. Why not dance with the guys? To do this, all the children and the adult presenter take hold of the handles and begin to walk in a circle. At the same time, the leader says:

We walk, we walk, we dance

One time: sit down

For two: get up

Three: bend over

Four: turned around

At five: go single file

At six: became a circle

At seven we meow

At eight - we crow

Nine: let's run

At ten: let's lie down!

If it's summer, on the count of ten, the kids can just sit or fall on the grass. The counter can be changed at your discretion. The main thing is that the children repeat what the leader says.

baby crocodile

What other outdoor games will appeal to the youngest children? So, you can play Baby Crocodile. To do this, an adult must make simple riddles for the kids, and the children must show the answer. Example: mustachioed-striped, meows, loves fish (cat). The child should say "meow" and perhaps show some kind of cat movement. And so on. By the way, it will be more interesting if an adult picks up riddles in a rhymed form, the kids really like the rhymes.

For children of middle kindergarten age

The older the child becomes, the more challenging games he will be interested. A kid who is 4 years old will no longer be particularly interested in running under the wing of his mother-hen. In this case, outdoor games for children will be somewhat different than those listed above.

frogs

It's quite exciting game Suitable for 4-5 year olds. To do this, you need to choose a leader from the crowd of children (which, however, will change periodically). The leader stands in front of the whole group of children. His task is to transfer kids from one swamp to another. To do this, the child will jump. However, each jump must be different from the previous one. First you can jump with your hands on your belt, then - holding your hands along the body. The third time - touching the floor with your hands. And so on, as far as the child's imagination becomes. The children behind the leader must repeat all the movements. When the toads get to another swamp, everyone should say “Kwa-kva” together. Now the leader is changing, and the children are returning in the same way. The leader becomes the one who, in the opinion of the educator or adult observer, performed the movements best of all.

ball games

When choosing outdoor games for children, it is worth remembering that some of them will require props. Now I want to tell you what games you can play with a four-year-old child if there is a ball:

  1. For accuracy. A box is placed a couple of meters away from the child, into which the baby must hit the ball. If a child gets caught, he should be rewarded. If not, punish (for example, make you sit down a couple of times). You can play as a couple with a child, or with a crowd of kids who will simply take turns throwing a ball into the box, competing with each other.
  2. Edible-inedible. You need to stand in front of the baby and, throwing him a ball, name the object. If it is edible, the baby should catch the ball. If inedible - beat off.
  3. Football. You can even play together with a child, just passing the ball to each other. The kids really like it, the game can drag on for a long time.

Competition

What are the outdoor games kindergarten? So why not play sport competitions? Moreover, organizing them is quite simple. To do this, draw a straight line on the pavement with chalk. On it in one direction, the children must jump on one leg, back - on the second. The winner is the one who has never put his raised foot on the asphalt.

Kvach

What other mobile games are there? 4 years old is the time when the child is already developed enough for various physical activities. Well, it will not be a secret for anyone that at this age, kids love to run very much. An excellent game for them, which is called "Kvach". You need to choose one child who will catch up with the rest. When the host overtakes a certain baby, he must touch him and say: “you are a kwach!”, which means that the leader has changed. So you can play almost indefinitely, until the guys themselves get bored.

Games for senior kindergarten age

With age, children's outdoor games become more difficult. And for 5-6-year-old kids, they will be even more difficult than for children of the previous age period. However, at this age, it is already possible to play almost anything with kids: children are well prepared physically, and their mental development allows them to fulfill the conditions of almost any outdoor game.

"Two Frosts"

Children love all seasons equally. Therefore, it is good to play with them the so-called winter outdoor games in the summer (i.e., those games where you can remember winter). For this fun, you need to choose two hosts: Frost - Red Nose, and Frost - Blue Nose. They become in the center of the site. The goal of the rest of the children is to run from one side to the other so that the Frosts do not touch them. Anyone touched by Frost remains in place and is considered frozen. In this case, the child should spread his arms to prevent other children from running across to the other side. You can play until that hour, until there is one player left, who will be considered the winner.

Brook

Looking through outdoor games for children, why not remember such fun as "Brook". To do this, the children are divided into pairs. Couples should stand one after another, holding hands and raising them up. Such a corridor is formed along which the leader will run. His goal: to take the hand of a friend he likes and stand with him at the beginning of the stream. Now the released player becomes the leader. The game can go on as long as the kids don't get bored.

sea ​​figure

What outdoor games can be played in kindergarten? So, why not play Sea Figure? To do this, a leader is selected who will pronounce the following words to a crowd of children:

The sea is worried - time!

The sea is worried - two!

The sea is worried - three!

Marine figure freeze in place!

At the same time, all children should freeze in the form of marine life: animal plants. Whoever laughs at the same time is out of the game. If desired, the phrase "sea figure" can be changed to the phrase "forest figure", etc.

hide and seek

What are the outdoor games (mobile, fun)? Why not play all the familiar hide-and-seek? What’s more, the kids love this game. Everything is simple here: the leader closes his eyes, pronounces a certain counting rhyme (for example: 1-2-3-4-5, I'm going to look! Whoever didn't hide - I'm not to blame!). At this time, all the children are hiding. Whoever the leader found last, he won.

Magic word

What kind of outdoor games can you come up with in a group? Why not play with the magic word? To do this, the children become in a circle, and in the center of it is the leader. He must give commands to the players. For example: “Everyone got on one leg!” or “everyone closed their eyes!”. If the facilitator says the magic word "please", this command should be carried out. If the magic word did not follow, you do not need to execute the command. Those who still listened to the leader without hearing the magic word are eliminated from the game.

"Little Red Riding Hood, White Feather"

Why not remember the long-existing children's outdoor games? So, at all times, children loved to play "Little Red Riding Hood, White Feather." For this game, children are divided into two identical teams. Each team lines up in a row and forms a strong chain with the help of their hands. Now the captain must shout to the opposing team: “Little Red Riding Hood, white feather! I call (child's name) and no one else! In this case, the goal of the called player is to break the chain from the hands of the opposing team with a run. If this succeeds, he takes one person to his team. If not, the losing team loses its turn. The winner is the group of children, where there will be more children at the end of the game.

Colors

What other mobile games exist on the street? Children can play Colors. To do this, you need to choose one leader. He will have to speak next phrase"Everyone must touch yellow color! In this case, the children should touch the yellow object that is nearby. It can be a painted wheel on the site, a friend's jacket, a flower. Who did not cope with the task - leaves. The leader then calls next color. The game continues until all the colors have been moved.

Caught a fish

We look further at outdoor games (5 years old for children). Toddlers can play a game called Catch a Fish. Three players join hands, forming such a seine. Their goal: to catch fish (other players) in a net. The caught fish becomes part of the net and helps to catch the rest. And so on until the last player.

Broken phone

A very fun game for kids - a broken phone. The kids line up. The first of them whispers a certain word into the ear of the nearest player. He passes on what he hears. The result that the last player will give will be very interesting. It is unlikely to coincide with the word that the first player whispered into the ear of his neighbor.

Day Night

We further consider children's outdoor games (6 years old for children). At this age, you can play the game "Day-night". For this, a leader is selected - Owl. All other children are field mice. When the teacher says "Day", the children run and frolic. When he says the word "Night", the kids should freeze in one place. This is where the Owl comes into play (which sleeps during the day). Its purpose is to walk between the players and see who is laughing or moving. The found person is eliminated from the game and is located next to the Owl's nest. It is interesting, but behind the back of the Owl, when she does not see, the kids love to move on purpose and even grimace.

Catch and Guess

This is a very interesting outdoor game for kids. Here you need to choose one driver who needs to be blindfolded. Its goal is to catch the player and guess who he got by feeling. If the driver guesses correctly, the caught person replaces him. If not, the game continues.

snow fight

This is a fun outdoor game that can be played in a kindergarten group. To do this, you must first prepare snowballs from paper. The more there are, the better. Next, the children are divided into two teams. The teacher gives the command: "Fight!". At this time, the kids should throw the clods to the side where the other team is. Those with the fewest snowballs win.

jumpers

For this game, you need to choose one driver, who becomes the center of the circle formed by other players. Required equipment: jump rope. The leader crouches and begins to twist the rope in a circle near the floor. Players must jump over it. Whoever is hooked is out of the game. Each round goes to the complication: the height of the rope scrolled by the lead increases.

Outdoor games not only develop strength, dexterity, ingenuity, develop a quick reaction, but also bring great joy to children. And outdoor games also bring great health benefits.
There are a lot of games that can be played on the street. Some provide an opportunity to get to know peers and quickly find them mutual language, others teach to negotiate or put up, if conflicts suddenly arise, others help to overcome shyness. And all of them are a very exciting activity and great pleasure for the child.
Probably the most common and favorite children's toy is a ball. And it is no coincidence that so many games were invented with the ball.

One of them is the game "Parrots", equally well suited for both the smallest children and older children. For this game, you need a tennis ball or about the same size, and you can play it alone, you can do it together, or you can play it with a company. The game consists in performing a few simple exercises with the ball:

  • toss the ball several times and catch it, each time trying to throw it higher and higher;
  • toss the ball and, before catching it, have time to clap your hands, increasing the number of claps with each next throw;
  • toss the ball up, let it fall and catch it bouncing off the ground;
  • holding the ball in your hand, let it go and catch it on the fly with the other hand;
  • throw up a ball lying in the palm of your hand, turn your hand over and catch it back side brushes, throw up again and catch with your hands;
  • put the hand with the ball behind the back, throw it so that it flies forward, and catch it with the other hand.

If the ball falls to the ground, then the other player gets the turn, and so on in turn.
Very fun, and at the same time, a simple ball game - "Edible-inedible", which perfectly trains mindfulness. All the children line up in a row, and the leader stands in front of them at a distance of several meters and throws a ball to each in turn, while naming any object that comes to his mind. If the item is edible, then the player must catch the ball, if not, hit or miss. The one who responded correctly takes a step forward, the wrong one takes a step back. The one who managed to get to the leader wins. As a reward, he himself becomes the leader. Usually this game is accompanied by bursts of laughter, because inattention can eat a chair or a car.
Girls are very fond of the game "I know" in which you can demonstrate not only dexterity, but also erudition. First, the task is set: to list five names of rivers, seas, cities, flowers, etc. The player hits the ball with his hand on the ground, saying one word for each hit, starting with "I know five ..." and then listing what was agreed upon. If the player makes a mistake or loses the ball, he loses his turn. The first one to complete the task wins.
But the game "Tens" was more fond of the boys. For this game, you need not only a ball, but also a wall with a relatively flat area in front of it. Each player in strict sequence must perform the following exercises:

  • ten times as in volleyball to hit the ball against the wall;
  • hit the ball nine times against the wall, hitting it from below with your palms;
  • throw the ball eight times under the right foot so that it first hits the ground, then the wall, and then catch it with your hands;
  • do the same seven times, only through the left leg;
  • stand facing the wall and, legs apart, throw the ball six times from behind so that it slips between the legs, hits the ground, against the wall, and catches it with your hands;
  • repeat the previous exercise five times, standing with your back to the wall;
  • hit the ball four times against the wall, wait until it bounces off the ground and, without catching, hit the wall again, then catch it with your hands;
  • fold your palms in a “boat” and three times, without dropping, hit the ball against the wall;
  • hit the ball against the wall twice with fists brought together;
  • hit the ball against the wall once with a straight finger.

At the end, pass the “exam”: repeat all the exercises once. And during the exam you can not giggle or laugh.
For the games "Potato", "Eleven" and "Bouncer" you already need a volleyball, these games are suitable for older children.
When playing Potato, everyone stands in a circle and plays volleyball, passing the ball to each other. Dropped sits in a circle. He can be "saved" by hitting him with a ball. If one of those sitting can intercept the flying ball, then everyone will be saved, and the one who missed the ball sits in the circle.
The game "Eleven" is very similar to "Potato". Everyone also becomes in a circle and the first passer says: “One”. The following players count passes to themselves, the eleventh player must hit the ball into the ground. If he miscalculated, he sits in a circle.
The game "Bouncer" requires a lot of skill and dexterity. Two players stand at the edges of a fairly spacious area. All others are in the center. Their task is to dodge the flying ball, and the task of the “bouncers” is to hit those running, then they will fly out of the game.
But, of course, not only with the ball you can play on the street.

"Hide and Seek" - this game is one of the most beloved, and more than one generation of kids have played it. The rules of the game are very simple. The host must find all the hidden ones. As soon as he finds someone, he runs with him in a race to the agreed place. The one who runs first is obliged to “catch”. The new leader becomes the last one caught. One of the varieties of this game is "Moscow hide and seek". "Moscow" differ from "ordinary" only at the beginning of the game. The host stands with his back to the other players, and one of them pats him on the shoulder. The host must guess the player who slapped him. If you guessed right, then this player runs or jumps to some place, if not, then the leader himself has to jump. And the rest of the guys are hiding at this time. Then the game continues as usual.

The real adventure for children with unraveling tricky marks, unraveling intricate traces and gambling chase is the game "Cossacks - Robbers". The game is played by two teams. One remains in certain place and counts up to a predetermined number, after which he starts the chase. The other team runs away, showing the enemy the direction of their movement with arrows drawn in chalk. The task of the chasing is to find all the shooters, correctly orient themselves and overtake the evaders. The game teaches you to think quickly, think logically and navigate the terrain.
Varieties of "salok" are the games "kwacha" and "above the foot from the ground." Kwacha is played in two ways. In the first case, one player, "kvach", will catch up with other players running away from him. The one he catches up with becomes a "kwach". In the second case, everyone who can catch up with the “kvach” turns into his assistants. In the game "above the foot from the ground" it is allowed to catch only those players whose feet are on the ground. To escape from the chasing one, you can climb onto any elevation: a bench, a hill. Or you can lie on the ground and lift your legs up.
Great endurance and attention requires the game "Slower you go - you will continue." This game requires a fairly large area. Two straight lines are drawn at a distance of about 30 meters. One "start", the other "finish". All players, with the exception of the driver, stand at the start. The driver stands at the finish line with his back to everyone else. “You go quieter - you will continue,” says the driver. Then he commands: "One, two, three!". Players at the start start moving towards the finish line. But as soon as the driver turns, everyone should freeze. Those who did not have time are sent back to the start. The first one to reach the finish line wins.
The game "Traffic Light" is especially loved by young children. On the site, a conditional road several meters wide is drawn with two lines. All players, except for the “traffic light”, stand on one side of the road. "Traffic light" is on the road itself with its back to the others. He names any color that comes to mind. Those who have this color in their clothes get the right to calmly cross the road. The rest should have time to quickly cross the road before the "Traffic Light" turned around and caught them. Caught becomes a "Traffic Light".
Another game associated with color is “Paints”. In this game, one player is a “monk”, the second is a “seller”, all the rest are “paints”. Each "paint" chooses a color for itself and whispers it to the "seller". The "seller" with his "paints" sits down on a bench. The “monk” comes up to them and says: “I am a monk in blue pants, I came to you for paint.” To which the "seller" replies: "For what?" After that, the "monk" names any one color. If there is a named paint, then the “seller” informs the “monk” about this and offers to pay for it by clapping his palm a few times. During this time, the "paint" tries to escape. If she succeeds, she joins those sitting on the bench; if not, she becomes a “monk” herself. If the “monk” does not guess the color and the “paint” he named is not on the bench, then he must skip the circle on one leg and start all over again.
Classics is the favorite game of girls. Probably everyone has seen these "classics" painted on the pavement. Two columns of cells adjacent to each other, numbered in a circle from 1 to 10. They play with a pebble, sometimes with flat tin boxes. First, a pebble is thrown at the number 1, then, jumping on one leg and pushing the pebble with it, they throw it over all the “classes”. Having successfully passed through all the “classes”, without stepping on the line and not letting the pebble fall on it, they start the game from the beginning, but from the next “class”. Wins all "classes" that pass without errors.
Very often, having run and jumped, children still do not want to go home. Just for this case, more calm games are suitable, such as "Ringlet", "Cinderella", "Numbers".
When playing “Ringlet”, the guys hold their palms folded together in front of them, and the leader between them holds his own hands, also folded “boat”, imperceptibly lowering someone a ring or another small object. And after his words: “Ring, ring, go out on the porch”, the owner of the item should quickly jump out of the line of players, while the rest are trying to keep him. If he succeeds, then he becomes the leader.
"Cinderella" game, when everyone sits down on a bench, everyone takes off one shoe and throws it into a pile. One turns away and says to whom to give the shoe indicated by the other. At the end of the game, everyone ends up wearing unpaired shoes, which turns out to be very funny and usually causes a storm of delight.
"Numbers" game, when a certain number is guessed by the leader. The rest of the players try to guess it, and the leader with the words "more" and "less" directs them in the right direction. The one who guesses is a prize. The game is calm, but can be very fun if you dream up with prizes.

And this is not all the games that children can play in the fresh air. Very often they come up with their own, no less fun and exciting, because the creative vein is inherent in them by nature. And let them play, if only they were healthy and happy.

Childhood should be held under the slogan of movement and fun games. If earlier children climbed trees with pleasure, chased around the yard with a ball and sculpted sand castles, then modern children spend a lot of time with gadgets. This leads to the development of hypodynamia and other health problems. However, all children love to frolic, especially on the street. Therefore, outdoor games are always well received by children and, moreover, reduce the risk of stressful situations, anxiety and provide sufficient activity.

emotional development

Outdoor play allows the child to escape from their apartment, which relieves tension and stress due to study overload. At the same time, children, playing together, learn to interact, find common decision and act as a team.

The constant presence in a confined space and homework reduce concentration, children stop hearing the requests of adults and overwork. Those who often spend time on the street and at the same time frolic in the company of peers are less likely to suffer from misunderstandings and have many true friends.

Base for experiments

The surrounding area under open sky represents an unexplored field for numerous experiments, experiments, studies and games. This contributes to the discovery of the potential of children inherent in nature and their creative development.

It is known that learning is always easier if the child is passionate and gives himself to some business with all the excitement. Often this can be observed on the street when adults organize outdoor games. Gradually, the participation of parents will be reduced to a minimum, and the children will be able to interact independently.

The street provides a natural but very powerful and varied environment for learning. This involves all the senses. During the game, you can explore the surrounding space, experiment with natural materials and create your own view of the world around you.

Need for games

Outdoor games are an integral part of small (and not so) children. With their help, the children develop activity, agility, dexterity, endurance, endurance and ingenuity. Children make friends, explore the world and build relationships. With the help of mobile entertainment, you can experience the spirit of competition and team spirit. Often shy kids overcome their handicap by having fun outdoors.

Parents of kids should teach them, give an idea about the surrounding space. This is facilitated by outdoor games that caring adults can introduce. You can remember the fun that moms and dads themselves loved in childhood. If ideas are not enough, then below is a list of different games, depending on the time of year and the age of the participants.

Summer fun

The warm period of the year contributes to the maximum being on the street. During school holidays, kindergartens are often closed for preventive measures. Children are left to themselves. To make their walks as useful as possible, it is necessary to teach them accessible games and provide the necessary equipment for this.

Using the ball

The ball is sure to be found in any children's company. With it, you can organize several fun competitions. The ball games below are for children ages 1 to 10.

"Kick the ball into the goal." Age: 1-3 years. The purpose of the fun: to teach the child to coordinate the movements of the arms and legs. The gate is depicted with the help of improvised material: stones, sticks, ropes. Children are lined up, and each must hit the ball into the goal. The distance is chosen depending on the capabilities of the children.

"I know…". Age: 3+. The game contributes to the development of the ability to perform several tasks at once. Girls especially love this kind of fun. You should beat the ball off the ground with your hand and at the same time say: "I know five names (flowers, countries, fruits, vegetables, animals, cities)". Topics are chosen according to age and hobbies.

"Dozens". Age: 5+. Boys are especially attracted to such ball games. However, the girls are not averse to showing their skills. A wall is needed for entertainment. The ball should hit the wall different ways ten times:

  • volleyball throw;
  • palms from below;
  • from under the left leg;
  • from under the right leg;
  • bouncing off the ground.

The methods can be very different. Sometimes children come up with very interesting things.

Team games with sports equipment

If the above fun can be done with one or two children, then for the following you will need at least four.

"Bouncers". A game familiar to many adults. Two players are located at a distance of 5 meters from each other, the rest - in the center. Purpose: to knock the participant out of the center with the ball. The winner is the last one left.

"Ball under the stick". Two players must hold the stick above the ground (distance about 50 cm). The rest of the participants are divided into two groups and line up at a certain distance. Purpose: kick the ball under the stick with a kick. The distance is gradually increasing. The winner is the team that can move away from the stick for a long distance.

Summer outdoor games for girls

Many parents will remember how the whole yard played such games. Now it is rare to see girls who are busy with such pastime in the yard. It's time to renew the tradition and remember summer games outdoors.

"Classics". To do this, a table is drawn with chalk, where there are two columns of five cells. They are numbered and use a flat pebble or cream box stuffed with sand. It is necessary, jumping on one leg, to move the pebble with a toe from one cell to another. If an object or foot hits the line, then the second player starts the game. Each completed tour allows you to go to new level and start playing with the next classic.

"Birds in a Cage". In this case, the fun depends on the number of children. Part of the girls (boys can also participate) form a circle. This will be the cage. The rest of the participants outside the circle depict funny birds and run around waving their arms. As soon as the facilitator says: “The cage opens”, the children in the circle raise their hands, and the “birds” fly inside. After the words “the cage is closing”, you need to have time to fly out. Who did not have time, remains inside. The smartest bird wins.

Summer competitions

Active games in the fresh air imply the opportunity to arrange competitions. This will require several children. The more of them, the more interesting.

"Who is longer." Children close their eyes and raise one leg. Goal: Stay in this position for as long as possible.

"Hare Bunny". You need to draw a line. Participants stand near her and make three jumps. First they jump on two legs, then you can try on one or backwards. The winner is the one who jumps the furthest.

"Centipede". Outdoor game for schoolchildren who are able to coordinate body movements well. It is necessary to assemble two teams with an equal number of players. Teams line up in order of height. Then they squat down and each sticks out left hand between the legs and grabs the right hand of the next child with it. As a result, you will get two "centipedes", which must reach a predetermined place at the command of the leader. In this case, the hands cannot be disengaged. If this happens, then you need to stop and re-link them.

Winter fun

Winter provides plenty of opportunities to have fun outdoors. But kids can not do without the help of parents. Therefore, if the weather permits and it snows, you should safely go for a walk.

Toddler games

Outdoor games in winter will bring not only benefits, but also a lot of positive emotions. In winter, you just need to go sledding. But, so that the fun does not end in tears, adults must control the process and choose the appropriate places. When you get tired of riding, you can lie in the snowdrifts. You can show the baby how to make an "angel". To do this, lying on your back, you need to move your hands up and down, leaving a mark on the snow. Then you should stand up and admire the result.

Winter Games outdoor activities will help to expand the horizons of the baby. To do this, you can play "young tracker" with your child. To do this, first compare the footprint of an adult and a child, highlight their differences. Then they pay attention to the traces of birds, dogs, cats and compare them with human ones. In the forest you can find traces of squirrels. Such a discovery will give the baby a lot of pleasure.

snow games

Don't forget to make snowmen. Of course, you can build a standard version with a carrot instead of a nose, but you can use other ideas. Children will especially appreciate the house with a candle. To do this, you need to mold a house from small lumps and put a lit candle inside. Such a structure will give the child a fairy tale, and all passers-by will surely look back.

To diversify winter walks and take a break from playing snowballs, you can invite children to draw. To do this, you need a bottle of water with paint diluted in it. A hole is made in the lid with a needle, and the resulting jet can draw fancy patterns in the snow.

Games with a bucket and a shovel are possible not only in the sandbox. You can use them to build a whole castle. To do this, snow is collected in a bucket and a tower is built from the resulting blocks.

Playing outdoors in winter strengthens the immune system. They allow you to stay outside longer and significantly expand your horizons.

Fun outdoor games in spring

Only in spring can you introduce your baby to unique and magical natural phenomena. Of course this will help fun entertainment. The time of year is capricious, but it is worth dressing the child according to the weather and showing him what to do.

fun activities

Children's outdoor games in the spring often involve launching boats and playing catch-up with him. To do this, you must first make a suitable sample. It is better if dad puts his hand to this lesson and carves a real frigate out of wood. Next, you just have to find a suitable stream and arrange competitions.

Then you can invite the child to build a dam from twigs. It should be pointed out that in this place the water accumulates and begins to look for another way out.

Kindergarten games

Outdoor games in kindergarten are quite simple to organize, because there are always a lot of children of the same age.

"Giants and Lilliputians". Children stand in a circle, and the teacher is the leader who gives commands. At the word "Lilliputians", the children should squat down, at the word "giants" - raise their hands. The facilitator may confuse and say other words, for example, stand up, sit down, jump. In this case, the children should just stand. The one who never makes a mistake wins.

"Running in reverse." Children are divided into two teams. In this case, each couple turns their backs to each other and grabs hands. It is necessary in this position to run to the designated place and run back. Then the next pair runs. The team that completes the task first wins.

"Four forces". A game of mindfulness and development of horizons. Children become in a circle, and the teacher is located inside with the ball. Then he throws the ball to any child and says one of four words: earth, air, fire and water. The task of the child is to correctly answer the given cipher, which is agreed upon in advance:

  • If the word "earth" is named, then it is necessary to name the animal.
  • "Air" is a bird.
  • "Fire" - waving arms and legs.
  • "Water" is a fish.

The one who makes a mistake stands in a circle, and the game continues until the last participant.

Entertainment for schoolchildren

Outdoor outdoor games can be arranged at recess or used free time. For older children, you can offer interesting fun, which they will surely appreciate.

For this, “water” is selected, and the rest form a circle. After the "water" turns away, the children begin to confuse the circle, but without disengaging their hands. To do this, you can crawl through other participants. After that, the leader must unravel the web and return the circle to its original state, also without opening the hands of the participants.

After that, you can run. For this, the game "Kangaroo" is suitable. She will need as many children as possible and a small tennis ball. Children are divided into two teams using a counting rhyme and line up. About five meters from each team, a pin or stick should be set up. Each participant must, holding the ball between their legs and jumping like a kangaroo, overcome the obstacle. The team whose members complete the task first wins.

"Baba Yaga in a mortar" Unusual entertainment for schoolchildren and older preschoolers. You will need a bucket and a stick. Participants are divided into teams, and each receives its inventory. It is necessary to run around the obstacle in turn, inserting one foot into the bucket, while holding the stick in your hands. The first team to overcome the obstacle wins.

Conclusion

Outdoor games for children have great importance in emotional and mental development. On the street, such fun is much easier to organize, due to the sufficiency of space. With the help of well-chosen games, children learn the world learn to interact and live by the rules.

Outdoor games not only promote health, but also develop thinking, increase dexterity, ingenuity and ingenuity. Besides the fact that mobile games are useful, they are also very exciting. After all, children always want to jump, jump and run.

Games are selected depending on the age of the participants and the time of year. AT winter time it is better to immediately start a walk with outdoor fun. Fun and exciting competitions will help children not to freeze and get beautiful rosy cheeks.

In summer, games with increased intensity should be played in the evening or in the shade. However, at lunchtime it is better not to arrange them and give preference to calmer ones.

COLORS

The players become in a circle. The leader commands: "Touch yellow, one, two, three!" Players as quickly as possible try to take hold of the thing (object, part of the body) of the other participants in the circle. Who did not have time - leaves the game. The host repeats the command again, but with a new color. The last one left wins.

COSMONAUTS

Along the edges of the site, 6-8 triangles are drawn - "rocket sites". Inside each of them draw circles - "rockets", but always a few circles less than the players. All participants stand in a circle in the center of the site. At the leader’s command, they walk in a circle, holding hands, saying the words: “Fast rockets are waiting for us to travel around the planets. We will fly to whichever we want, to such! But there is one secret in the game: there is no place for latecomers!” After that, everyone runs to the "rocket launcher" and takes their places in the "rockets". Who did not have time to take a place - leaves the game.

"Catch the Sparrow".

Children become in a circle, choose "sparrow", "cat". "Sparrow" in the circle, "cat" - behind the circle. She tries to run into the circle, to catch the "sparrow". Children are not allowed.

"TAKE THE HOUSE".

Children are divided into pairs, hold hands - these are houses. A group of children are birds, there are more of them than houses. The birds are flying. "It's raining", the birds occupy the houses. Those who do not have enough houses are eliminated from the game, and then they change with children - "houses".

SANTIKI

The players stand in a circle. The driver moves away from the circle for a few seconds for a short distance ... During this time, the players choose who will be "showing". This player will have to show different movements (clapping, stroking his head, stamping his foot, etc.) All other players must immediately repeat his movements. After the showing is selected, the driver is invited to the center of the circle. His task is to determine who shows all the movements. Movements begin with ordinary claps. At the same time, throughout the game, the words "Santiki-wrappers-lim-po-po" are pronounced in unison. At an imperceptible moment for the driver, the demonstrator demonstrates a new movement. Everyone should instantly adopt it, so as not to give the driver the opportunity to guess who is leading them. The driver may have several attempts to guess. If one of the attempts is successful, then the showing becomes the driver.

ENCHANTED CASTLE

2 teams are playing. 1 should disenchant the "castle", and 2 should prevent them from doing so. The "castle" can be a tree or a wall. Near the "castle" are the main gates - the yard of the guys from the 2nd team blindfolded. In general, all players on this team must be blindfolded. They randomly, as they want, are located on the playground. The players who must cast a spell on the "castle" at the command of the leader begin to silently move towards the lava gate. And the tasks are to quietly reach the gate, go through them and touch the "castle". In this case, the game is considered over. But the task of the 2nd blindfolded team is to overpower those who are moving towards the "castle". Those who are taunted are out of the game. At the end of the game, the guys change roles. Specify the condition: will the guys from the 2nd team stand still or can they move around the site.

SHORE AND RIVER

Attention. 2 lines are drawn on the ground at a distance of 1 m. Between these lines is a "river", and along the edges - a "shore". Everyone stands on the "shores". The host gives the command: "RIVER", and everyone jumps into the "river". At the command "SHORE", everyone jumps onto the "shore".

THE KING WAS DRIVING THROUGH THE FOREST

The king rode through the forest, through the forest, through the forest. He found himself a princess - 3 r Let's jump with you - 3 And kick our legs - 3 We clap our hands - 3 And stomp our legs - 3

TRAPS

Four players stand in pairs, holding both hands and raising them up. These are traps, they are located at a slight distance from each other. All the rest join hands, forming a chain. They must move through the traps. By the cotton of the leader, the traps "slam", i.e. the traps drop their hands. Those who are caught in the trap form pairs and also become traps.
Calculate for the 1st and 2nd. The first numbers stand in a circle, raise their hands and say:
Golden Gate
Missing not always
First time - goodbye
Second time - prohibited
And for the third time - we will not miss you.
The rest run in a chain under their arms in a circle. (circle can move)

SEINE

Two or three players join hands, forming a "net". Their task is to catch as many "floating fish" as possible. If the "fish" is caught, then it joins the drivers and becomes part of the "net".

BURNERS

They play on the lawn, summer playground at least 20-30 m 15-25 people. Participants, divided into pairs, hold hands. The couples become one after the other in a string. Ahead, 3-5 m from the first pair, is the driver. Everyone speaks in unison:
Burn, burn bright.
To not go out.
Look at the sky
The birds are flying
The bells are ringing…
The driver stands with his back to the players. Starting with the words "look at the sky", he looks up. At this time, the last couple separates their hands and goes forward. Having almost caught up with the "burner", they wait for the word "ringing" and rush to run forward past the driver. He chases after any of them and tries to catch them by touching his hand before they join hands again. Whoever the "burner" catches, with that becomes a couple in front of the string. The rest drives. If the "burner" did not catch anyone, he "burns" again - he catches the next pair.
The "burner" has no right to look back and peep. Otherwise, a couple prepared to run may exchange queues with another. No one should start running before the word "ring" is spoken.
The "burner" can only catch the runners as long as they hold hands.

EARTH, WATER, AIR, FIRE

For this folk Armenian game you will need a ball. Everyone stands in a circle, in the middle is the leader. He throws the ball to one of the players, while saying one of four words: "earth", "water", "air", fire". If the host said "earth", the one who caught the ball should quickly name some or a domestic or wild animal; the player answers the word "water" with the name of a fish; the word "air" with the name of a bird. At the word "fire", everyone must quickly turn around several times, waving their arms. Then the ball returns to the leader. Those Those who fail to respond correctly to the words of the presenter are out of the game.

ATOMS AND MOLECULES

All players randomly move around the playground, at this moment they are all "atoms". In a molecule, m. and 2, and 3, and 5 atoms.
Players on the leader's command will need to create a "molecule", i.e. grab onto each other. If the facilitator says: "The reaction comes in threes," then 3 players are linked, and so on. The signal for the molecules to disintegrate again into separate atoms is the host's commands: "The reaction is over."
The signal for the return to the game of temporarily retired players is the command: 4 "The reaction goes one at a time."

CALL

On two opposite sides of the site, lines of "cities" are drawn, the players are divided into two teams and captains are chosen. Each team lines up behind the line of their city facing the middle of the site. The captain of the team that starts the game sends any player to the city of the other team. Its participants extend their right arms forward, bent at the elbows, palms up. The sent player sequentially touches the palm of one or the palms of two or three players three times, saying: "One, two, three!" after the third touch, he runs back to his city, and the one whom he touched for the third time rushes after him, trying to catch (bash) the caller.
If he catches, the caller goes into captivity and stands in the back of the head behind him. If he does not catch, he goes into captivity.
Then the captain of the other team sends his player to the challenge. The sent player must call an opponent who is weaker or equal in running speed. If he is a strong runner, he can help out a captured player of his team. To do this, he calls the player behind whom the prisoner stands. If the called one does not catch up with him, then he goes into captivity, and his prisoner also returns to his team. If the summoned catches up with the enemy, then he will already have two prisoners. The team with the most prisoners wins. Usually the captain also participates in the game, and if he is captured, he is replaced by another player. The captain is trying to help out at all costs.

LEGS ON ONE LEG

A leader is appointed - a tag, all the rest are freely placed on the site. Salka, jumping on one leg, tries to catch up and overpower the players, and they, too, jumping on one leg, dodge. If the tag caught up and touched the player, they switch roles. From time to time you can change the foot on which you jump, but it is forbidden to switch to running.

WOLF IN THE DITCH

in the middle playground draw a ditch two parallel lines 50-60 cm wide. There are two leading wolves in the moat. The rest of the playing goats are on one side of the moat. At a signal from the leader, the goats try to cross the moat in order to get to the other side of the site in the pasture. Wolves can only catch goats while in the moat (when the goats are jumping or when they are next to the moat). A goat that ran to the moat, but was afraid of the wolf and did not jump for three seconds, is considered to be caught. The salted ones step aside, they are counted, and they are included in the game again. Each time, the leader gives a signal to start the goats on the pasture. After two or three runs, new wolves are selected and the game is repeated. The goats that have never been caught win, and the wolves that have caught largest number goats.

FISHING ROD

The players stand in a circle. In the middle of it is a leader with a rope, at the end of which a bag of sand is tied. At the command of the leader, the leader begins to circle the rope with the bag above the ground so that the bag constantly touches the ground. The players jump over the rope when it comes to the feet, trying not to hurt. The one who hurts becomes the driver.

STAY

The players form a circle and are counted in order. One becomes the leader. He takes a small ball and goes to the middle. The driver hits the ball hard on the ground and calls someone's number. The called one runs after the ball, and the rest scatter around the court. As soon as the called one grabs the ball, he shouts: "Stop!", and everyone must immediately stop. Then the player with the ball throws it at the one closest to him, but he can dodge without moving. If the thrower misses, he must run after the ball, while the rest can run farther away. Taking the ball, the driver again shouts "Stop!" - and tries to piss someone off. The salted one becomes the new leader, the players surround him, and the game starts over.
Option. The driver does not hit the ball on the ground, but throws the ball as high as possible and calls the number of a player, he catches, and if he catches, he can immediately throw up, calling another number. If the called one does not catch the ball and it falls to the ground, you need to quickly pick it up and then proceed as indicated above: salute the nearest one, etc.

BOUNCER

The driver with the ball (volleyball) is a bouncer, the rest are randomly placed on the court. On a signal, the bouncer begins to throw the ball at the players who are trying to dodge or run away. The bouncer can also run around the court, and his task is to stain as many players as possible with the ball. When this succeeds, he counts aloud: "One, two, three ...", etc. Players can catch the ball thrown at them and, when they succeed, become dodgeball. When a high-flying ball hits a player's head, he is not out of the game. Sometimes you even have to hit the ball with your head if you can’t dodge it in time. The player who hits the ball with the largest number of participating students wins.

DO NOT LET THE DRIVER

One of the players - the leader - is inside the circle, and all the others are outside, those standing outside the circle throw the ball in all directions, and the leader tries to touch it. You need to throw no higher than your head, you can roll the ball on the floor. If the driver succeeds in the ball, he enters the circle, and the driver becomes the one who threw the ball. Option. Two balls are introduced into the game and two drivers are in the circle.

DEFENDER

The players become in a circle. A ball is placed in its center or three maces become. A protector stands near the object. The players, throwing the ball to each other, try to distract the defender to the side and then, with a quick throw, hit the object located in the center of the circle. The defender tries to hit the ball. The player who manages to hit the target becomes the defender.

S N A Y P E R

They play on a volleyball court (or draw squares of about the same size). The players are divided into two teams, each has a captain. The teams stand in squares, the captains behind the front lines of the site, on opposite sides, that is, so that the opposing team is between the captain and the team. They play with a volleyball.
First, between the captain and the players of his team, who by lot got the right to start the game, the ball is thrown twice:
the captain throws the ball into the field, it is returned to him. This is done so that the players of the other team have time to take convenient places on site.
With the third throw, you can start staining. A player hit by a ball thrown at him must leave the field and go to his captain. A hit does not count if the ball hits the head. When catching or otherwise hitting a player, a bounced or dropped ball may be picked up. But if he rolled out of the area to the side of the enemy, the team loses him.
When all the players in the team are knocked out, the captain enters the field (he can enter the field at any time, but only if his team has the ball). In place of the captain on the front line of the field is one of the knocked out or who were in the field player. When entering the captain's platform, the transfer is again made twice, and from the third time it is already possible to stain. The team that knocks out all the opponent's players from the field (including the captain who entered the field) wins the game.
Option. The game begins with the leader throwing the ball up, and the players, having jumped up, try to hit their team with their hand; the pinned player goes behind the front line of the opposing team and remains there until his players throw the ball into his hands, after which he returns to his team and on an equal basis with others; they play against the clock and the result is determined by who has more prisoners.

FOUR BALLS

Two teams are located on the volleyball court from different sides of the net. Each has two volleyballs. On the leader's signal, the players throw balls from different corners (from the back lines) of the court to the opponent's side. The task is to catch or pick up and throw these balls to the opponent's side as soon as possible. A team loses a point if it has three balls on its side. She also loses a point if the thrown ball passes under the net or lands outside the area. The game consists of two or three games of 10 points. After each point played, the balls are put into play by new pairs of players. During the game, everyone moves clockwise on the court (as in volleyball).

OVERRIDE THE BALL

The players stand in a circle at arm's length. The driver goes out of the circle. After five or six people from the place where he is, one of the players is given a volleyball. After the driver’s signal, those standing in the circle begin to quickly pass the ball to each other in a circle, and the driver runs in the same direction. He tries, having run around the circle, to take his place before the ball, having gone around the circle, returns to the initial circle. If the driver manages to overtake the ball, and he becomes the driver. The ball is not allowed to be thrown to each other, it can only be passed from hand to hand.

ROUND CHASE

Divided into two teams, the players form two circles. Each player standing in the inner circle remembers the player of the opposite team standing in front of him. Then, at the signal of the leader, the players standing in circles begin to move with side steps in different directions. On the second signal, the players of the outer circle scatter, and the players of the inner circle pursue them. You only need to chase the player in front of you. The leader counts to thirty, then says: "Stop!" - and counts osalennyh. Then the teams switch roles.

ONE IN A CIRCLE

An old, but still very popular game of Hungarian schoolchildren. Fifteen to twenty players stand in a circle and throw a small ball to each other. If someone drops the ball, he goes to the middle of the circle. Those standing in a circle continue to throw the ball, making sure that the one standing in the center does not intercept it, and then they throw it at the one standing in the middle, trying to hit him. If they hit, then the bouncing ball is caught and thrown again. But if the one standing in the middle intercepts the ball, he throws it at someone standing in the circle, and if he hits, he changes places with him. The game is played at a fast pace and is very emotional.

AROUND FIRE

Draw a circle with a diameter of 8-10 meters. It consists of ten players - five from each team. The same number of players stand on the outside of the circle, and from each team through one. To designate their zone, lines are drawn from the circle in the form of rays. Teams are given belt bandages different color. By lot, the ball is transferred from the teams. Each player can throw it to a partner who is in the circle or outside it. Having seized a favorable moment, the one behind the circle tries to hit the ball into the player of the opposite team, who is in the circle. He tries to dodge or catch the ball (in the latter case, he passes the ball to his partners, while he himself remains in the circle, continuing to play). If the ball hits the player and, having bounced, fell to the ground, the player is out - leaves the court. Touching the ball after bouncing off the ground or off another player is not considered tagging. Another rule, those outside the circle are not allowed to cross the boundary lines with neighbors from the other team or pull the ball out of their hands in the fight for the ball. If this rule is violated, the ball is transferred to the other team. Two games are played, and the victory is awarded to the team that quickly knocked out all the opponents.

ROPE-JOINT ROPE

One of the players takes the rope by one end and, going to the middle of the site, rotates it horizontally, intercepting it from one hand to the other behind the back. The rest of the participants sit in a circle, leaning their hands behind them, and when the rope passes under their feet, they lift them up. The one who is hooked by the rope is out of the game.
Option. The players are in emphasis lying on their hands, resting on their knees. With a push of their hands, they lift the body from the floor, passing the rope under their arms.

PULL IN A CIRCLE

Two concentric circles are drawn on the ground - one in the other - with a diameter of 1 and 2 m. All the players surround a large circle and firmly hold hands. At the signal of the leader, everyone begins to move in a circle to the right or left, without releasing their joined hands. At the second signal, everyone stops and tries to draw their neighbors into the circle by the hands. The players, trying to escape, either jump over a large circle in order to get into a small one, where it is allowed to be, or step over, but so as not to separate their hands. Caught in a large circle again join hands. Players who separate their hands during the tug-of-war are both out of the game. When the remaining players fail to surround the large circle, they stand around the small circle and pull each other into it. In this case, there is nowhere to escape from retraction.

COCK FIGHT

A circle with a diameter of 3-4 m is drawn on the ground. The players are divided into two teams and line up in two lines near the circle, one against the other. Each team chooses a captain. The captains send one player - the rooster - into the circle. Each of them stands on one leg, bends the other, puts his hands behind his back. At a signal from the leader, the roosters, jumping on one leg, begin to push each other out of the circle with their shoulders or try to force their opponent to stand on both legs. The winner wins a point for their team. Then the next pair of roosters goes to the middle of the circle, and so on. The game continues until everyone is a rooster. The team with the most wins wins. If both players leave the circle during the push, no one wins.

PUSH OUT OF THE CIRCLE

Four to six circles with a diameter of 3 m are drawn on the site. All players are divided into two equal teams and line up on opposite sides of the site facing one another. Each team chooses a captain. The captains send one player to each circle. Couples in circles each receive a gymnastic stick. Both players hold a stick in their hands, pressing one end of it with their elbow. On a signal, the players, pressing the stick, try to push each other out of the circle. The winner receives a winning point. Then new couples become circles.
The winning team is determined by the sum of points received. The loser is declared to have stepped at least one foot beyond the circle line. If both players leave the circle at the same time, no point is awarded to anyone. The time for pairs competition can be limited to 1-2 minutes.

POTYAG (Belarusian game).

The participants of the game line up on the center line (extreme). Players of different teams stand through one and face in different directions. On a signal, the players join hands, forming a chain. On the second signal, they begin to push and pull their rivals on the team, trying to lead them beyond the extreme line. Thus, several attempts are made, according to the results of which the winning team is revealed.

TARGET WITH SOCCER BALL

Six seven players stand on the field in random order, one of them is a tag. On a signal, the troll tries to catch up and taunt someone, but other players pass the ball to him with kicks, and it is impossible to tamper with the one who has the ball. Then the tag switches to catching another player, but the ball is also passed to him. A lot of agility and speed is required from the tally to improve the right moment and taunt the one who did not have time to intercept the ball. If the tag touches the ball or takes possession of it, it is replaced by the one who made the inaccurate pass. The winner is the one who has never been a leading tally or led a smaller number of times (the first tally is not taken into account).

FOOTBALL RAKOV

it entertainment game giving, however, a significant physical load. It is carried out on a basketball or volleyball court. "Crayfish" either sit or move around the site in the position of support lying behind, without going beyond it. On a signal, the driver, standing on the front line, tries to hit one of the crayfish with a ball. The latter can defend against being hit by the ball by putting their feet towards the ball or by moving in the indicated position. If the driver hit the ball in the body or hands of the player, he changes places with him. If the driver missed or hit the player in the legs. Crayfish, having received the ball at their disposal, begin to pass it to each other with their feet, moving in the appropriate position on the court. When the driver manages to take the ball away from the crayfish, he again throws it into the crayfish from the place where he intercepted.
The game lasts about 10 minutes. Win or former never driving or less number once.

MOVE FAST

In the forest, the leader sets the task for the players: to move behind him secretly, being at a distance of 30-40 m. When the players take their places at a specified distance, the leader goes forward, but from time to time stops, turns around and tries to notice one of the players. Seen and called correctly by the last name is attached to it. This is done until there is one unnoticed left, he will be the winner (provided that he kept the specified distance).

MASK FAST

The leader counts to twenty with his eyes closed. During this time, the players must scatter in different directions and quickly hide. Having finished the count, the host gives a whistle (says: "I'm starting to look!") And, opening his eyes, examines everything around him, without leaving his place. He calls everyone he finds by their last names. The last one to be discovered wins.

BEAR PLAY

The players become in a circle. In the middle, a bear and his guard are sitting on a bench. Both hold the ends of a half-meter rope in their hands (knots are made at the ends to make it easier to hold). Those standing around cautiously move towards the bear, trying to touch it. But both the bear and its guard can grab the player. If this succeeds, then the captured person becomes a bear, and the bear becomes a guardian. But it is not easy to grab the player, since the movements of the bear and the guard are hindered by the rope, which they do not have the right to let go of.

LABYRINTH

Children stand in several lines. 2 drivers (hare, wolf). Children stand at arm's length (side arms do not raise) The hare runs through the maze without running under his arms. At the command of the teacher "to the right" the children turn and the hare is already running through another maze. The wolf catches up with the hare, if it catches up, they change.

LAUGHTER

Plays any number of participants. All participants in the game, if it is a free area, form a large circle. In the center - the driver with a handkerchief in his hands. He throws the handkerchief up, while he flies to the ground, everyone laughs loudly, the handkerchief is on the ground - everyone subsides. As soon as the handkerchief touched the ground, this is where the laughter begins, and we take a phantom from the funniest ones - this is a song, a verse, etc.

HELLO

Everyone stands in a circle, shoulder to shoulder. The driver walks along the outside of the circle and touches one of the players. The driver and the player who was hit run in different directions along the outside of the circle. Having met, they shake hands with each other and say: "Hello." You can also say your name. Then they run further, trying to take an empty place in the circle. The one who is left without a place becomes the leader.

HARE WITHOUT A LAIR

Children stand in pairs facing each other with their clasped hands raised up. These are "houses" or "hare's lair". Two drivers are selected - "hare" and "hunter". The hare must run away from the hunter, while he can hide in the house, i.e. stand between the players. The one to whom he stood with his back becomes a "hare" and runs away from the hunter. If the hunter knocks down the hare, they change roles.

ZOO.

Everyone sits in a circle so that one chair is empty. The driver is in the center of the circle. Each participant, sitting in a circle, calls himself some kind of animal. The participant to the left of the empty chair claps right hand on it and names some animal. The one who heard the name of the animal chosen by him should take an empty chair. The participant, to the right of which the chair is freed, must clap on it and name another animal. The driver's task is to have time to take a chair before the clap. The one who did not have time to clap becomes the driver.

WHERE IS RIGHT, WHERE IS LEFT?

The kids are jumping up and down. When the teacher says "right", the children put the right on the toe. (hands on waist)

1. Squirrels, mice, hares (11-16 years old)

Game: Play 15-30 people. Participants are divided into groups of 5 or 10 players. The host gives the groups names: squirrels, hares, mice. The leader is chosen. 3 hoops are placed at a distance of 5 meters from each other. These are the "houses" of the animals. The host gives a command, say, "Mouse squirrels!". The named groups should exchange "houses". The player caught by the driver becomes the driver, the driver joins the team from which he was caught. The host can also give such a signal: "Mice, squirrels, hares!". Then all three teams must leave their house and take any other.

2. Scouts and sentries (11-16 years old)
Preparation: The players are divided into two teams - scouts and sentries - and line up along two opposite sides of the site at a distance of 18-20 m from one another. In three steps, a line is drawn in front of the lines, and in the middle, a volleyball is placed in the outlined circle. Players in teams are calculated in numerical order. The task of the scout team is to carry the ball over its own line, the task of the players of the other team is to prevent this. Game: The host calls the number out loud, and the players standing opposite (having this number) run up to the ball. If the sentry gapes, the scout grabs the ball and runs away with it to his house, and the sentry goes into captivity, stands behind the scout. If both players simultaneously run out to the middle, then the task of the scout is to, after performing a series of distracting exercises (hand movements, jumping in place and with a turn, lunges, etc.), divert the attention of the sentry (he repeats after the scout these movements) and carry the ball away. If the scout grabbed the ball, but the sentry overtook him and tagged him with his hand, the scout becomes a prisoner, otherwise he wins the duel. The game continues until all the numbers have taken part in the game. Prisoners are counted and released to their teams. The game is repeated, while the players change roles. As a result, victory is on the side of the team that managed to take more prisoners. The rules of the game oblige the sentry to repeat all the movements of the scout, otherwise he loses. You can only chase a fleeing player to the line of his house. The player who dropped the ball is considered to be caught. Each time the scout puts the ball in place.

3. Day and night (8-16 years old)

All players are divided into two teams. One command is “day”, the other is “night”. The leader is selected. Two sets of black and white caps are prepared according to the number of participants. “Day” puts on white caps, and “night” puts on black caps. Each player wears a cap of the opposite color. The host shouts: "Day!" and the corresponding team catches the Night teams playing. Caught put on white caps - go to another team. Then vice versa. The alternation of day and night should be uniform. The team with the most players at the end of playing time wins.


4. Flight of birds (8-16 years old)

The players are divided into two teams. Each is a flock of birds. The leader is chosen - the hunter. Packs must stand on opposite sides of the hunter (on different sides of the playing field). Each player comes up with the name of any bird (the hunter should not know who has what name). The hunter then calls out the name of any bird. If there is one in the team, then she must fly to another team so that the hunter does not catch her. If the named birds are in both teams, then they change places. The bird that the hunter caught becomes the leader (or simply leaves the game).

The host says the words: “We are funny monkeys, we play too loudly. We clap our hands, we stomp our feet, puff out our cheeks, jump on toes and even show tongues to each other. ponytail on top of your head. We'll open our mouths wider, we'll make grimaces. When I say the number 3, everyone freezes with grimaces!" Players repeat everything after the leader.

6. Brook (8-16 years old)

Game: Players form pairs, hold hands and raise them up to form a gate, the gates become one after another at a step distance. One or more contestants go under the gate and choose a pair by breaking the gate. A couple - new gates, passing under all the gates, stand at the end of the column. The remaining half chooses a new one. And so in a circle.

7. Train (6-16 years old)

Everyone becomes a train and starts moving forward to the music. The host abruptly turns off the music, everyone should stop. Who at the same time "knocked down" the one in front or broke away from everyone, he leaves. For convenience, there can be two presenters: the one who is responsible for the music, and the one who leads the "locomotive". How more people- all the better. Not without landfills. The main thing is to choose the right music and not make even intervals between shutdowns.

8. Sly fox (6-16 years old)

The players stand in a circle, close their eyes. The driver goes around the circle and imperceptibly touches one of the players - this is a cunning fox. Everyone opens their eyes and shouts "Cunning fox, where are you?" three times. After the third time, everyone scatters, and the fox tries to catch up with someone. The one whom the fox caught becomes the leader.

9. Candles (8-16 years old)

Players choose a leader who will “ignite” them, that is, burn them. The tanned player must answer the leader's question or riddle while the leader counts to three. If the player does not answer, then he "burns out". This is how the longest “candles” are revealed.
* With this game, you can not run, but sit in a circle. Then the questions are asked in turn to everyone, but the count of up to three is preserved.

10. Birds. (8-16 years old)

According to the counting rhyme, children choose the “hostess” and “hawk”, the rest choose “birds”. The "mistress" secretly from the "hawk" gives the name to each bird. A “hawk” arrives and begins negotiations with the “hostess”:

  • What did you come for?
  • For a bird.
  • For what?

A hawk names, for example, a cuckoo. The cuckoo runs out, the hawk catches it. If there is no bird called a hawk, the mistress drives it away. The game continues until the hawk has captured all the birds.

The hawk can only chase the bird after it crosses the line and runs across the area. The captured bird does not play until the end of the game.

11. I am a snake, a snake, a snake (11-16 years old)

Participants stand in a circle, through one - a boy, a girl. The counselor starts, approaching someone with the words: “I am a snake, a snake, a snake, do you want to be my tail?”. If the answer is yes, then the questioner crawls under the feet of the leader, gets acquainted and with his right hand takes the left hand of the questioner through the legs. In the case of a negative answer, the phrase sounds: “But you have to!”, And there is a clutch. Thus, each time the snake grows larger and larger. The game continues until all participants have joined each other.

12. Jungle (8-16 years old)

The players are divided into three teams: blue, green and red. Each member of the team has a bandage of the corresponding color on his head. The game is played in a limited area, but not indoors, the bandages (color) cannot be changed, if you taunted, then give the bandage without resistance.

Blues catch greens, greens catch reds, reds catch blues. Commands should be issued at intervals to allow the previous team to escape. Give the selected bandages to the leader. The team that catches their victims the fastest wins.

13. Dragon head (11-16 years old)
The players cling to each other like a train. At the command of the head of the dragon - the first person - tries to catch the tail - the last person. He, in turn, must dodge. When the last one is caught, it goes to the beginning of the chain.

14. Fishing rod (6-16 years old)
Participants stand in a circle. The leader stands in the center with a "fishing rod" - a jump rope or rope, at the end of which a bag of sand is tied. The host spins the fishing rod in a circle, and the participants must bounce, trying not to hurt it.

15. Frost-Red Nose (11-16 years old)
Two houses are designated on opposite sides of the site, players are located in one of them. In the middle of the site, the driver stands up - Frost-Red Nose. He says:

I am Frost-Red Nose.

Which one of you decides

To go on a path? .

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frost catches up with them and tries to freeze (touch with a hand). The Frozen ones stop at the place where Frost overtook them, and stand until the end of the dash. After several runs, another driver is chosen.

16. Neighbor on the right (11-16 years old)
All participants in this fun game sit down in a circle. The driver becomes in the center of the circle. Turning to one or the other of the players, the leader asks each one a question or asks to perform some movement: stand up and turn around in place or clap your hands three times, etc. But answer question asked or the required movement must be performed not by the one to whom the driver is addressing, but by his neighbor on the right, whom the driver does not even look at. Having received an answer, the driver immediately turns to another, to a third, and so on, until one of the players makes a mistake.

A question is asked (or a task is given) quickly and suddenly. Just as quickly you need to give an answer (or perform the required movement). If a question is asked that is difficult to answer right away, then you can say: “I don’t know,” which is already the answer, but just don’t be silent.

It would seem that these rules are very simple and easy to remember, but in the game they are often violated due to the suddenness with which the driver addresses the participants in the game. Either the one to whom the question is addressed answers it himself, or the neighbor to the right of surprise will be confused and will not immediately realize that he is just supposed to answer. Who broke the rule, he will have to give way to the leader of his place in the circle and give a phantom.

17. Traffic lights. (8-16 years old)
After the leader is chosen, everyone stands on one side of him at a distance of five steps. The driver turns away from the players and calls any color. Participants must find this color in their clothes, and holding on to it, they can freely go to the other side. Anyone who does not have this color must run across so that he is not caught. Whoever gets caught becomes the driver.

18. Four elements (11-16 years old)
The players stand in a circle, in the middle of it is the leader. He throws the ball to one of the players, while saying one of the four words: “earth”, “fire”, “water”, “air”. If “ground” is said, the one who caught the ball should quickly name some domestic or wild animal. At the word “water”, the player names a fish. When the word "air" sounds, the player must give the name of the bird. At the word “fire”, everyone needs to turn around several times, waving their hands. The ball is then returned to the driver. The one who made a mistake is out of the game

19. Proteins, Nuts, Cones (11-16 years old)
All the guys stand up, holding hands, three people each, forming a "squirrel's nest". Between themselves, they agree on who will be the “squirrel”, who will be the “nut”, who will be the “bump”. The driver is alone, he has no nest. There is also a presenter in this game who pronounces the words: “squirrels”, “bumps”, “nuts”. If he said "squirrels", then all the squirrels leave their nests and run to others. At this time, the driver takes a free place in any nest, becoming a squirrel. The one who did not have enough space in the nests becomes the leader. If the host says: “nuts”, then the nuts change places and the driver, who has taken a place in the nest, becomes a nut. The driver and leader can be different people, and both functions can be performed by one person. The leaders can be given a command: “squirrels, cones, nuts”, and then everyone changes places at once.

21. Firefighters (11-16 years old)

Chairs are placed in a circle, backs inward. While the music is playing, the children run, when the music stops, everyone stands in front of their chair and takes off one thing. They run further. Stop. On another chair they leave their second thing. Then a third. After that, the command is given: “Fire”, everyone must collect their things as quickly as possible. Its good to play on the beach.

22. Changing Places (The Wind Blows Togo) (11-16 years old)

The players sit in a circle facing inward, with the leader standing in the center. Seating places must be precisely defined, and their number must match the number of players. The driver forces some of the players to randomly swap places, saying: "Change places those who have ..." and calls some sign, for example, striped pants. After that, all the players corresponding to this sign get up and change places. The driver's task is to have time to sit in one of the empty seats in the general confusion. The one who eventually does not have enough space becomes the driver.

23. Crocodiles (8-16 years old)
The squad is divided into two equal teams. The first team conceives some cool word and chooses a person from the other team who will have to "show" this word. Moreover, this player is forbidden to make sounds and write letters, but active gestures, breathtaking facial expressions, antics, obscene gestures, and so on, are used, depending on the player’s imagination. His team tries to understand the meaning of what is shown and gives out answer options. It is important to select as many synonyms as possible, then the probability of guessing increases linearly.
After guessing/not guessing, the teams switch roles.


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