Intellectual and educational games for children of primary school age

1. "Warm-up" answer questions as quickly as possible - while all team members can express their opinion. Lead time– 4 min. (Each correct answer is 1 point.)

  1. What time of year does ice drift occur? (In the spring.)
  2. What is made from flour? (Bread.)
  3. What is made from clay? (Dishes.)
  4. What is made from sand? (Glass.)
  5. What is made from milk? (Cottage cheese, kefir.)
  6. Is Moscow a city or a country? (City.)
  7. What country do you live in? (In Russia.)
  8. Sand is poured, and water ... (Lute.)
  9. Cutlets are fried, and soup ... (Boil.)
  10. The table is laid, and the bed ... (They cover up.)
  11. A chair can be broken, but a cup... (Smash.)
  12. They mow the hay, and the hair ... (Sheared.)
  13. Where does the little kangaroo live? (Mom has it in her bag.)
  14. How many people pulled the turnip? (3 people and the rest are animals.)
  15. Which animal was the second to run to the tower? (Frog.)

2. Phonemic hearing(each word 1 b)

1. "Guess the word" by the first sounds of the pictures (wasps, plane, lemon, needle, doll).

2. "Guess the word" according to the last sounds of the pictures (rooster, bee, table, stick, cat).

3. "Collect the word" and determine the number of syllables, letters in it.(For each correct word 1 point)

1) Each team is given syllables, you need to collect words from them!
wa - for we - lo
ut - kA ut - ro
ma-shi-na ma-ga-zin

2)"Spread out the words"(each word 1 b)

Airplane - ... (flies by itself)

Chimney sweep - ... (cleans the pipe)

Fisherman - ... (catches fish)

Pedestrian - ... (walks on foot)

Rhinoceros - ... (horn on the nose)

3)"Put the Words"(each word 1 b)

Chopping meat - ... (meat grinder)

Snow is falling - ... (snowfall)

Fire extinguishes - ... (fire extinguisher)

Eating sweets - ... (sweet tooth)

Catches mice - ... (mousetrap)

4. "Logic tests"

Which word is the ending of all these words?

PARO. . . . ?

5. "Chain of words"(1 point for each word.)

1) Children are invited to make a chain of words, where each subsequent word begins with the last sound of the previous one.

Initial words: squirrel, lights.

2) Replace the underlined vowel with another vowel so that you get a new word. Write it down.

Dream - _______________
Ki t - _______________
Smoke - _______________

7. "Make a new word"(1 point for each word.)

From the letters of the word MURZILKA (do not cut).

8. "Competition of captains"(2 p.)

"Composing a story based on a series of plot pictures"

9. Summing up.

10. While our jury is evaluating the game, we will play a game called "Riddles and riddles in chorus" (riddles-tricks)(No grading.)

1. In more often, lifting his head,

Howling with hunger ... (wolf).

2. Who knows a lot about raspberries?

Clubfoot brown ... (bear)

3. How to bus showroom

I jumped into my mother's bag ... (kangaroo)

4. The ray of the sun went out over the forest,

The king of animals is sneaking ... (lion)

5. - Fool-cancer! - screams from the cell.

Do not be afraid of fear.

outlandish bird

It's called ... (parrot)

6. On a pine tree, like a drum,

Knocked in the forest ... (woodpecker)

7. From the palm tree down,

To the palm tree again

Deftly jumping ... (monkey)

8. He has big ears.

He poured himself over, as in the soul,

He raised his trunk, blew

Thick-legged ... (elephant)

9. Who in the forest is trembling under the tree

So as not to meet with a double-barreled gun?

Rides the field, emboldened.

This beast is called ... (hare)

10. Who likes to rush along the branches?

Of course, redhead ... (squirrel).

Team awards.

Intellectual game in kindergarten for older preschoolers 5-7 years old "Clever and clever"

Author: Boldareva Svetlana Alexandrovna, practical psychologist, educator-methodologist, Preschool educational institution combined type No. 9 "Sunrise", Shakhtersk.
Description:
Methodical development will be useful for teachers preschool institutions. The game contains a variety of tasks for older children before school age which develop mental processes, intelligence, independence. The main purpose of the game: diagnosing the level of preparation of children for learning at school.

Topic. Intellectual game for older preschoolers "Clever and clever"

Target:
- maintain interest in cognitive activity;
- develop memory, thinking, attention, communication skills;
- to educate in children the ability to take the initiative in order to gain new knowledge, perseverance, determination, ingenuity, mutual assistance

Material:
1. Cards with tasks
2. Musical accompaniment ("Dance teacher", "Fanfare" (beginning, awarding, CD with musical fragments from children's cartoons)
3. Presentation
4. Hero - Mary Poppins

Game progress:

Music sounds.
Leading:
The sun rose early,
Good morning everyone wished.
And I congratulate you children,
I wish you all a wonderful mood.
We have an unusual day today
The game has called - its hour has come.

The music is playing and the kids are coming in.

It's time for us to get to know
Heroes of the day - intellectuals,
Introduce yourself, dear friends,
We all need to get to know each other.
Introducing game participants

- So, we got acquainted with the team of participants, and now we present you another team - a team of a fair and objective jury, which will have to make difficult, very important decisions.
Jury presentation

Music sounds. Mary Poppins arrives on an umbrella.
Mary Poppins
In a fairy tale I will open the door
Does everyone recognize Poppins Mary?
Both for adults and children
I'm always full of ideas!
So that you can develop
Deal with any difficulty
I hasten to help you
I will invite you to the land of knowledge!
Preschoolers, pull up
Everyone look at me.
Let's repeat with me
Oaths kind words:
We swear to be friendly
CHILDREN: We swear!
And do not shed bitter tears.
CHILDREN: We swear!
Face difficulties with a smile.
CHILDREN: We swear!
Feel free to overcome everything.
CHILDREN: We swear!
Leading: So, our intellectual game is open, and we will start it with a little warm-up (Slide number 2)

Mary Poppins
slide 3
I will ask questions to each participant. For each correct answer, the participant receives one point.

1. What tree is afraid of the wind? (aspen)
2. What bird is called forest doctor? (woodpecker)
3. Who swims faster: a chicken or a duck? (duckling)
4. What day of the week is it?
5. What is the name of a birdhouse made by human hands? (birdhouse)
6. How many seasons do you know? (four)
7. What month do children go to school? (September)
8. What kind of drink can you get from an animal? (milk)
9. What lasts longer: a year or 12 months? (same)
10. What flower pricks fingers? (rose flower)
11. What planet do we live on? (Earth)
12. What kind of cereal is pilaf cooked from? (rice)
13. The animal that Aibolit pulled out of the swamp? (hippo)
14. What can be seen in the sky in the warm season after the rain? (rainbow)
15. What vegetables are needed to make borscht?
16. What can you see with your eyes closed? (dream)
17. At what time of the year does a blizzard occur?
18. How many people pulled the turnip? (3, other animals)
19. Home Santa Claus. (Fridge)
20. What can be cooked but not eaten? (homework)

Leading
- The workout is over. The jury sums up the first results. And we invite participants to take their places.

Leading: Smart, funny and resourceful guys gathered in our hall. And the jury and our competitions will help us choose the smartest one. Slide 4 (The presenter lists the competition tasks)

Mary Poppins chooses the Fun Math square

Leading: Guys, here is the first task - unusual fruit examples.
Task: You need to correctly solve each example and write a number in the empty cells corresponding to the number of fruits in the example. slide 5

Mary Poppins collects cards, gives them to the jury.
Leading: Dear Mary Poppins! Please help us choose the next contest on our colorful square.
Mary Poppins chooses the "Think - Guess" square
slide 6
Leading: And again the task with cards. Guys, look at the picture. On the left are miscellaneous items, and on the right is a graphic representation of their parts.
Task: find a pair of an object and its graphic image and connect them with a straight line.

Leading: Our guest chooses the next square…..
Mary Poppins chooses the "Mysterious World of Nature" square

Leading: And... we'll have to work a little more with the cards. So, the task: determine what grows where by connecting with a straight line Slide 8

Leading: Mary Poppins! We again ask you to name the next contest.
Mary Poppins chooses the ABC of Security square Slide 9

Leading: Guys, we ask you to come to the screen.
Children come to the screen.

You have to answer the questions that you will be asked by a doctor, a traffic police inspector and an employee of the Ministry of Emergency Situations. You get one point for a correct answer. Who will be the first to answer the question?
The children take turns answering the questions.
traffic police inspector
1. The place reserved for walking pedestrians is called ... a) sidewalk; b) highway; c) street. Slide 10

2. How to cross the road correctly if there is no traffic light nearby. slide 11
3. What car - "Volvo", "Audi" or "Mercedes" - would you agree to ride with a stranger? slide 12

Fireman
1. What to do if there is smoke in the apartment: a) wrap your face with a wet cloth and leave the apartment as soon as possible; b) open windows and doors to let the smoke escape. slide 13
2. What does a firefighter wear on his face when entering a burning room, and why does he do it? Slide 14

Doctor
1. A box (locker) in which the medicines available in the house are collected. (First aid kit.) Slide 15

2. With the help of what organ does a person breathe: a) the brain; b) heart; c) lungs. slide 16

3. Training the body with cold. (Hardening.) Slide 17

The jury summarizes the results of the competition, and our guest Mary Poppins names the next competition.

Mary Poppins chooses the square "Along fairy paths"
Leading: Guys, do you like fairy tales? Then we suggest you take a walk along the fabulous paths.
(On the screen air balloons under the numbers. The child chooses a ball with a number.)

Slides for fairy tales Slides 18 - 27:
1. "Golden Key" - cap, alphabet, theater

2. "Sister ALENUSHKA" - hoof, kid., girl

3. "The Frog Princess" - an arrow, a swamp, Ivan Tsarevich

4. "Three Bears" - plate, chair, bear

5. "Masha and the Bear" - box, pies, girl

6. " The Snow Queen» - palace, sleigh, boy

7. "Thumbelina" - mole, water lily, swallow

8. "12 MONTHS" - FIRE, snowdrop basket, stepmother and sister

9. "The Tale of the Fisherman and the Fish" - a trough, a net, an old man.

10. "At the command of the pike" - stove, buckets, pike.

Mary Poppins: And now let me announce creative competition"Show the highest class!"
Children dance to the music of "Dance Teacher" with Mary Poppins

Leading: It will not be easy for the jury to sum up the results of this competition. You guys are all so great!
- We invite you to sit down at the tables again, and Mary Poppins name the next competition of a multi-colored square.

Mary Poppins chooses the Literacy Square.
Leading: To complete this task, you need to make a sound analysis of the words: cat, rooster, fox and write the first letter of the word. Slide 28

Well done lads

The leader collects cards, gives them to the jury.
Leading: Dear Mary Poppins! Please choose the next competition!
Mary Poppins chooses "Find the Extra"
Leading: Here, guys, we have the last card left. Listen to the task: you need to cross out one extra in each group of objects.
Slide 29
The leader collects cards, gives them to the jury.
Mary Poppins: I am happy to call my favorite contest “Guess the Tune” and ask you all to come to me. Let's stand in one line and now each of you will hear a melody from your favorite songs, cartoons, and you will have to name it.
So, the melody sounds for player number 6 (who is first, etc.)
Leading: Dear friends! And so our meeting came to an end. All of you have worked very hard, passed difficult tests with dignity, showed your knowledge and ingenuity. Word to our jury.
(The jury announces the results of the intellectual game, awards)

Card file: intellectual games at senior preschool age

The game "Logic blocks of Gyenesh"

Target. Contribute to the acceleration of the process of development in preschoolers of the simplest logical structures of thinking and mathematical representations

Short description:

From an arbitrarily chosen figure, try to build as long a chain as possible. Chain building options:

so that there are no figures of the same shape (color, size, thickness) nearby;

so that there are no identical figures in shape and color (in color and size, in size and shape, in thickness);

so that there are figures nearby that are the same in size, but different in shape;

so that there are figures of the same color and size nearby, but different shapes(same size but different shape).

Mind games.

Math tablet game

Target. Create conditions for the research activity of the child. Promote psychosensory-motor, cognitive ( cognitive development and the development of creative abilities.

Short description:

The game presents schemes according to which children reproduce the drawing with the help of rubber bands and colored figures. Schemes can be supplemented in accordance with the level of development of the child, come up with your own options. The game contains schemes for orientation in space, counting, geometry, games with numbers, letters, symmetries, road signs, riddles, illustrated poems, fairy tales, patterns.

Methodical instructions. Working with a group of children, you can conduct visual and auditory dictations on a mathematical tablet.

Intellectual game.

Game "Geometric Mosaic"

Target. To consolidate knowledge about geometric figures and primary colors, about the size of objects. Develop visual perception, memory. Contribute to development intellectual abilities.

Short description:

Invite the children to decompose the cut out geometric shapes into groups:

by color (all blue pieces, all green pieces, etc.)

by size (small triangles and large triangles, small squares, large and medium squares, etc.)

by shape (all triangles, all squares, all halves of circles, etc.)

laying out the same pictures from the set geometric shapes first by overlaying on a card, then next to the picture, and then from memory.

Invite the players to lay out any image from geometric shapes.

Intellectual game.

"Remember"

Target. Develop visual perception, voluntary attention, memory. Develop visual-figurative thinking

Short description:

There are 12 cards in the game. Tasks for each card for complication. At the first stage, we offer to dis-look and remember what is drawn. Showing card 2, children determine what has changed compared to the first card. At the next stage, the children consider, remember and draw the figures they see, then the numbers, remembering the sequence of the arrangement of the numbers. At the last stage, we offer the child to remember and draw schematic images corresponding to various pictures.

Intellectual game.

Game "Dangerous objects"

Target. Develop verbal and logical thinking

Short description:

Having laid out toys and drawings with objects in front of the children, the teacher invites the children to determine which objects are dangerous for the game and why, where these objects should be stored. Children tell where they should be stored dangerous items. How to behave if you have such an object in your hands. Is it possible to distract, push a person, if he cuts, sews, nails. What can happen with this

Intellectual game.

Game "Signs"

Target. To teach children to identify the same signs in different objects, to develop logical thinking.

Short description:

Intellectual game.

The game "What is made of what"

Target. To consolidate children's knowledge about various materials and products made from them. Develop logical thinking.

Short description:

The game is played by 1-10 people. Start better with one round card. We invite the child to choose 4 suitable cards from 40 cards and attach them so that they logically complement the central card. The number of round task cards should be increased gradually.

Methodical instructions. For a group of children, the game should be competitive - who will complete the task faster.

Intellectual game.

Game "First Grader Quiz"

Target. Help children prepare psychologically for school, teach them to quickly answer questions. Develop the speed of thinking.

Short description:

Players move in turn, established by agreement or by lot. On his turn, the player rolls the die and moves the chip to the number of squares that has fallen. By moving the chip, the player answers the question of a card from the stack of the corresponding color. If the player answered correctly, the turn passes to the next player. If the player answered incorrectly, the player rolls the die and steps back by the number rolled. After that, he immediately answers the question of the color corresponding to the cell. This continues until the player either answers correctly or returns home. The first person to arrive at school wins.

Intellectual game.

Game "Choose a picture"

Target. Learn to classify objects, call groups of objects with generalizing words, enrich vocabulary. Develop attention, memory, thinking

Short description:

Choose a leader. He mixes the fields and cards and gives each player one field, and puts the cards in a separate pile. The host takes the top card from the pile and calls it. Players use the classification method to determine whether the item belongs to their card, gives a signal - if the answer is correct, the presenter gives the player a card. The first one to cover all areas in his field is declared the winner.

Intellectual game.

Game "Guess the animals"

Target. To consolidate knowledge about wild animals, their habitat, nutrition. Develop logical thinking.

Short description:

Choose a leader. He mixes the fields and cards and gives each player one field, and puts the cards in a separate pile, text down. The host takes the top card from the pile and reads the text of the riddle on it aloud. If the player who has an image of this animal on the field guessed the riddle and correctly answered questions about him (where he lives, what he eats, what character, then the leader gives him a card with a riddle. If the player made a mistake, the leader corrects him, but The card is placed under the bottom of the stack.The first one to cover all the areas on his field is declared the winner.

Intellectual game.

The game “Where is the bread on the table from? »

Target. Learn to consistently lay out plot pictures, develop speech, learn to think logically, develop intellectual abilities.

Short description:

To compose a chain, select one of 3 topics (milk, butter or bread). First, an adult, together with the children, lays out a chain, through discussion they choose the right decision establishing a sequence of pictures. Next, the children independently lay out a chain and make up a story on the topic.

Methodical instructions. Try to make any of the chains only in reverse order. Start the story not with the first, but with the last picture of the chain.

Intellectual game.

Fun Luggage Game

Target. Learn to classify objects of one group, select words for a certain sound. Develop the flexibility of the mind.

Short description:

The player with the most short hair, then its left neighbor, then clockwise. Each player has 4 actions:

see any card;

put it in its place;

without looking, shift one card to the place of another;

Only 2 cards can be swapped.

Actions can be combined in different ways, the main thing is that there should be no more than 4 of them. Less is possible.

The one who was able to lay out the last missing card for the train takes this train for himself. The train is a locomotive and 4 wagons.

Methodical instructions.

If you just look at the card, it remains face down. If you swap cards, they will have to be placed face up.

Intellectual game.

Game "Read the word"

Target. Build skills sound analysis and synthesis, the skills of correlating sound with a letter, to contribute to the formation of a smooth, continuous meaningful reading. Develop attention, memory, logical thinking.

Short description:

At the first stage, the facilitator invites the children to highlight the first sounds in the names of the objects depicted on the card, then pronounce the selected sounds, pausing where the empty window is, and name the resulting word. At the second stage, you can ask the children to read the word on the game card, find the missing letter and put the chip with this letter on an empty square. At the third stage, invite the children to find the missing letter and mark it with a chip with the desired letter. And at the last stage, at the signal of the leader, the players pick up chips with letters and put them on an empty window. The team that completed the task first reads the words and becomes the winner.

Intellectual game.

Story ""

Target. Teach children to speak in a "thin" voice and low voice. Developing the ability to raise and lower the tone of the voice.

Short description:

The teacher begins to tell, accompanying his speech with a display of the corresponding figures on the flannelograph: “In the morning, early in the country, we went out for a walk. We hear someone squeaking thinly: “wee-wee” (pronounces onomatopoeia in a “thin” voice). We look, this is a chick sitting on a tree and squeaking; waiting for his mother to bring a worm. How thin is the chick squeaking? (“Pee-pee-pee.”) At this time, the bird flew in, gave the chick a worm and squealed: “pee-pee-pee” (pronounces onomatopoeia more low voice). How did the mother bird squeak? ("Pee-pee-pee.")

The bird flew away and we moved on. We hear someone at the fence shouting thinly: “meow-meow-meow” (pronounces onomatopoeia in a “thin” voice). And a kitten jumped out onto the path. How did he meow? (Children reproduce the model of the educator.) It was he who called the cat mom. She heard, running along the path and meowing:

“meow-meow-meow” (says “meow-meow” in a lower voice). How did the cat meow? ("Meow meow meow".)

And now, children, I will show you who came to visit us. The teacher takes out the cat, shows how she walks on the table, then sits down. How does a cat meow? "Children, lowering their voice, say:" meow-meow-meow.

Then the teacher takes out a kitten, a bird, a chick, and the children imitate their voices.

Methodical instructions. Make sure that the children do not scream, but speak calmly, raising and lowering their voice within the limits accessible to them.



Of paramount importance should be given to the intellectual development of preschool children, since with its help the skill of successful learning is formed. In the preschool period, knowledge is accumulated by children at an amazing pace, their speech is formed, cognitive processes are improved.

The role of the development of intellectual abilities in the life of a child

Preschoolers with a more developed intellect remember and master faster new material feel confident in their abilities, and practice also shows that they are more willing to learn. Children learn to think, perceive, speak, learn variety of options manipulations with objects, learn to manage themselves, in accordance with the systems of rules. All this requires the work of memory, the role of which in the development of the child cannot be overestimated. The work of memory is associated with the assimilation of knowledge about oneself and the world around, the accumulation of habits, skills and abilities. But especially demanding on the work of memory school education, that's why it's so important intellectual development preschoolers.
Modern psychology is based on the idea that children's intellectual potential is determined genetically, so that the majority of the population can only develop their intelligence to an average level. Of course, the possibilities of human development are not unlimited. But, as practice shows, even if you use the available capabilities of average intelligence a little more efficiently, the result will be impressive.
With the help of intellectual games, the child's memory develops, it is easier for him to switch from one activity to another, he learns to listen to others, to perceive and understand a different point of view. To successfully deal with school curriculum learning, the child not only needs to know a lot, it is equally important for him to learn to think conclusively and consistently, to guess, to be capable of logical thinking and mental stress.
The intellectual development of children in kindergartens should include:

  • development of speech and oral communication;
  • development logical thinking(relations, classifications);
  • development of imagination and spatial thinking;
  • improvement of hand motility and sensory coordination (hatching, graphic symbols);
  • formation of the ability to observe, speculate, describe;
  • mastering the rules of conduct relating to the relationship to the civilized environment and the natural world;
  • fostering self-respect and respect for other members of society, maintaining ethnic ways of communication.

Games for the development of intelligence

The memory of the child is associated with his interest and is a complex of processes through which he can remember, perceive, reproduce and store information. If any of these levels fail, learning can be difficult. Below are games aimed at developing children's memory, teaching a child to memorize and logical tricks.
Attention is influenced by the inclinations, interests, hobbies of a person, and it itself determines such a quality as observation, that is, the ability to notice significant, but subtle signs in phenomena and objects. Attention is important condition which allows the child to successfully acquire a large amount of skills and knowledge and establish contacts with adults. The development of memory and attention are closely intertwined, and games help to develop them.

"Puppeteer"

This educational game is aimed at improving motor memory. There are two options for it:

  1. An adult acting as a puppeteer blindfolds the child and silently leads him along a simple route, like a puppet, holding him by the shoulders. The child takes 5-6 steps forward, stops, turns left, stops again, takes a couple of steps back, turns right, etc. After that, the “doll” is untied and asked to find the starting point of the route by going through it in reverse order, remembering each step.
  2. In the second option, another child can take on the role of the puppeteer.

"Fold the Pattern"

It is necessary to add a pattern or path from the figures, starting with 3-4 elements, and when the child gets used to the game, their number can be increased. Give the child the opportunity to look at the pattern for a while, after which he should turn away. At this time, you need to change the position of one figure (and then 2-3), and then ask the baby to restore the original location of the track elements. You can complicate the task by completely removing the track, which the child will have to restore from memory himself. Even more difficult option- restore the pattern to the touch with eyes closed.

Children perceive the surrounding reality differently than adults, but with age, we, parents, forget about it. To understand this issue,...

"Camera"

The game develops attention and memory. In the first option, the child sees a card with an image for a couple of seconds, and then he must describe it in as much detail as possible. In the second option, a picture with a plot is shown for 30 seconds, and after that, almost the same picture is presented, but with some changes. The child must find all the differences in the pictures.

"Under the table! To the table! Knock!"

This game trains the child's auditory attention. The kid in the game will have to follow the commands of an adult, and he will try to confuse him. At first, the adult, pronouncing the command, simultaneously executes it himself, and the child repeats after him. For example, simultaneously with the command “Under the table!” the adult puts his hands under the table, and the child should do the same. Then the adult commands "Knock!" and knocks on the table with his palms, the child echoes after him. And further in the same spirit. When the baby gets used to repeating commands enough, the adult suddenly begins to confuse him, pronouncing one command, but performing another action. The child should follow the verbal commands, and not repeat the movements of an adult.

"Mirror"

This game is best played with two people.. Players stand or sit one opposite the other. The first makes certain movements (raises his hands, waves them to the sides, pinches his ear, etc.). The other player must be a "mirror" of the first. As the game progresses, the movements can become more and more complicated, but it should be fleeting - no more than 1-2 minutes. If the second player lasts this time, then he receives one point and the participants in the game change roles.

"Finger"

The game will be more intense, more difficult and more interesting, the more pictures it has. Players will need two, preferably peers, but in the absence of a second child, an adult can also play his role, who will play along with the baby. On the table you need to lay out 10-20 pictures of different objects in two rows. Children should carefully consider all the pictures, ask the names of objects unfamiliar to them. It is necessary to explain to them that in the game they must point their index finger at the picture that the adult will name. The one who first puts his index finger on the picture, he will become its owner. After that, the players need to be seated facing each other, and index fingers they should put their right hands on the edge of the table and keep them there until their eyes find the right picture.
To stimulate mental activity, it is necessary that the search for the picture is carried out precisely with the eyes, and pointing gesture needed only at the end of the problem. The rule that forces you to keep your finger on the edge of the table saves the child from moving his hands. Then the adult asks the children to indicate where the flower is (a teapot, an airplane, a fox, etc.) and keeps track of who first points to the desired card with their finger.

Search for items by given criteria

The purpose of this game is to develop the ability to quickly search for analogies between objects that are dissimilar to each other, evaluate objects based on the absence or presence of certain signs in them, and learn to quickly switch attention from one object to another. The teacher names 2-3 items and invites the children to name as many other items as possible that have common given characteristics with them. For example, name such objects that do opposite actions (the door closes and opens, the switch turns on the light and turns it off).

We rarely think about why our children love to play, and what, in fact, the game gives them. And kids need games, and a variety of them. Just because they are...

Imagination Games

With the help of such games, children gradually understand the principle of conditionality and the replacement of objects with other objects, they develop their imagination. In these games, a variety of objects can be animated by children. They are quite fleeting and allow you to use any items you want, and you can organize them at almost any time.

"Squiggles"

It is advisable to play this game with the baby. Both players draw any squiggles on their pieces of paper, after which they exchange sheets. The one who finishes the squiggle to a meaningful drawing will win.

"Non-Existent Animal"

Almost everyone knows that there is a needlefish and a hammerfish, so why not a thimblefish? It is necessary to give the child to fantasize about what a scissor fish would look like, a pan fish would be great, and where a magnet fish could be used.

"Reviving Items"

You can invite the child to imagine himself as a lost hat, a wet mitten, frozen in the cold, a new fur coat, a shirt neatly folded or thrown on the floor, etc.

"Draw a picture"

You need to draw some object, but not completely, and invite the baby to come up with a name for it. If the baby does not immediately succeed in identifying the object, then he can be helped by leading questions or appropriate riddles. When the child recognizes the object and forms its image in memory, he can finish the picture and color it. At the same time, unfinished pictures can have a variety of designs: in the form of a diagram of an object, a bitmap, a partial image. The image can be any object, certainly familiar to the child. You can also combine images of objects into semantic groups, for example, groups of flowers, vegetables, clothes, then this exercise will come in handy when studying a particular group.

"Imitation of Action"

You can, for example, simulate the preparation of soup. Have your child show you how to wash and dry your hands before starting cooking. After that, he will pour water into the pan, turn on the stove and put the pan on it. Then he should show how he will cut vegetables and other ingredients, send them to the pan, stir with a spoon, salt and pour the cooked soup with a ladle. Let the baby show how he carefully carries a cup of hot water, picks up a hot frying pan, passes a baked potato around.

Games for the development of thinking

The highest form of human activity is thinking, which is socially determined and closely related to speech. mental process. With the help of the games below, children can learn to generalize, compare, reason, make simple conclusions, which in general is independent thinking.

"It happens - it doesn't happen"

You need to name an event and at the same time throw the ball to the child. If this situation is realistic, then the kid should catch the ball, and if it is a fantasy, then he should hit the ball. Examples of situations: the cat went to work, dad wants to eat, the plane is sailing on the sea, a salted pear, a walking house.

Every year there are more and more “smart” entertainments for kids, which is not at all surprising, because even “from an early age” give birth ...

"Guess the description"

Having given a description of some object (toy, animal, fruit), the adult invites the child to guess what was discussed. For example, about a tomato, you can say that it is round, red, juicy, fragrant. If the baby finds it difficult to answer, then in front of him you can lay out images of different vegetables, from which he can choose the right one.

"What if…"

The adult asks questions, and the child answers them. “What happens if I jump into a puddle?”, “What happens if in full of water throw a stick (ball, stone, napkin, etc.) into the bath. After that, you can switch roles.

Ambiguous responses

You need to come up with phrases in advance, the continuation of which may be ambiguous. Hearing options for children's sequels, an adult may be very surprised, because it does not always come to his mind. Variants of questions: “our dog’s hair is very ...”, “people have hands in order to ...”, “on the street at night it is very ...”, “grandmother is sick because ...”.

Exercises to help develop intelligence in children

Any intellectual games should be played against the background Have a good mood in children who should receive positive emotions from new knowledge.

5 0

Intellectual game for older children - preparatory group DOW

Scenario of an intellectual relay race for senior preschool age "Clever and clever"

Buzmakova Svetlana Vladimirovna, teacher of the MADOU "Kindergarten No. 88", Berezniki, Perm Territory
Target: to promote the development of cognitive activity, logical thinking of pupils, the identification of intellectual giftedness of pupils.
Tasks:
- Activate existing knowledge;
- To develop curiosity, independence, responsibility of children for the results of their activities;
- Learn to negotiate with each other, establish dialogical communication when performing tasks;
- To form the ability to rejoice in the success of comrades.
Description: the event will be of interest to educators and teachers who want to hold an intellectual competition among their pupils.

Intellectual marathon he is a form of intellectual competition for older preschoolers, which allows revealing not only certain knowledge of children, but also the ability to apply them in new non-standard situations that require creative thinking.

Music sounds.
Leading
We have an unusual day today.
We are glad, so glad to welcome you.
Children gathered for a smart game
It's time for us to start.

Music sounds, children run in.

Leading
All day long, all the children ask questions:

Children.
1. Why is there water in the river?
2. Where are the clouds going?
3. Why do birds fly and cannot get lost?
4. Why should we fall asleep and get up again tomorrow?
5. Where do bears live in winter?
6. Who ate a piece of the moon?
7. Why is the car moving?
8. Why do elephants trumpet?
9. How to write lines in a notebook?
10. How to read words from a sheet?
11. Why do flowers bloom?
12. What does an owl eat?
13. Why should we eat, brush our teeth, wash ourselves?
14. Why does it take a lot of effort to be smart?
Leading.
One hundred questions, one hundred answers
What else is there to say...
It is terribly interesting to know everything about everything in the world.

The music sounds “Terrible interesting, all that is unknown ...” Children sing and dance.

Leading.
It's time to see, it's time to know
Heroes of the day - participants of the tournament.
Entrusted to whom now
Represent yourself and your garden,
And in the future the country - in world tournaments!
And so cheers for the participants of the tournament!

Leading. Team "________________" is invited kindergarten № ___
Teams show a presentation - this is the first competition.


The facilitator invites all teams to present.

Leading. We got acquainted with the teams of participants, and now we present you another team - a team of a fair and objective jury.

Leading. While the jury sums up the presentation, we begin the warm-up.
1 warm-up competition - drawing.
Go to the easels. Now we will find out how our players navigate on a piece of paper. Choose one person to draw and the rest to help him. Please draw:
In the upper right corner - the sun,
In the lower left is a tree,
To the right under the tree is a mushroom
Down in the middle is a house.
On the left side of the roof of the house - a pipe
In the upper left corner - a cloud.
To the right of the house is a round flower bed.
In the center of the flower bed - 5 flowers.
Above the flower bed is a butterfly.

2 competition - design.
Go to your jobs (we used empty bollards). Here are the details from which you need to create a building according to the scheme. You take your scheme. The work is done at speed. You collect while the music is playing. As soon as the music is over, you stop working, and the jury evaluates your work.
Time to complete - 1.5 minutes


Leading. The workout is over. And now the first stars from our jury.

Leading. Our relay race consists of three stages.
Stage 1 - "ABC of safety",
2 - Literacy-ka,
3 - The native land is forever beloved. (slide 2)
Each participant must answer five questions. By answering the question correctly, you move to the finish line. The team that answers the question first gets an extra star. You already know that they can affect the result at the end of the competition.

Leading. Questions must be answered with stars. (show). Let's try. Attention to the screen. (slide 3)

So, the first participant answers the questions of the “ABC of safety” section (slide 4).
The facilitator asks questions on slides 5 - 9. I recommend reading the question twice, indicating the answers. Participants raise a star. The jury fixes who gives the correct answers.

Leading. And now you need to complete the task yourself (slide 10). Look carefully at the picture and mark those children who behave incorrectly on the road. You work while the music is playing. (1 minute).

Leading.
While the jury is summing up the results of the ABC of Security stage (slide 11), we will all play together.

I will ask questions, and if you agree, answer "It's me, it's me and my friends are with me." If you disagree, stomp your feet and clap your hands.

Which of you, noticing the smoke, dials "01".
Who does not light candles and does not allow others.
Who, an old-fashioned lover of drying shoes over a fire.
The red light flickered. Who played with matches?
When he sees smoke, he does not yawn and calls firefighters.
Smoke rose suddenly. Who didn't turn off the iron?
Which of you goes forward only where the transition is?
Does anyone know what a red light means - no move?
Which of you walking home walks along the roadway?
Which one of you kids walks dirty to the ears?
Which of you does not walk gloomy, loves sports and physical education?
He knows the rules and always follows them.

Leading. A participant in the second stage of the "Literacy-ka" is invited (slide 12).
Participants of the second stage also answer a trial question (slide 13).
The facilitator asks questions on slides 15-19.
Leading. And now you need to complete the task yourself (slide 20).
Look at the pictures carefully and cross out the extra picture in each square. You work while the music is playing. (1 minute).
Pictures and pencils are laid out at the workplaces.
Leading. Thanks to all participants of this stage.
While the jury is summing up the results of the "Literacy-ka" stage (slide 21), we will hold a riddle contest.

She meets spring - puts on earrings.
A green scarf is thrown over the back.
And a striped dress. You will know. You -…. (birch)
He hollowed the tree for a long time and exterminated all the insects.
In vain he did not waste time, long-nosed motley (woodpecker)

Good-natured, businesslike, all covered with needles.
Do you hear the clatter of nimble feet?
This is our friend (hedgehog)

I wake up early in the morning
Together with the rosy sun,
I make my own bed
I quickly do (charging).

The sun warms and bakes
A stream flows from the mountain.
The snow is melting around the water,
So it came to us .... (spring)

The rain is merry,
We are friends with you!
It’s good for us to run barefoot through …………. (puddles)

It's round and red like a traffic light's eye
There is no juicier among vegetables ....... (tomato)

He wears his house on his back. Doesn't need anyone.
You always have the belongings of a slow one with you .... (snails)

Leading.
No triumphal arches, no cathedrals
No spiers rising into the clouds
But I love this city with all my heart.
I am happy that I live in Berezniki.

In the words of the famous Berezniki poet Alexei Reshetov, we begin The final stage relay race "Native land forever beloved" (slide 22).

I invite the participants of the last stage. Just like your comrades, the first question is a trial one for you. Attention to the screen. (slide 23)

The facilitator asks questions on slides 25-29.
Leading. And now you need to complete the task yourself (slide 30).
You need to collect the coat of arms of the city from parts.
You work while the music is playing. (2 minutes).
Cut pictures for workplaces.
Leading. Thanks to all participants of this stage.
While the jury is summing up the results of the stage “Forever beloved native land” (slide 31), let's dance.
You can organize a dance show to any cheerful music.

When summing up, the number of stars is taken into account, for every 5 stars - 1 point.

Leading. You all deserve respect.
The most honorable you are here
Accept congratulations from us,
We want to count you all again.

Good luck guys, new victories and see you soon.

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