Tasks for teams in the camp. Creative games and competitions for children's summer holidays

fun starts

2015

relay races

  1. Run around the skittles, return in a straight line.
  1. Run with the “bracelet” in a straight line, run around the pin, return, put the “bracelet” on the hand of the next player.
  1. Running in pairs with the ball between the stomachs.
  1. Running with a gymnastic stick. Use a stick to lead the “bracelet” between the pins, return in a straight line.
  1. Jumping with the ball between the legs in a straight line.
  1. Stick run. Use a club to dribble a tennis ball between the pins. Go back in a straight line, pass the stick and ball to the next player.
  1. The team lines up in columns one after the other. On a signal, the participants of each team perform a jump, pushing off with two legs from a place. The first jumps, the second stops at the place to which the first jumped, and jumps further. The team that jumps the farthest wins.
  1. Running with cars. Each player has a cube. Drive the machine between pins with a cube to the last pin. Put the cube in the tower, go back in a straight line, pass the car to the next player.
  1. Each player has an egg container. Run around the pins, at the last one - throw an “egg” into the box. Return in a straight line.
  1. Children run with a huge shoe (box) on their foot to the finish line and back, pass the shoe (box) to another participant.

Preview:

Municipal budgetary educational institution

average comprehensive school No. 4, building. 5, Rasskazovo

School camp day stay"Dream"

Riddles competition

Theme: MYSTERY TREE

Head of the camp O. P. Kazakova

2015

Target: development of interest in self-compilation riddles, charade; cohesion of the children's team.

Age of children: 9-11 years old.

Time duration: 45 minutes.

A colorful poster-tree with questions is attached to the board. Questions, the answers to which are estimated at 1 point, are presented in the form of riddles and placed on the reverse side of the "leaves" of the same color (green).

Questions, the answers to which are estimated at 2 points, are presented in the form of charades and are marked on “leaves” of a different color (red).

A special - difficult question - is placed on a flower (apple, chest, etc.) and the answer to it is estimated at 4 points (because the charade - the question consists of 4 parts).

There are two teams participating in the competition. Each team chooses a captain.

Questions are removed from the tree by the captains of each team in turn. To discuss the answer - up to 1 minute. The answer is given by the member of the team named by the captain. If the answer is wrong or the team cannot answer the question, the right to answer is given to the opponents. The results are written on the board.

Questions-riddles

(answers are worth 1 point)

1. Us ​​in the rain and in the heat

Help a friend

Green and good

Will stretch out dozens of hands to us

And thousands of hands.

(Wood.)

2. The grass that grows on the slopes

And on the green hills.

The smell is strong and fragrant

And her flower and leaf

You and I are going to tea.

What kind of weed, guess!

(Oregano.)

3. Sir, but not a wolf,

Long-eared, but not a hare,

With hooves, but not a horse.

(A donkey.)

4. Like pines, like Christmas trees,

And in winter without needles.

(Larch.)

5. Red cheeks, white nose,

I sit in the dark all day

And the shirt is green

She is all in the sun.

(Radish.)

6. Round, but not a ball.

Yellow, but not oil,

Sweet, not sugar

With a tail, but not a mouse.

(Turnip.)

7. Runs in summer

Sleeps in winter.

Spring has come -

She ran again.

(River.)

8. Dressy little sisters

Guests are greeted all day

They serve honey. (Flowers.)

9. In a meadow among insects

There was a commotion:

Pushed aside the Giant's family of daisies...

(thistle).

10. The green belt is lost in the grass.

(Lizard.)

Questions-charades

(answers are worth 2 points)

1. So that you don’t get wet through,

You open the third syllable.

Did you hear about the whole thing at school

And I saw, of course, in the field,

Where the land line

It converges with the sky in the distance.

(Horizon.)

2 . With "K" I'm at school on the wall,

Mountains, rivers are on me.

With "P" - I will not hide from you -

Also, I'm at school.

(Map-desk.)

3. With a voiceless consonant

I pour into the field

With a voiced -

I myself call on the expanse.

4. I am a tree with a fragrant color,

I give a cool shade

Resting under my crown

On a windless, hot day.

But if the consonants

I will rearrange in myself

Get a new word

Bringing pain to me.

(Lipa-saw.)

5. Go to the garden and look:

I'm in bloom, fragrant.

But "G" put in front -

And I will rumble in the sky.

(Rose-thunderstorm.)

6. I show off magnificently in a flower bed in the garden,

If you want - put me in a vase ...

But with the letter "K" I'll go to the garden

And if I find cabbage in the garden,

Cabbage will get right away.

(Rose-goat.)

7. I grow with "C" on a tree,

With "Zh" I'm crawling on a tree.

(Bitch-beetle.)

8. I am a famous dish,

When you add "M"

I will fly, buzz,

Boring everyone.

(Ear-fly.)

9. My bushes are easy to recognize:

I bloom in clusters in spring.

But replace the soft sign

On the letter "A" - and I will conquer.

(Siren-lilac.)

10. Though I am small, but look:

I reflect the whole world in myself.

But "K" to "C" change -

I'm walking through the swamp.

(Drop-heron.)

11. With "L" - I make you shed tears,

With "Zh" - I fly through the air.

(Onion beetle.)

Riddle question

(the answer is worth 4 points)

The first syllable is swept with a broom,

I'll call the second one with an eye,

The third - cutting bread is good.

And the fourth is just a particle.

(Centipede.)

Game with spectators

What a miracle - blue house

Light windows all around

Wears rubber shoes

And it feeds on gasoline.

(Bus.)

The whole universe lives in it,

And it's an ordinary thing.

(Television.)

In this white chest

We store food on the shelves.

It's hot outside,

In the chest - cold.

(Fridge.)

Let's put a glass eye

We click once - and remembers you.

(Camera.)

Say a word...

Will float boldly in the sky,

Flight overtakes birds.

The man controls it.

What?

(Airplane).

It took off without acceleration,

Reminds me of a dragonfly.

Takes flight

Our Russian...

(helicopter).

Wandering lonely at times

Suddenly a sound breaks into the silence,

Will give you...

(telephone).

wonderful friend,

wooden hand,

Yes, iron butt

Hardened comb.

He is held in high esteem by the carpenter -

Every day with him at work.

(Axe.)

Four brothers

We agreed to race.

How not to run

They won't chase each other.

(Wheels.)

He is in the endless ocean

The cloud touches the wing.

Unfold - under the rays

Shines with silver.

(Airplane.)

Underwater iron whale.

The whale does not sleep day and night.

Day and night underwater

Keeps my peace.

(Submarine.)

Clear morning along the road

Dew glistens on the grass.

Feet go down the road

And two wheels are running.

The riddle has an answer

This one is mine...

(bike).

She started dancing with a screw,

And he, spinning, got stuck in the board.

(Screwdriver and screw.)

Spread her scarlet tail

Flew into a flock of stars.

Our people built this

Interplanetary...

(rocket).

We have a robot in our apartment,

He has a huge trunk.

Trunk loves cleanliness

And buzzes like a sniper TU.

(A vacuum cleaner.)

We will open Wonderland.

And meet the heroes

In the lines on the leaves,

Where are the pages on the dots.

(Book.)

By the wall is large and important

The house is multi-storey.

We're downstairs

All tenants have already been read.

(Bookshelf.)

The ball is not big

Does not order to be lazy

If you know the subject

That will show the whole world.

(The globe.)

We go on a hike around the country -

We take a friend with us.

He won't let us get lost

Deviate from the route

A true friend will show us

Way north, way south.

(Compass.)

The carriage itself opened the doors for us,

Stairs lead to the city.

We do not believe our eyes:

Everyone stands, she goes.

(Escalator in the subway.)

They are usually for sewing,

And I saw them at the hedgehog.

There are on a pine tree, on a Christmas tree,

And they are called...

(needles)

Over the river across

The giant once lay down.

Across the river on the back

He will let me walk.

(Bridge)

There are no clouds on the horizon

But an umbrella opened up in the sky.

In a few minutes

Got down...

(parachute).

The wise men settled

In glazed palaces

In silence alone

Reveal secrets to me.

(Books.)

Tell me who's so afraid of things

Like sticks - a dog,

Like a stone - a bird?

(Lazy person)

The fat one will beat the thin one -

Thin will score something.

(Hammer, nail.)

20. Without legs - it runs, you won’t catch up, Without wings - it flies, you won’t catch it.

(Time.)

21. Who comes, who goes -

Everyone leads her by the hand.

(Door.)

Got up from the edge of the street

In a long boot

Three-eyed scarecrow

On one leg.

Where the cars move

Where the paths converged

Helps the street

People go.

(Traffic light.)

Is she black?

No, red.

Why white?

Because green.

(Currant.)

The shores are green, the water is red, the fish are black.

(Watermelon.)

Living in a dungeon

Hot-tempered with sisters.

(Matches.)

Riddles-jokes

  • The Shepherd's Mystery.

This riddle has a funny ending!

16 sheep grazed at the edge.

They walked along the edge of the forest,

Suddenly 5 ran from the edge to the river.

Think (the question is not without interest).

How many sheep are left in the forest?

(Tip: so that you are right in your answer, please take into account the sheep's disposition.)

  • In which cage are birds and animals not kept?

(In a notebook.)

  • Which faucet does not get water from?

(From lift.)

  • What vessel do you not drink from?

(From empty.)

  • My father's son, not my brother.

(I myself.)

  • What two notes can make soup?

(Beans.)

  • List five days in a row without giving numbers or days of the week.

(The day before yesterday, yesterday, today, tomorrow, the day after tomorrow.)

  • What rocks are not in the sea?

(Dry.)

Summarizing. Rewarding.

Preview:

Municipal budgetary educational institution

secondary school №4, bldg. 5, Rasskazovo

School Day Camp "Dream"

100 TO ONE GAME

Topic: "Who is hiding in the forest?"

Head of the camp O. P. Kazakova

2015

Age of children: 7-9 years.

Target: The development in children of creative activity, intuition, intelligence, the ability to make personal and collective decisions, the ability to work in search mode.

The form: Game "One Hundred to One".

Equipment: 4 interchangeable scoreboards with answer options, a scoreboard for scoring teams.

Time spending: 45 minutes.

The game is played by 2 teams.

Leading:

The theme of our today's game is nature. In front of you on the scoreboard are six of the most popular answers given to us by students of our school. Your task is to guess them. The more popular the answer, the more points you get. The team that gave three inaccurate (missing on the scoreboard) answers passes its turn to the second team. She, in turn, gives possible versions, and the captain draws a conclusion - he names, in his opinion, the most correct one. If he names an existing answer, then all points earned by the opponents in this round go to the other team.

I round

One to one game

Question: Where does nature begin?

The host addresses the question of the round to each player of the team in turn.

Answers: Points:

from the forest 60

from the river 50

from sortie 40

from campfire 30

from freedom 20

with the letter "P" 10

II round

"Double Game" (x2)

Leading: Your points received in the 2nd round are doubled.

Question: Who was born in the forest?

Answers: Points:

herringbone 60 x 2

hare, bear (animals) 50x2

mushrooms, flowers (plants) 40x2

Mowgli 30x2

Baba Yaga (Kikimora, Goblin) 20x2

Fairy tale 10x2

III round

"Reverse Play - Triple Play"

Leading: In this round, the opposite is true - the rarest answer is the most expensive. The team confers and gives one collective response.

Question: Who has a red nose?

Answers: Points:

Santa Claus 10x3

Drunkard 20 x 3

Snowman 30 x 3

Clown 40 x 3

in a patient with a runny nose 50 x 3

sunburn victim 60 x 3

IV round

"Big game"

Leading: Two people from the winning team play. I will first ask 3 questions (within 15 seconds) to one player (in the absence of the second), then the second will answer the same questions (within 20 seconds). The answer that coincided with the first player is not counted, you need to give another one. The points scored are summed up.

Questions: 1. Who is hiding in the forest?

Answers: Points:

Beasts 42

Rogues 32

Goblin 30

Hunters 19

Partisans 14

Outlaw 9

Echo 3

Children 2

River 1

Sun 1

2. Where are the bubbles coming from?

Answers: Points:

Champagne 36

Soda 34

boiling water 20

mouth 20

glass 10

saucepan 8

kettle 6

from the bottom of the river 2

aquarium 2

tube for soap bubbles 1

3. Who loves fur coats?

Answers: Points:

wife 48

animals 36

children 24

officials 8

herring 3

Snow Maiden 2

gypsies 1

Santa Claus 1

earth 1

winter crops 1

All scores are added up.

Summarizing.

Rewarding.


Summer holiday camps are simply created for children to have a good rest, move around and have fun. In addition to mass holidays and sports events, educators and counselors to rally their children and organize their leisure time arrange various competitions and within the detachment. And to raise the interest of children, it is better to make such programs thematic and with tempting emotional and real incentives.

Suggested thematic game programs for summer holiday - universal: suitable for organized children's recreation any direction (sports, tourism, children's leisure centers, etc.) and almost any age.

1. Game program "Olympic Games our way".

There is usually no shortage of real sports competitions in children's leisure camps. But from the topic Olympic Games you can arrange a real one for the guys fun party. For example, complete your useful story about the history of the Olympic movement entertainment competitions that can be arranged as part of a squad event.

Competitions for the "Olympic" game program:

1. "Disco throwers": 30 - 40 CDs are needed to throw discs. They are thrown by one of the members of each team, who gets three tries. The best result is read.

2. "Five rings": each team is given 5 different-colored rings, which must be thrown over 5 different-colored poles. Poles should be installed at a distance of 5 - 6 steps. For each thrown ring, the team receives a point.

3. "Jump High!": All participants are given stickers to stick on the wall or board as high as possible, for which they need to jump very well.

4. "Athletics": we write the numbers 5, 10, 15, 20, 30, etc. on tennis balls. We pour them into nice box and offer players to score as many balls as possible. In this case, you should choose balls with the highest "value". The one who holds as many of the “heaviest” balls in his palms as possible will win.

5. “Just a box”: at first, the host pretends that he is recruiting players for a boxing match, but then he announces that “boxing” in English is a “box”, so the players are given several boxes of different sizes. Their participants must stumble as far as possible!

6. Mop-Curling: Mark out like you would in curling. Give the players a mop, and instead of stones - toy cars. With their help, participants will score points. The rules should be simplified - points are fixed after each "mop" and then summed up. Who scored more, he won.

7. "Ping-Pong Forever": one representative from each team competes. They are given three balls and a ping-pong racket. The participant plays with three balls at the same time, and the one who lasts the longest is the winner.

2. Game program "Match tournament".

As part of educational program on fire safety you can arrange a "Match Tournament", which will clearly show the children in which cases the matches are toys, and in which - quite the opposite.

The tournament is held in the form of any age. You need to prepare at least 10 boxes of matches in advance. You need to recruit three teams of 5 - 7 people. For each task, the team receives a certain amount of points: the first to complete the task receive 3 points, the second - 2, the third - 1.

If a player drops a box or destroys a figure without completing it, he starts all over again. Points can be kept using the same matches and ordinary potatoes - as many matches are stuck into the potato as the team earned points.

Games and competitions for the "tournament" can be as follows:

1. make up a phrase from matches: “Protect the house from fire!”;

2. Carry a box of matches on your head from chair to chair;

3. carry two boxes along the same route, placing them on your shoulders, like shoulder straps;

4. carry the box, placing it with a narrow edge on a clenched fist;

5. temporarily collect the matches back into the boxes - pour matches from 3 or 5 boxes into one heap:

6. go from chair to chair with a box on the back, placing it in the area of ​​​​the shoulder blades:

7. having laid the boxes on the feet in the area of ​​the instep of the foot, go through the same segment;

8. in two minutes we build a “well” from matches, those whose construction is higher win;

9. Pressing the box with your chin to your chest, read aloud the quatrain prepared by the presenter;

10. arrange the transfer of the lid of the box from player to player, prying and attaching it to the nose;

11. put the lid of the box on your ear and walk from chair to chair;

12. fold a train of two wagons out of matches in three minutes;

13. blow on the empty box so that it moves to the designated finish line. Back to the team to return to the run;

14. lay out the word "VICTORY" from the matches.

3. Game program "Waste paper collection".

It is no secret that today's children rarely read newspapers and are not familiar with the old pioneer pastimes, such as "collecting waste paper or scrap metal." During an organized summer holiday for children, for a change, you can arrange a nostalgic excursion into the past for them: tell a little about the history and traditions of the pioneer organization and invite them to feel like pioneers of past years. To do this, prepare for all participants symbolic "pioneer" ties, stacks of old newspapers and steelyards for weighing.

Or at summer playground day stay at the school can be almost anyone. But most often these are still students of pedagogical universities who want to earn extra money during the holidays and gain experience. It is for them that this short article was written about what to do. Despite the fact that there are general programs, the guys often remain idle, which is fraught with various incidents. Organization of the free time of their wards is one of the main duties of the counselor.

So let's get started. in the camp?

1. Sports. Play volleyball, badminton or football. These sport games everyone knows. Those who do not want to take part, let them be fans or judges.

2. Creativity. It all depends on the age and gender of the children. junior schoolchildren they will be happy to sculpt, draw and make applications. With older children, it's more difficult. Girls will only like to weave, and guys can be interested in a complex designer. But where to get it in the camp?

3. Decorate the premises of your squad: draw posters, a wall newspaper, paste a photo of each child, writing something about him.

4. Hide the treasure, and spread notes around the camp. Each of them should indicate the location of the next, and the last one should say where the "treasure" lies. This is a great option for what to do with the child during the holidays at the camp!

5. Excursion or hike. Before you take the children to the camp with this interesting activity, get permission from the teacher or director. They need to know when, where and what line-up you will be and how soon you will be back. You can go to meet the dawn, in the nearest forest or on the banks of a river or sea. Children should be accompanied by several adults. Come up with a goal for the trip - shoot a video, collect material for crafts, hang bird feeders, etc.

6. Make a video about the camp or your squad. This can be done even for mobile phone. The main thing is then to mount it on a computer in one video sequence. Or maybe you can make a whole movie by writing a script for it?

7. What makes it different from a daytime playground summer camp for kids? Events that take place every evening! Prepare a dance, skit or a fun song for the whole squad!

8. What else to do with children in the camp? Games! This may also be board games such as lotto, chess and checkers, as well as mobile: Below we give some examples of such activities:

Participants stand in a circle. Everyone is assigned a number clockwise: from one to ... After that, everyone begins to simultaneously clap their hands twice, twice on their knees, without stopping. The first player says his number twice when he touches his knees, and the number of the other child when he claps his hands. Without losing the general rhythm of clapping, the person whose number was called calls his number and that of the other participant. The main thing in the game is not to break the rhythm and not stop.

Divide the squad into teams of 3-4 people and give a list of tasks. Set a deadline for them to be completed. The team that completes everything first receives a prize or is relieved of some duties. The main thing here is to come up with funny and interesting tasks.

Hide and seek, bouncer, "The sea is worried once...", "Broken phone" - all these games are also a great option for keeping the kids busy at the camp! Dare!

It is hard to imagine the life of the guys without the game. In holiday camps, the game is the main thing that children remember. Game programs is a model that allows you to keep children busy not only on fine days, but also on rainy days. The game can (and should) be divided into several days. Even the most interesting game should know the measure. Toddlers can be occupied with the game for no more than an hour, older children - no more than two hours.

The organizer must remember that the game does not like impromptu.

After all, while leading the game, the entertainer should be able to ask a leading question in time, explain something, tell an entertaining story related to a particular science.

In any program big role playing props It should be bright, colorful.

Competition games are always successful. They are interesting for both players and fans.

The kids enjoy playing music games, puzzle games, riddles...

Such games help the entertainer to “warm up” the audience in order to start the game program later. They are needed to fill the gaps.

The game must not be delayed, it must be completed at the moment when interest in it has not yet disappeared.

Games

Relay game "Running with potatoes"

Its participants pass each other not a baton, but a potato, and while running they hold it not in their hand, but in a spoon.

You can only run with a potato, and if it has fallen, then you can pick it up not with your hand, but only with a spoon, and only then continue running.

Each team consists of 8-10 people. They line up in front of the starting line. The first number in an outstretched hand holds a spoon in which a potato. The distance of the race is 30-40 meters both ways. At the signal, the run begins. Having reached the finish line, which is indicated by a flag or any other mark, the player returns and passes the baton - a spoon with a potato - to the next player of his team.

Relay game "Water Carriers"

In this game, the role of the baton is played by a small bucket filled with water. The bucket can be replaced with any other dishes. It is important that the teams that play together have exactly the same vessels.

So, each team has the same vessels, filled to the brim with water. The first number of the team starts running on a signal with a bucket in his hands. He runs to the finish line, comes back and passes the bucket to the second number. The task of the players is not only to cover the distance faster, but also not to spill the water in the bucket.

The distance of the race is not more than 40-50 meters.

Both outdoors and indoors, they enjoy playing the Water Carriers game, where teams from a full vessel at the start carry water with spoons into an empty vessel at the finish line. Then the amount of water is measured.

If you tint the water, then in a transparent dish it will be clearly visible which team did the job better.

Game "Frogs"

It can be carried out in any yard where there is a platform or path 10-15 meters long. All participants in the game line up at the start. At the signal of the captain, whom the children themselves choose, they simultaneously squat, put their hands on their hips and start jumping, imitating frogs, to the finish line. The guys try to make the longest jumps, to outrun the opponent. The one who jumps to the finish line first wins.

Game "Fishing rod"

For this game, any jump rope or rope about two meters long is useful. A bag of sand or other weight is tied to one end of the rope. The length of the rope determines the number of guys that can be covered in the game - the longer it is, the larger the circle that the players form. But a very long rope is not good either, it should be no more than three meters.

One of the players is a fisherman. He is chosen by lot or with the help of a rhyme. The fisherman stands in the center of the circle, he unwinds his rope at a height of no more than 20-30 centimeters from the ground.

Players standing in a circle should jump at the moment the rope approaches, skip the bag under their feet or step back, skipping the bag in front of them. But you can bounce back in one game only once. Whoever did this more is out of the game. And the fisherman can also be cunning, he either stops his fishing rod, or leads it in the other direction.

The one whom the fisherman touched with a bag is caught, he is out of the circle. The winners are the last three players who manage to last the longest in the game.

The game has such an obligatory rule: each player must remain at the place where he started the game until the end of the game, each player can mark his place with chalk, i.e. no matter how many players play, the circle does not narrow.

Game "Shuttle"

This game teaches children how to jump from a place.

The players are divided into two equal teams and stand one against the other. The starting line is marked on the site between the teams.

The first player from one team from the marked place jumps as far as possible towards the opposing team. His jump is marked with a dash.

The first player of the other team stands on this marked place and jumps into reverse side, trying to jump over the initial line, that is, to make the jump longer than the opponent's jump. The length of his jump is again marked, and now the second player of the first team from this mark jumps towards the second team. And so on. A competition takes place in which the players of one team jump towards the second, and the players of the second jump back towards the first.

The team with the longest jumps is awarded the victory.

Game "Storks"

This game was invented in Moldova. The game combines different jumps - on one and on two legs.

Two teams compete by jumping from the start line to the finish line. They jump, pushing off with both feet or one, at the discretion of the board of players. Often jumps alternate: five jumps on one leg, five on two, etc.

Jumping distance 20-30 meters. Whoever jumps to the finish line first and does not make mistakes is the winner. If a mistake is made at a distance, then the game can be continued only from the place where the player made this mistake.

This game can also be played in relay order. Then the teams are already competing in the game. The distance from start to finish is 10 meters.

The first in the team jumps in the agreed order (on two or one legs, or alternating jumps), jumps to the finish line, comes back, touches the next player of his team with his hand. Only after that, the next player can start his distance (jumping towards the flag at the finish line).

The team that completes the task first wins. The one who stumbled, made a mistake, can either continue jumping or leave the race. Then the team is credited with 30 seconds of penalty time.

Game "Lame Crow"

A game of jumping on one leg. Two teams are playing. One team is white crows, the other is black. The players of both teams count on serial numbers and line up in two lines, one against the other at a distance of 10-12 meters: in one line, the players of both teams alternate in such a way that they are diagonally opposite each other, i.e. stand in one line: white crow, black, white, black. And in the line opposite, the first number is already a black crow, then a white one, etc. It turns out that in the line there are even numbers of one team and through one all the odd numbers of the other team.

The referee hands the first players sashes different color but the same length. The referee's signal sounds. The first numbers of the teams quickly bandage their left leg, which they bent at the knee, with a sash and, without wasting a second, begin to overcome their distance, jumping on one leg to the number "2" of their team, which is in line opposite diagonally. Having untied the sash, the player passes it to the player number "2" of his team and takes his place. The second player does the same as the first team number, but already jumps to his team number "3", etc. Opponents' jumps intersect diagonally.

The task of the players is to clearly, without wasting time, tie and then untie the sash, pass it to their player, quickly and deftly jump at a distance, without going astray and trying not to collide with an opponent. The team that finishes jumping first and reaches the finish line wins.

Game "Russian squat"

This game is collective. Participants are divided into groups of 5-6 people. They are built in columns, at the back of each other's heads.

Fun squat exercises are performed to music. Where there is no musical accompaniment, you can play the game under the score.

At first, all groups squat down and put their hands on the shoulders of the player in front. Before the start of the game, you need to say which foot the game starts with.

Starting position - everyone squatted down.

On the count of "one" - throw your right foot forward.

On the count of two, return to the starting position.

On the count of three, jump up, pushing off with both feet.

On the count of four, squat down.

On the count of five, step your left foot forward.

On the count of "six" - take a starting position.

On the count of seven, jump up, pushing off with both feet.

On the count of eight, squat down again.

The team wins, which has not made mistakes and managed to hold out as a team longer than others in such a charge.

Rebane game

"Rebane" - Estonian folk game. "Rebane" in translation means "chanterelle".

The participants of the game form a trio: two boys and one girl, or vice versa - two girls, one boy. Two catchers and one fox or foxes. In the hands of the catchers is a scarf or a rope 3-4 meters long. The catchers tie the scarf with a loop and, holding it, form a ring. The task of the catchers is to lure the fox into the ring, the task of the fox is to slip through the ring before the catchers tighten it. It is not easy to catch a fox in a ring by tightening a scarf. Usually a nimble fox deftly leaves the hunters. But catchers must also be dexterous hunters. At folk festivals in Estonia, 8-10 triplets are played simultaneously, and the game is a great success.

If there are many participants, the game can be given character sports competitions. Having slipped through the ring three times, the fox is considered the winner. Catchers only need to catch a fox once.

The winners participate in the second round - the best hunters and more dexterous foxes. And so on until the end, until the most dexterous fox and the most dexterous hunters are revealed.

The game "Flies!"

This game can be played between games and jumps.

Everyone stands in a circle, and one of the participants, chosen by lot or a counting rhyme, enters the center of the circle and conducts a competition for attention.

"The falcon is flying..." he says and raises his right hand.

All the guys also raise their hands behind him and repeat the words:

The eagle is flying!

And everyone repeats after him:

— The raven is flying!.. The starling is flying!.. The dove is flying!.. The owl is flying!..

Everyone obediently repeats after him and raises his hand behind the one in the center.

- The sheep is flying! .. - The driver raises his hand, and whoever followed the example of the driver and also said that the sheep fly is out of the game.

Each time there are fewer and fewer participants in the circle.

When half of the participants are eliminated, the remaining players make a lap of honor and move on to another game.

The game "Pinger"

The players stand in a circle and hold a rope in their hands, the ends of which are tied. A ring and a ring are strung on a rope.

In the center of the circle is the driver. He must intercept the ring, for which, on his orders, the player playing in the circle must raise the right or left hand. If the ring is found, then the driver changes places with the one who could not quietly send the ring further in a circle.

In this game, you can also determine the time to search for a ring, and establish a comic prize for the most dexterous.

Game "Kolobok"

"Kolobok" is an outdoor game with a ball. All participants form a circle, open into outstretched arms. In the center of the circle is the driver. You need a ball to play; it can be both small and large.

Before the start of the game, the teams line up at the start line. The ball is in the hands of the first players. At the referee's whistle, the run begins. The game is played from the start line to the finish line, on which two flags are fixed.

So, on a signal, the first numbers of the players, hitting the ball with bounces on the ground, lead it with one hand to the flag, bypass the flag and return back. You cannot grab the ball with your hand. As soon as the ball hits the start line, the second player of the team picks it up and repeats the same route with the same rules.

The team that finishes the run first without errors wins.

The referee has the right to stop the runner if he violated the rule, grabbed the ball with his hand, if the ball did not bounce off the ground and rolled on the ground. In these cases, the referee does not stop the game, he returns the player who made a mistake to the place where he made a mistake and the game continues.

There is also a second version of this game. Teams are divided into two groups (in this case, each team must have an even number of players). Two lines mark the running distance. Groups occupy opposite lines opposite each other. In this variant of the game, the first number of the team's group dribbles the ball forward to the line where his second group stands. The first player of the second group, having intercepted the ball that bounced off near his line, leads him with blows on the ground back to the first group, where the second number of the first group, who has already prepared for the game, is waiting for him. The game is played at a very fast pace. It can be agreed that the run with the ball is repeated alternately by all the players in the group two or three times. In this case, the player who drove the ball stands in the back of the head of the last player of his team.

To determine the winner, the sum of the time of all races is counted.

Game "Kangaroo"

"Kangaroo" - joke game with jumps. In this game, you need to jump, pushing off with both feet, like Australian kangaroos jump.

Each player should have a light large ball (or balloons). All participants in the game line up on the start line and pinch their balls with their knees between their legs. Distance for jumping 10-15 meters. On a signal, all players begin to simultaneously jump to the finish line, trying not to drop the ball. Whoever dropped the ball must pick it up, pinch it with their feet and only after that continue the game, i.e. continue your jumps to the finish line.

The game can be played as a relay race: divide into two teams of 5-6 people, give each team one ball. The player who has reached the finish line returns back and passes the relay ball to the next player. The team whose players finish the race first wins.

Jumping game

This game is based on jumping on one leg. The game is played in teams of 5 people each.

Members become a chain. The first number of the team, bending the left leg at the knee, takes it back. The second number of the team takes the leg of a comrade with his left hand and bends and takes back his left leg, which is taken by the player standing behind him. So all five players are connected in one chain, forming five jumps.

Jump races are held at a distance of up to 10 meters, and for seniors, the distance can be increased to 15 meters. This distance is marked by the start and finish lines.

In this game, as in others, there is one rule: you need to jump to the finish line with a friendly five, no matter what happens at a distance. Where the five broke, at this place you need to catch up again with everyone and only then jump to the finish line.

The game "At the bear in the forest"

In this old game you can play indoors, and in the yard, and in the forest on the lawn.

It is necessary to draw or in any other way designate a circle - the lair of a bear.

The bear is chosen by lot. He climbs into the lair, fits in there. The rest of the guys walk around the lair and sing:

At the bear in the forest

Mushrooms, I take berries,

And the bear is silent

Doesn't growl or growl!

At the bear in the forest

I'll take honey...

- R-r-r-ru! ..

- And I'll get away! ..

The leading bear, which until now seemed to be dozing, tossed and turned quietly, suddenly jumps up and runs after the players, trying to catch them. The guys surrounding the lair instantly crumble, run in different directions. If the bear "pissed off" someone, he changes roles with the one he caught.

The bear has the right to catch only one minute. Time has passed, the bear has not caught anyone - it means that he will climb into his lair again, drive again.

If three times the bear failed to catch anyone, he is punished. Punishments should be funny. For example, they lasso a bear, put it on a rope and lead it around the den, make it dance, sing, etc. Then they forgive the awkward bear, choose a new one and start the game all over again.

The Gawker Game

Gawkers is a very ancient game, it is a game of attention and ingenuity. To play, you will need a sash, tourniquet or branch.

All players sit in a circle facing each other. Hands are held behind the back. You need to sit in a circle close to each other. One of the players is the driver. He walks with a tourniquet behind the circle, singing a song, and in the meantime quietly tosses the tourniquet to one of the guys sitting in a circle. As soon as the tourniquet is placed on the ground, the driver falls silent. This is taken as a signal. If the player sitting in the circle did not notice the tourniquet tossed to him, then the driver seeks to go around the circle and touch the “onlooker” with this tourniquet. Just jump up and run around the circle. The task is to be able to run around the circle and take your place in it again. But if the driver manages to take this place, then the “onlooker” becomes the driver.

If the tossed tourniquet, sitting in a circle, noticed in time, he should take the tourniquet in his hands, carefully rise and suddenly start whipping his neighbor on the right with it. He jumps up and escapes, running in a circle. And the driver, who has just thrown the tourniquet, tries to go around the circle before the competing pair in order to take the place vacated in the circle. Now there is only one free space left in the circle. It goes to the one who first, having run around the circle, will have time to take it. He drives the evader with a tourniquet until he has time to sit in a circle. If the evader missed his place, ran past, the player with the tourniquet has the right to sit in his place. Then the tourniquet is passed to the one who missed his place. Now he will drive.

Game "Repeat quickly"

Players should repeat after the leader only those words that are accompanied by the “REPEAT” command. Then there is a quick conversation-shootout.

Repeat: table.

Repeat: window.

Say street...

Game "Magic Word"

The facilitator shows various movements and addresses the children with the words:

“Raise your hands, stand, sit down, stand on your toes, please, step in place, please, etc.

The players repeat the movements only if the leader adds the word "PLEASE".

Whoever makes a mistake leaves the game, and then performs a task.

The game "Be able to listen and hear many"

In this game, children learn to listen to several speakers at once.

First, two (two groups) of players simultaneously say two different words.

The selected child must guess these two words.

Then the number of spoken words increases.

The game "Competition of telephone operators"

The game is played by 3 groups of players.

The leader tells the first participants a tongue twister.

On a signal, the players pass the tongue twister along the chain.

The last participant says it out loud.

The team that correctly conveys the tongue twister the fastest wins.

For example:

Snakes do not live where hedgehogs live.

In a living corner lived snakes and hedgehogs.

The hedgehog lies by the Christmas tree, the hedgehog has needles.

The game "Who will talk to whom"

Choose one player from each team.

The host offers to say the tongue twister five times in a row.

Whoever does it faster without error gets points and brings the team a point.

For example: "Four turtles have four turtles."

Game "Interrupted Song"

The players are invited to sing a familiar song in chorus.

The singers must instantly fall silent if the conductor (who is chosen from among the players), waving his hand, quickly clench his fingers into a fist.

From those singers who missed the signal, they remove the forfeits.

Game "Do you know the song well?"

Invite the children to sit in a circle and sing a familiar song in unison.

When the singing is over, the host goes to any player in the circle and says any word from the song. The one addressed by the presenter must quickly say the next word in the text of the song.

The host approaches the players not in turn, but selectively, so the guys do not know in advance what to answer.

Each player is offered a new word from the song.

Anyone who does not answer quickly or answers incorrectly is out of the circle.

Competition "Singing animals"

The players need to imagine themselves as an animal that loves to sing and cannot speak.

The players must meow, grunt, bark, etc. song "A Christmas tree was born in the forest."

The game can be played individually or with three representatives from each team, who bring the team a point.

The leader can set any songs.

Competition "Learn a fairy tale by words"

The facilitator reads words from familiar fairy tales (in reverse order, broken down). The ball is awarded to the one who first guessed the tale.

Competition "Find the continuation of the proverb"

The second part of the proverbs is written on a large format sheet.

The facilitator reads the beginning.

Teams (or individual players) alternately offer their answers.

- An affectionate word to a person (that the sun is in bad weather).

- An affectionate word, (what a spring day).

- A good word to a person (like rain in a drought).

- Sweet speeches are poison, (bitter ones are medicine).

- Proverb - flower, (proverb - berry).

- A bad word, (that dirty water).

- Words are like honey (and deeds are like wormwood).

- Speeches are like snow, (and deeds are like sugar).

- An unkind word, (that the fire burns).

Competition "Auction of polite words"

The players should say the words of greeting and farewell.

Whoever says his word last gets a point or a prize.

Competition "Pick up the words to the fairy tale"

On the posters, the presenter suggests words that are suitable for a particular fairy tale.

The players must quickly determine which fairy tale the words are for.

FOR EXAMPLE, Andersen's fairy tales:

1. Sun, snow, lamp, window, mirror, rose, friendship ... ("The Snow Queen")

2. Burrow, field mouse, swallow, elf ... ("Thumbelina"), etc.

Game "Part and whole"

leader in the center of the circle. He throws the ball and at the same time names the detail from the object.

The child who caught the ball must immediately throw the ball back to the leader and name the object that owns the part named by the leader.

For example:

- Wing - an airplane or a bird;

- Petal - flower, etc.

The game "It's boring to sit like this"

There are chairs along opposite walls. Children sit on chairs near one wall and read a rhyme:

It's boring, it's boring to sit like this,

All look at each other.

Isn't it time to run

And change places?

As soon as the rhyme is read, the children run to the opposite wall and sit on chairs, which are one less than the participants in the game. Whoever is left without a chair is out.

One chair is removed again. The game is repeated until the winner takes the last chair.

Game "Don't Move"

The game is played with the host or any fairy-tale character.

To the music, children run loose on their toes (as the leader says), or jump.

The music is interrupted, the children take any position and freeze.

The leader looks who has moved. Who moved - goes to the side.

The game is repeated.

The game "Chair, come to me!"

A line is drawn parallel to the wall, 5 steps from it. Stepping back a few more steps from the line, they put two hoops at a distance of several steps from each other.

Opposite the hoops, two identical chairs are placed close to the wall. A rope of such length is tied to each chair that, if it is pulled, the other end will fall on the center of the hoop.

The participants in the game compete in pairs. Each participant, standing in a hoop, tightly ties a rope around the waist. On command, the players begin to turn in place without leaving their hoop. The rope is wound around the waist, the chair moves to the line.

As soon as all four legs are below the line, the player runs out of the circle and sits on his chair. Whoever takes his chair first wins.

The game "Fold the proverb, guess the riddle ..."

The players are given a set of letters cut out of paper and pasted on leaves (if the holiday is in autumn), snowflakes, flowers, etc.

It is necessary to lay out from the letters:

- the answer to the riddle

- add the second part of the proverb,

- song title, etc.

Game "Collect spikelets"

To bake new bread, lush and high,

It is necessary to protect every spikelet in the field.

Blindfolded participants must certain time collect as many "spikelets" as possible.

Inventory: plastic buckets and "spikelets" - small items (skittles).

The game "Chickens and cockerels"

Three pairs collect grains (beans, etc.) within one minute. Who collected more?

The game "What kind of vegetables?"

Blindfolded, players must identify vegetables by taste.

Game "Collect mushrooms"

The driver is blindfolded. Mushroom children (in mushroom caps) run around the hall. The driver catches. If a "fly agaric" comes across, the children shout: "Don't take it!".

The winner is the one who "gathers" more "mushrooms" in a certain time.

Plant and Harvest Game

Equipment: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.

2 teams of 4 people participate.

1st participant "plows the ground" (puts a hoop);

2nd participant “plants a potato” (puts a potato in a hoop);

3rd participant “waters the potatoes” (runs around each hoop with a watering can);

The 4th participant “harvests” (collects potatoes in a bucket).

The faster team wins.

Game "Draw a pea"

The blindfolded player must draw the peas so that they do not go beyond the line of the pod.

The game "Who will unload the car faster?"

Task: unload the "car" with vegetables.

Cars stand at one line, baskets at another at a certain distance.

Two couples are playing. The players of the pair stand: one at the basket, and the second at the car.

On a signal, the player of the pair carries the vegetables to the car. You can only take one piece.

As soon as the car is loaded, the second player of the pair is already unloading the car, he carries the vegetables from the car to the basket.

Cars can be boxes and vegetables can be cubes.

Game "Feed the Doll"

The doll is seated on a chair. The girl is blindfolded and given a spoon to feed the doll.

The child is taken 3-4 steps away from the chair, they are offered to turn around without moving from their place, and they give the command "go".

The task is difficult.

Football game

A large ball is placed.

The child is blindfolded. They give the command to move away from the ball for 3-4 steps.

All children count: "One, two, three, four, five!". Then they say: "Turn around!".

A blindfolded child must hit the ball.

Game "Hoops"

4 hoops are laid out on the floor at the corners of the square, and in the center is a handkerchief.

In two hoops on the same line are toys, and in the hoops opposite are the players.

Music sounds, children dance in a hoop. The music stops, the children run to the hoops with toys, take one toy and carry it into their hoop. The music repeats, the children repeat the game, etc.

Whoever completed the task faster, he runs to the handkerchief, takes it and waves it.

The game "Who is faster?"

Two children take the ends of a long ribbon, in the center of which is a bell.

On command, they wind the tape around the stick.

Who will get to the middle faster?

Game "Twist the hoop"

Children put the hoop on the floor and spin it strongly.

Whoever spins the hoop longer, he wins.

Game "Help"

Apples and sweets are hung on a thread on a rack.

The child must jump blindfolded and pluck the treat.

Game "Catch the ball"

The child must pick up a tennis ball from the floor with a spoon, without helping with his free hand.

Game "Snake"

The players sit in a circle.

A driver walks around the circle, in whose hands is a “snake” (rope).

Suddenly, the driver throws a "snake" into the middle of the circle.

Children quickly get up and stand with their feet on the "snake". The one who does not have enough space on the rope is out or goes to drive.

Confusion games

Dandelion wreaths in spring

Weave, of course, only ... (girls)

Bolts, screws, gears

You will find it in your pocket ... (boys)

Skates on the ice drew arrows,

They played hockey all day ... (boys)

Chatted for an hour without a break

In colorful dresses ... (girls)

With all measure strength

Of course, they only love ... (boys)

Cowards afraid of the dark

All as one, alone ... (girls)

The opposite game

And now it's my turn

Play the reverse game

I'll say the word "high"

In response, I will hear - "low",

I will say the word - "far",

You answer - "close",

I'll say the word "ceiling"

The guys will say - "sex".

I'll say the word "lost"

And everyone will say "found" ...

So, pay attention, kids,

The game starts!

Fire water,

Black White,

Earth is sky

Night Day,

Morning evening,

Girl boy.

Bitter - sweet

Good bad,

Sad - cheerful

Loud quiet,

Young - old, etc.

Now "beginning" I'll say

What do you need to answer?

Question Games

And now in verse the game

Are the kids ready for it?

And you unanimously answer:

"It's me, it's me, it's all my friends!"

If I'm bad poetry

I accidentally read to you

That's when you don't scream

And I will keep quiet with you.

Well, are you ready kids?

The game starts!

Who's always okay

Books, pens and notebooks?

Well, which of the kids

Walks dirty to the ears?

(Children are silent.)

Which one of you, I want to know

Learned a lesson on "Five"?

Which of you by your labor

Decorates the classroom and the house?

This is me, this is me, this is my whole family!

Which of you does not walk gloomy,

Do you love sports and exercise?

This is me, this is me, this is my whole family!

Which of you comes to class

An hour late?

(Children are silent.)

Who is a gang of cheerful

Walking to school every day?

This is me, this is me, this is my whole family!

"Yes and no"

Klim plays all day

Too lazy to fold toys.

Children give me an answer

Is it good? .... (No)

Time to get ready for kindergarten

Klim doesn't want to get dressed.

Children give me an answer

Is it good?... (no)

Masha helps mom

Dust in the apartment wipes.

Do this always.

Is it good? ... (Yes)

Irochka walks in the park,

Tree branches break.

Children give me an answer

Is it good? ... (No)

Olya Murke, to her cat,

He cooks porridge, washes his legs.

Olga is always working.

Is it good?... (yeah)

Luda's mother fell ill

How to do summer vacation that children spend in leisure centers, tourist or sports camps comfortable and interesting? How to entertain children, how to introduce each other and help them get comfortable in a new environment? Of course, with the help of common squad affairs, events, competitions and a variety of fun and educational entertainment. And therefore, it would be nice for counselors and organizers of children's recreation to replenish their “game piggy bank” before the start of the season.

Suggested games and competitions for children's summer holidays this is a selection of interesting new and popular old entertainment, mostly creative and educational, ideal for organizing children's leisure in the summer.

1. Developing creative game "Word Game".

The game is suitable for children from the youngest school age. The children are lined up in a circle. Their hands should touch so that the right palm of one child lies on top of the left palm of the other.

The game begins with a counting rhyme, after which the host names the area of ​​​​reality from which the word should be called:

We will find words everywhere: in the sky and in the water,
On the floor, on the ceiling, on the nose and on the arm.
Haven't you heard this? It doesn't matter, we play with the word ...

Leading: We are looking for words in ... the sky!

Here the children in a circle, at a fast pace, should name something that is found in the sky: a bird, an airplane, a cloud, the sun. Naming a word, a person claps his palm on the palm of his neighbor.

If one of the children was confused and did not name the word or called it, but incorrectly, then he is eliminated from the game. At the same time, the leader begins reading the counting rhyme again, and the topic changes.

2. Creative game "Miracle Yudo-fish-whale".

Announce to the children that now they will draw a beast, but not a simple beast, but a fantasy one. To do this, divide the guys into teams of three people and give each group a piece of paper folded in three according to the principle of an accordion.

The first member of each team must draw the head of any animal - it cannot be named to anyone. The facilitator must also make sure that the rest of the team does not see what the first player draws. Why you can build partitions from books on the table. Having wrapped a part of the sheet with a drawn animal's head inside, the sheet is passed to the second player. He draws the body of any beast; the third one needs to complete the drawing with “legs”, i.e. paws, flippers, hooves, claws, etc.

Once the drawing is over, invite the teams to unfold the sheets and look at their miracle yudo animal. Be sure to provide these masterpieces for review by the rest of the teams, and then offer to jointly come up with names for the resulting “monsters”. Per best name is supposed to give a sweet prize.

A good end to the game will be an exhibition of the created drawings.

3. The game "Nothing.., no less.."

Many, probably, had to hear that they say about those who do not answer the question posed that he is: "neither be nor me." The essence of this creative play in that you need to say your "be" and "me", and the opponents must guess what you meant.

So, the guys are divided into equal teams and receive a card with the name of a fairy tale, an excerpt from which they must tell using only the first syllables. For example. The tale "Turnip" will look like this: "According to de re. You re bo pre bo. You for you, but you can’t ... ". The second team guesses and offers its version.

This is not so much a competition as just an excuse to have fun (it’s better to stock up more cards with fairy tales, for sure, the guys will want to repeat this fun again).

4. "Speed ​​mail".

It is better to carry out such fun at the very beginning of the season, it makes it possible to game form focus on the names of all participants. In preparation for it, the organizer needs to draw two large posters with the names: Vitya, Nina, Sasha, Klava, Daria, Yulia, Sonya, Kira, Slava, Borya. But you need to write these names in such a way as to subsequently cut them in half. We put the sheets with the endings of names on two tables at the finish line. We cut the rest of both leaves into strips so that the beginning of each name falls on a separate card: Vi, Ni, Sa, Kla, Dar, Yu, So, Ki, Sla, Bo. These cards will be the "letters" that the zealous workers of the "high-speed mail" must deliver to the addressee.

We recruit small postmen three to four people in each team and give them a shoulder bag, in which there are cards with the beginning of the mentioned names. Their task is to quickly go to the table, open their bag, take out the first card that comes across and correctly attach it to the end of the name written on the sheet. Then the child returns to his team and gives the bag to the next player.

The team receives three points for the quick completion of the task. Then points are awarded one for each correctly formed name. The winners in this dating game are determined by the total points.

5. fun game"Cuckoo, sing in your ear!"

The organizer of the game explains the condition, to whom he will unexpectedly (!) point with his hand (or pointer), he must quickly show his answer not with words, but with a movement, and at the same time everyone shouts in unison: “That's it!”

How is it going?
- Like this! (can show thumb arms)
- How do you swim?
- Like this! (show the swimmer's movements)
- Do you look?
- Like this!
- Are you running?
- Like this!
- Are you looking forward to dinner?
- Like this!
- Are you following?
- Like this!
- Do you sleep in the morning?
- Like this!
- How are you kidding?
- Like this!

7. "Little Princes and Princesses".

First, let's talk a little about the children. Little Prince and his wonderful travels to different planets with such funny and even sad inhabitants as the King, the Rose and the Lamb. It would be very good for the general cultural development to show the kids reproductions of the author's drawings by Exupery and to clarify that the writer not only invented his characters from his head and fixed them in words, but also drew them.

Then you can invite the kids to be "authors" themselves and come up with their own planet with special inhabitants. And then, like little princes, travel on them. To do this, they will need inflated Balloons and colorful markers. Let the facilitator show how you can draw different inhabitants of this small blue, pink or green planet on a ball using felt-tip pens. Moreover, warn the guys that these will not necessarily be people: you can dream up and come up with some new creatures.

We do not recommend setting a time limit for children, as this will reduce the level of creativity. Give the kids the opportunity to express themselves in a calm environment, and then ask everyone to tell about their inhabitants.

8. According to the "Stage of Development".

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