Unusual outdoor games for children. Collection of outdoor games for children

The role of play in the formation and development of a child cannot be overestimated. It is through play that a child learns the world around us, his laws, learns to live by the rules. All children love to move, jump, gallop, and run races. Outdoor games with rules are a conscious, active work child, which is characterized by timely and accurate completion of tasks related to the rules that are mandatory for all participants. Outdoor play is a kind of exercise with which children prepare for life.

Outdoor games are of great importance in a child’s life, as they represent an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health and educate life situations, help the child to achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Children younger than school age in the game they tend to imitate everything they see. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to developed ability to imitation of most outdoor games of young children preschool age carry a plot character.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher’s words: “What good weather, go for a walk!”, the guys get up and start moving in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of the “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: To teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump) it over the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle on the outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or on a walk. Children of different ages: from babies 3 years old to children middle group 4-5 year olds enjoy playing with them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and implement their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one with right side, the other is on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children and touches one of the participants, who from that moment becomes a “sly fox.”

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children have asked the third time, the sly fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side of the hall. The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they chewed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. At the last words, the presenters abruptly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that you can play during after-school walks or during lessons. physical culture in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any elevation where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

Walking with children in kindergarten or after-school elementary school, the teacher needs something to keep the children occupied: great solution is the organization of outdoor games during a walk. First, the teacher introduces the children to various games, and later the children themselves, dividing into groups, will be able to decide which game they want to play. Games on fresh air have a beneficial effect on the development of the child’s body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition of the playing field: are there any unnecessary objects, splinters and anything else that could interfere with children’s play and create a dangerous situation - unfortunately, not only on the street, but also on the school playground or kindergarten you can find a lot of garbage.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of building in a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned around several times own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The winner is the team that manages to stain more players from the opposing team.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders separate; the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets must not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children’s games at school during breaks and physical education lessons, during outings in preschool educational institutions and public schools.

Compiled by: Oksana Gennadievna Borsch, teacher primary classes, Deputy Director for Educational Work.

Interesting games for children's development. The games are aimed at developing: communication skills, freedom, hand motor skills, memory, attentive thinking. Games for kindergarten and school.

Fight for the ball

Choose a flat area for the game. Draw circles with a diameter of approximately 1 meter. These circles should be located at a distance of 2 - 3 meters from each other.

Choose 3 - 4 drivers who stand between the circles. All other players take their places in circles and begin tossing the ball to each other. The driver's task is to catch this ball. If they succeed, they shout: “Change!” Players must change places. The drivers try to occupy the vacated circles. The one who is left without a circle becomes the driver next time. The winner is the one who has never been a driver during the entire game.

A few mandatory rules:

1. Players cannot leave the circles, and drivers cannot enter the circles.

2. The ball can be passed in various ways.

3. After the command: “Change!” no one should remain in their own circles.

Place of play: street

Items needed: ball

Mobility of the game: mobile

Siamese twins

Siamese Twins is a game for introverted kids who want to fix that.

Purpose of the game: to teach children flexibility in communicating with each other, to promote trust between them.

Participants are divided into pairs. Pairs of players stand sideways to each other and hug each other's shoulders with one arm. It turns out that the one on the right only has free right hand, and the one on the left has only the left. Together they are a Siamese twin.

The presenter gives the task, and “ Siamese twin“You need to complete this task (for example, tie your shoelaces, cut a circle out of paper, comb your hair).

Players age: from six years old

The game develops: communication skills, flexibility

Number of players: 4 or more.

Damaged fax

This children's game resembles a broken telephone, but unlike that game, it develops children's sense of touch rather than hearing.

The players sit next to each other and look at the back of each other's heads. The first and last player are given a pen and paper. The last player draws a simple figure on the sheet, and then the exact same one with his finger on the back of the neighbor in front.

Each subsequent player draws on the back of the person in front of him what he felt on his back.

The first player redraws on paper what he felt on his back.

After all, they compare the resulting pictures and have fun.

The last player moves to the beginning of the column and the game starts again.

Players age: from six years old

The game develops: attentiveness, hand motor skills, memory

Mobility of the game: sedentary

Number of players: 4 or more

Things needed: paper, pencil

Copy of the monument

A copy of the monument is a game that develops attentiveness in children and adolescents and helps overcome shyness.

The game is suitable for children of primary and senior school age to play during the holidays.

Also suitable for adults, for parties.

Two players are selected from those present. One of them (the copyist) is taken out of the room

and blindfolded, the second (monument) at this time must take some interesting pose and freeze in it. A blindfolded copy player is introduced.

He must, without removing the bandage, determine by touch the pose of the monument and take exactly the same one. Once the copyist has assumed a pose, the blindfold is removed. Everyone compares the original monument and what the copyist produced.

The copyist becomes a monument, and someone from those present is chosen to take the place of the copyist

Notes The game has no losers or winners.

Players age: from six to fifteen years

The game develops: mindfulness, senses, emancipation

Mobility of the game: sedentary

Number of players: 4 or more

Place of play: indoors

Items needed: bandage

Hot and cold

With the help of this game, it is good to give a child a surprise/gift hidden in advance, because during the search process, the child’s interest in the gift increases (just as a delicious smell from the kitchen increases the appetite before dinner).

A surprise/gift is hidden in advance from the child. He must find it according to the presenter's prompts:

Completely frozen - means that the surprise is very far away and the child is looking in completely the wrong direction. Cold - means that the child is looking in the wrong place.

Winter has come again - it means that baby is coming in the wrong direction, after the right direction.

Already warmer - means that the child has turned in the right direction

Warmer means that the child continues to walk/search in the right direction

Hot - the child is already close to a surprise

It's hot - the child is close to a surprise

There's a fire! - the child is a few centimeters away from his gift

The child is looking for a hidden surprise, according to the presenter’s tips described above.

The child enjoys the found gift. Obviously, the child's reward is the gift he finds.

Notes If there is not one child, but several of them, then all children are engaged in the search at once. For this occasion, the gift must be appropriate!

Players age: from six years old

The game develops: mindfulness, thinking

Mobility of the game: sedentary

Number of players: 2 or more

Snow duel

A snow duel is almost a real duel, but with snowballs. The game develops well the coordination of movements and the reaction of playing children.

The game follows the rules of a duel, but with some changes. Namely:

The duel takes place not with pistols, but with snowballs, you can dodge being hit and no one kills anyone. The most you can get is a black eye and a slight concussion.

Two players stand 10 meters apart. Each duelist draws a 1-meter circle around himself - within this circle he can dodge his opponent’s snowball.

After the conditional signal, the first duelist throws a snowball at the opponent. After this, the second duelist throws a snowball at the first.

If one duelist hits and the other misses, then the one who hit is considered to have won the duel.

If both miss or hit, the duel is replayed.

The duelist who is being “shot” can dodge the snowball within the circle outlined around him.

If there are still players, then a new player takes the place of the loser and everything starts all over again.

Notes To reduce the likelihood of injury, you should aim for the torso, not the head. Also, avoid making icy or very hard snowballs.

Players age: from six years old

The game develops: coordination, reaction

Mobility of the game: sedentary

Number of players: 2 or more

Place of play: street

Things needed: snow

Marine figures

For this game you need to choose one driver. The rest of the players are at some distance from him. The driver says: “The sea is worried - one, the Sea is worried - two, the Sea is worried - three, Sea figure, freeze in place!” After these words, all participants in the game must freeze in place, depicting some motionless sea figure, for example, a fish, crab, seahorse or other inhabitants of the seas and oceans. The driver approaches some player and insults him. The player must show how the figure he depicts moves. For example, a fish swims, a crab crawls, a frog jumps. The rest of the participants must guess who the player is portraying.

Next time, the driver can choose the participant in the game who depicted the most mysterious sea figure, that is, one that no one could guess. Or, on the contrary, you can choose as driver the one who depicted the simplest figure that everyone immediately recognized.

Players age: from six years old

Place of play: street, indoors

Mobility of the game: sedentary

Chains

Participants are divided into two equal teams. The players of each team line up in a chain, hold hands and disperse so that the distance between the chains is approximately 7 - 8 meters. The teams agree in advance who will start the game.

The team starting the game (the first), without releasing their hands, walks towards the opponents (the second team) and shouts: “Chains, chains are forged, Who are you not unchained by?”

After that she returns to her place. The opponents, after consulting, name one of the players of the first team. This player runs up and runs into the second team’s chain with all his might, trying to break it.

If the chain can be broken, then the player who did this takes the one who is to his right into his team. In this case, the first team retains the right to break the chain.

If he fails to break the chain, he joins the enemy’s chain. The right to break the chain passes to the second team.

The game continues until only one player remains on one of the teams. Or the team that wins through certain time there will be more players.

There is a game similar to this one - “Ali Baba”. Its essence is the same as in “Chains”, only the players shout different words. One of the teams starts the game with the words: “Ali Baba!” The second team answers in unison: “About what, servant?” The first team speaks again, calling the name of one of the players on the opposing team, for example: “Fifth, tenth, Sasha is here for us!”

Mobility of the game: mobile.

Lapta

This is an ancient and beloved Russian game. It requires a large platform, a ball and a lapta (bat or board). Two lines are drawn on the site. Behind one of them there is a “house”, behind the other there is a “city”, and between them there is a “field”.

The players are divided into two teams. The teams disperse: one goes to the “field”, and the other goes beyond the “city” line. One player from the “city” team hits the ball with a rounder, runs to the “house” and runs back to his place.

Selected field players try to intercept the ball and throw it at the runner. If the “city” player understands that he will not have time to reach the “house” without being greasy, he can stop and then run to the “city” together with the next player on his team. If the player managed to run to the “house” and return to the “city” unsalted, the team gets a point. If the ball is caught by a “field” player on the fly or if a “city” player is hit while running, the “city” team receives a penalty point.

The game takes place in two stages of 20 minutes each. At the end of each period, the teams switch places.

Then the points are counted and the winner is determined based on their number.

Players age: from ten years

Place of play: street, spacious room

Things needed: ball, lapta

Mobility of the game: mobile

Sea king

This game should be played on the shore, near the water. Choose one driver. He will be the "king of the sea."

The “Sea King” lives in the water, and the rest of the participants go swimming and tease him. He must catch up and make fun of one of the players. The “sea king” cannot go ashore.

If the “sea king” insults one of the players, then next time the driver, that is, the “sea king,” will be another player.

Players age: from ten years

Place of play: shore of a pond

Mobility of the game: mobile

Live target

You need a flat area and pre-prepared snowballs. In addition, there must be enough players to be divided into two teams. The essence of the game is to run across the area under the enemy's snowball fire and at the same time dodge the blows.

A large rectangle 20 meters long is drawn across the snow on the site. One team that has to run stands at the start line (in front of transverse side rectangle), and the other, which will fire, along the site.

The first player of the “defectors” takes off and rushes along the court to its opposite border. At this time, the players of the second team must throw snowballs at him, trying to hit him. A running player can weave, weave, and dodge, but mostly moves in a straight line. If he reaches unharmed, his team gets a point. And if he gets hit with a snowball, he is out of the game.

As soon as the first player reaches, the second takes off, and so on. When the whole team has completed the distance, points are counted and the runners become attackers.

The team with the most points wins.

Players age: from ten years

Place of play: street

Things needed: snow

Mobility of the game: mobile

Cossack robbers

The participants of the game must be divided into two teams: the team of “robbers” and the team of “Cossacks”. The “Cossacks” find a place for the captured “robbers” - a “dungeon”, and meanwhile the “robbers” are hiding.

Then the “Cossacks” begin the search, and the “robber” must be caught up and touched. A “robber” who has been captured has no right to escape. All prisoners are in the “dungeon”, they are guarded by a “Cossack”. "Robbers" can free a comrade from the "dungeon", but to do this they must touch the "prisoner". And if he doesn’t manage to escape right away, the “Cossack” guard can catch him again. The “Cossack” can also catch the “robber” who has come to the rescue.

The game is considered over when all the “robbers” are in the “dungeon”. Then the game can be started over, and the participants can switch roles.

Players age: from ten years

Place of play: street

Items needed: crayons

Mobility of the game: mobile

Cockfighting

A large circle is drawn on a flat area. Two players enter it and kneel in front of each other, each with a scarf or “tail” attached to the back of their belt. The players’ task is to approach the opponent from behind without getting up from their knees and snatch the handkerchief with their teeth. You can't help yourself with your hands.

Players age: from eight years old

Things needed: two scarves; something that can be used to draw or mark a circle

Place of play: any

Mobility of the game: sedentary

Race

The participants of the game stand in a circle. The driver chosen by lot or with the help of a counting rhyme enters the circle. The players pass the ball to each other so that the driver does not get it. The player through whose fault the ball is caught becomes the next driver.

This game has some rules.

1. You cannot hold the ball in your hands for a long time.

2. You can pass the ball in different ways: throw it through the air, roll it on the ground, bounce it off the ground. You can agree in advance and choose only one way to pass the ball.

3. Players are allowed to make deceptive movements, false passes, throws, turns, etc.

4. Any player, including the driver, can intercept the ball flying out of the circle.

If desired, the game can be somewhat complicated. For example, agree that during the game everyone moves in a circle to the right or left, or everyone who missed the ball joins the driver and also tries to take possession of the ball.

Cheerful and dynamic moving games for preschool and primary school children, games for endurance, coordination of movement and utilization of excess energy in children of this age.

Fishing rod

A fun children's game with a jump rope to test endurance and coordination of movements. It can be played by a very large group (10 - 20 people).

Before the game starts, a driver is selected. All the guys stand in a circle, and the driver stands in the center of the circle with a skipping rope in his hands. He begins to rotate the rope so that it slides along the floor, making circle after circle under the feet of the players.

The players jump, trying to prevent it from hitting any of them. A player is considered caught if the rope touches him no higher than his ankle. Players should not approach the driver while jumping.

The one who touches the rope stands in the middle and begins to rotate the rope, and the former driver takes his place.

Notes. Among the additional items you will need is a jump rope (you can also use a rope with a bag of sand tied to the end).

You can use another version of this game, which will be competitive in nature - the player who touches the rope is eliminated from the game. The winners are the last 2 - 3 players who did not touch the ropes.

Players age: from six years old

The game develops: attentiveness, endurance, reaction

Number of players: 6 or more

Items needed: jump rope

Waves in a circle

Waves in a circle - dynamic, fun game. Good for developing reactions and utilizing excess energy in children.

The chairs are placed close to each other in a circle. There are as many chairs as there are players. One of the players (the driver) stands in the center of the circle. The remaining players sit on chairs, and one of the chairs remains free. The driver must have time to sit on an empty chair while others move back and forth, disturbing him. When the driver manages to take a place on the chair, the player who did not have time to interfere with him becomes the new driver.

The driver can give commands to the participants “Right” (players must move clockwise one space), “Left” (players must move counterclockwise one space) or the command “Chaos”. With the command “Chaos”, the participants must quickly change places, the leader tries to sit on any free chair. The player who occupied the chair that was free before the “Chaos” team becomes the driver.

Notes. You can make the game more difficult by turning the chairs outward. At the same time, the driver runs outside the circle and is prohibited from the “Chaos” command.

Age: from six years

The game develops: attentiveness, dexterity, reaction

Number of players: 5 or more

Place of play: indoors

Items needed: chair

Liberators

Liberators is a dynamic game that develops hearing, attentiveness, coordination and reaction in the lead player and dexterity and reaction in the other players.

Form a circle of chairs to limit the movement of players. Participant with hands tied and with his feet (the captive) sits in the center of a circle formed from chairs. Next to him is a blindfolded player (guard). The remaining participants in the game (liberators) try to free the prisoner, that is, they try to untie him. The guard must place. By touching any participant, he takes him out of the game, he must go beyond the circle of chairs. The player who manages to free the prisoner without being caught becomes the guard himself the next time.

Age: from six years

The game develops: attentiveness, coordination, dexterity, sensory organs, reaction

Number of players: 5 or more

Place of play: indoors

Items needed: chair, bandage

Most flexible

The most flexible - an active, fun game for a large group of children. The game helps develop flexibility and coordination of movements.

The leader pulls a jump rope (or rope) between two posts or trees at the height of the players’ chests. Players must pass under it, bending backwards, without touching the rope.

Each time players pass under the rope, it drops 30 centimeters lower. The participant who touches the rope is eliminated from the game.

The last one left wins.

Players age: from six years old

The game develops: coordination, dexterity

Number of players: 2 or more

Items needed: jump rope

Invisibility hat

The Invisible Cap is a dynamic ball game.

The players stand in a circle, looking at the back of each other’s heads, and the ball lies in the middle of this circle. After this, the players begin to pass the hat (the player who has the hat passes it to the player in front).

So they pass the hat around in a circle until someone decides that it’s time for his neighbor to become invisible - the player with the hat, unexpectedly for the one standing in front, puts a hat on his head with the words “Beware of the invisible!” After which all the players scatter, and the invisible person must run to the ball, grab it and shout “Stop, don’t move!” After this, all players stop, and the invisible woman tries to hit any player with the ball from her place.

If the invisible man hits any player, then he throws his hat and runs away, and the player (who was hit by the invisible man) himself becomes invisible (i.e., runs to the ball, puts on his hat and tries to hit another player, and so on). If the invisible person (it doesn’t matter which one) misses, then the game starts again.

Notes While standing in a circle, you are not allowed to turn back.

Age: from six years

The game develops: reaction

Number of players: 5 or more

Place of play: street

Items needed: ball, hat

Color

A simple outdoor game for children aged six to twelve years. 10 or more people can take part in it.

Before the game you need to choose a driver and agree on boundaries playground, which you can’t run behind.

The players stand in a line, and the driver closes his eyes and stands with his back to the players, 5-6 meters away from them. Then he loudly names any color (for example: red) and quickly turns to the players.

Those players who have clothing (or an element of it) of the named color, or some other item, grab these items. And those who don’t have them run away.

The driver’s task is to catch up and touch the runner (i.e., to grease). After which, the emboldened player becomes the driver and everything repeats all over again.

During the game you cannot run outside the established area.

You need to grab the named color so that the driver can see it.

Colors should not be repeated during the game.

Players age: from six years old

The game develops: attentiveness, reaction

Number of players: 7 or more

Place of play: street.

Hunting

Hunting is an active game for developing dexterity, freedom, and coordination of movements for children over six years old. Suitable for a large company

children and adults, for parties and celebrations.

The names of all players participating in the game are written down on the cards. The cards are shuffled and dealt to the players. Players dance to the music and at this time watch the one whose name is written on his card (prey) as discreetly as possible. As soon as the music stops, the hunter must grab his prey. But each prey player, in turn, must capture another player for whom he is the hunter.

The cards can then be collected, shuffled and the game can begin again.

Players age: six years and older

The game develops: agility, emancipation, reaction

Number of players: 4 or more

Things needed: paper, music, pencil

Tens

This ball game is widely played by children, especially girls. It is played by 2-3 girls six to twelve years old. The game is played against a flat wall.

Players take turns to “pass 10 classes,” that is, complete 10 tasks and “pass the exam.”

"Tens." The player hits the ball against the wall 10 times in a row, gently hitting it with his fingers, as when playing volleyball.

"Nines." The player hits the ball against the wall 9 times in a row, hitting the ball with his palms from below.

"Eights." The player throws the ball 8 times under his right foot on the ground so that it bounces towards the wall and catches it in his hands.

"Seven". The player repeats the previous exercise 7 times, but with the left foot.

"Sixes." The player stands facing the wall and throws the ball from behind between his legs on the ground 6 times so that it bounces towards the wall and catches it in his hands.

"Five." Same as in the previous exercise, but standing with your back to the wall. The exercise is repeated 5 times.

"Fours." The player throws the ball against the wall 4 times so that it bounces off it onto the ground, from bouncing off the ground he hits the wall again, and then catches it.

"Trash." With palms cupped, the player hits the ball 3 times against the wall.

"Two". With two fists put together, the player hits the ball against the wall 2 times in a row.

“Odnushi.” The player hits the ball against the wall with a straight finger 1 time.

“Exam” - the player performs an element of each exercise once and must not talk or laugh. This ends the first game.

The second round starts with “nines”, the third with “eights” and so on. The winner is the one who finishes the tenth round first.

At the end of each exercise, the player must catch the ball in his hands without letting it fall to the ground.

If during the game the player drops the ball or makes a mistake, then he gives the ball to the next player and finishes the game when it is his turn again.

Age of players: from six to fifteen years

The game develops: attentiveness, coordination

Number of players: 2 or more

Place of play: street

Things needed: ball, wall

Now it’s warm and we often go for walks and play children’s outdoor games for preschoolers during our walks.

Since you don’t really run around in an apartment, every child needs to develop physically.

And in games it’s much more interesting to move, especially if a whole company is going to play.

So read, study and play with your children!

Fun outdoor games for children in summer, autumn and spring.

1. In search of treasure.

Take some kind of toy, sweets, etc. as a “treasure”. It's best to wrap it in foil. Show the sealed “treasure” to the children and ask them to close their eyes. Hide the “treasure” in a tree, behind a stump, swing, bench or somewhere else. Let the children go on a search. Whoever finds the “treasure” first wins.

2. Find a match.

The leader distributes multi-colored circles or flags to all children (a pair of each item). At the leader’s signal, the children run, and when they hear a clap or the sound of a whistle, everyone must find a pair based on the color of the circle or flag and hold hands. An odd number of children can also take part in the game, then one will be left without a pair and will leave the game.

3. Reviving objects.

This game is especially suitable for little ones. At home, cut out funny eyes from paper and take a piece of plasticine and go for a walk with the children. Let the children choose which objects they want to revive - flowers, trees, carousels... You can even arrange a competition between the children to see who can “revive” the objects the fastest. This develops children's imagination well.

4. Ring.

Children sit on a bench or stand in a row. The presenter takes a ring or some other small object and pretends to place this ring in the palms of each of the players. Then he says: “Ring, go out onto the porch!” and the one who really has the ring left in his palms tries to quickly jump out, and the other children try to prevent him from doing this. If the player manages to jump out, then he takes the place of the leader.

5. Find a plant.

The children turn away, and the leader picks a leaf or any plant. The children's task is to find the same one as quickly as possible. Whoever is first becomes the leader.

6.. In the sandbox.

We take some object, ask the children to turn away, and bury this little thing in the sandbox. Children must dig with shovels and find the buried object. (It’s very good to play this game on the beach. You just need to outline the area for searching).

7. Balloon tennis.

Take badminton or tennis rackets. Inflate a balloon and use it instead of a tennis ball or shuttlecock. balloon flies for a long time, and the child has time to think a little about where to run and hit the ball.

8. Winding the rope.

Only two people can play this game. If there are more people willing, then you can play alternately with the winner, and the rest are fans. Take two identical branches or sticks and a longer rope (3 and more than a meter). We tie a branch or stick to each end of the rope. In the middle of this rope we tie a flag or make a knot. Each participant takes a stick and moves away so that the rope itself is well stretched. So, at a signal, the children begin to wind the rope around their stick. Whoever reaches the knot or flag the fastest is the winner!

9. Crow.

One child is blindfolded and stands with his back to the children. Each player must approach the leader and place his hand on his shoulder. The driver says: “Caw, crow!” The player croaks, and the driver guesses the name of the one who croaked. If he guesses correctly, he changes places with the player.

10. Rain and sunshine.

We draw a circle on the asphalt and ask the children to stand in it. When the presenter says “Sunshine,” the children leave the circle, run, and jump. And when they hear the word “Rain,” the children should form a circle as quickly as possible. Whoever is last loses.

11. Snake.

Children join hands, and then a whole “chain” is built. The presenter takes the last one by the hand and leads this “snake”, making various unexpected turns. The kids must hold on tightly so as not to break the “chain.” If the children are quite old, then you can run like a snake.

12. Deaf telephone.

Children line up. The first in the row whispers a word into the ear of his neighbor - he repeats this word to the other in a whisper, and so on. The latter names the word he heard. Usually the named word only causes laughter...

13. Repeater.

Children stand in a circle, the first player shows some movement (for example, clapping), the next one repeats everything and adds another movement. So everyone must repeat all the movements shown in front of him and add his own. Whoever messes up is out of the game.

14. Edible-inedible.

For this game, take a ball. Have the children stand in a row or sit on a bench. The driver begins to throw the ball to each player, naming an edible or inedible object. If the named item can be eaten, the children catch the ball, if not, they throw it back to the driver.

15. Drive more quietly.

Children stand on one side of the “road”, and the leader stands on the other, turning his back to everyone. The presenter says: “The slower you go, the further you will go.” - the children begin to run, trying to reach the finish line as early as possible. After a few seconds, the presenter says: “Stop!” - the children stop running and freeze. The presenter turns around, and if he sees any movement of any player, he is eliminated from the game. The winner is the one who runs to the finish line first.

16. Hot potatoes.

Children stand in a circle. The driver gives a signal or turns on music (you can use music from your phone). Children begin to throw the ball to each other, trying to get rid of it as quickly as possible. When the driver gives a signal or turns off the music, the one who still has the ball in his hands is eliminated from the game. When 1 player remains, the game ends and he becomes the winner.

17. Fishermen and fish.

Two children are chosen as fishermen, and the rest are fish. The children begin to dance around the fishermen and sing a song: Fish live in the water, There is no beak, but they peck. If they have wings, they don't fly, but they don't have legs, but they walk. They don’t make nests, but they take out the babies. The “fishermen” join hands and quickly catch all the scattering “fish”. The “fish” that come across already become “fishermen”. Now these “fishermen” join hands and begin to catch other children. So the “Network” becomes even larger.

18. Simon speaks.

The presenter must say the words: “Simon says” and then say what all the children should do. If the words: “Simon says” do not sound, then the command should not be executed. And the children answer: “Simon didn’t say.” For example, the presenter says: “Simon says - run!” Children are running. Anyone who begins to carry out any command from the leader, without saying “Simon says,” misses a turn or leaves the game.

19. At the bear's in the forest.

One child squats in the designated area and pretends to be a sleeping bear. Children walk around him all the time and pretend that they are picking mushrooms and berries, singing a song together: “The bear in the forest has berries, I pick mushrooms, But the bear is no longer sleeping, He is looking at us! The basket overturned - the bear attacked us.” The “bear” quickly jumps up and begins to catch the children who are running away from him. Whoever the “bear” catches takes his place.

20. Owl

The driver stands out - “owl”. The players are on the playground, and the “owl” is in the nest (a designated place for this). At the signal “The day is coming,” children, imitating the flight of butterflies, dragonflies, birds, beetles and “turning” into other animals, frolic, trying to most accurately show who they are portraying.At the command “Night is coming,” all players must “freeze” in the position in which it caught them. The “owl” goes out “to hunt” and takes those who move to the nest.

At the signal “The day is coming,” the “owl” goes into the nest, and the players “come to life” again. “Owl” changes after 2-3 games.

21. Wolf in the ditch

In the middle of the site there are two parallel lines about a meter wide. The “ditch” can be lined with skipping ropes. One or two “wolves” are selected. They stand in the ditch. All other players - “goats” - are placed on one side of the site, in the “pasture”.

At a signal, the “goats” run to the other side, jumping over the ditch. "Wolves" Without leaving the ditch, they try to kill as many “goats” as possible.

The donated “goats” are counted and the game continues. “Wolves” change after 2-3 runs.

22. Seine

Two of the players are “fishermen”, the rest are “fish”. “Fishermen”, holding hands, catch “fish”, surrounding and hands free. The caught “fish” join the “fishermen” - the “net” increases. Fishing continues until there are 2-3 uncaught “fish” left.

"A hare without a home." The players, except for the two drivers, become pairs facing each other, join hands and position themselves around the court. Between the pairs there is a third one - a “bunny”.

One of the drivers is the “hare”, the other is the “hunter”. The "hare", escaping from persecution, stands in the middle of the pair, displacing the "bunny" located there.

If the one chasing has stained the one escaping, they change roles.

All players form a circle, and one of them stands in the center and closes his eyes.
Children, holding hands, walk in a circle to the right (left) and say:

So we lined up around
Turned around suddenly

.
At these last words, everyone releases their hands and turns 360 degrees, continuing to move in the same direction.

How about we say:
Skok, skok, skok,
Guess whose voice it is.

The words “skok, skok, skok” are spoken by one who was chosen in advance.

The person standing in the center opens his eyes and tries to guess who said the words “jump, juice, jump.” If the driver guessed right, he goes to the middle. If the driver does not guess correctly, he continues to drive - stand in the middle of the circle.

We play these interesting outdoor games for children outside in the spring, summer, and fall. What children's games do you play with your children on a walk? Share in the comments!

Game is the main method used by teachers for psychological correction of children’s behavior. Outdoor games for children are important in life, being a natural need of the body, one of the key types joint activities. With their help, you can identify character traits, determine effective methods impact on the child’s personality.

Play is the leading type of activity up to the age of 8-9 years; with skillful correction by parents or other adults, outdoor games for children can work wonders.

Also precisely in gameplay the child learns about the surrounding reality and acquires all the necessary skills. That is, one should not treat children’s games as a useless activity that only distracts from “serious” activities, such as reading or writing.

The benefits of outdoor games for a child

Play for children is a method of learning about the world and education, study and work at the same time. Through it, children touch the world of adults, instill spiritual values, and learn the norms of the society in which they live.

Its importance is difficult to overestimate, because children's outdoor games:

  • help the child develop harmoniously: physically, intellectually, socially and emotionally;
  • carry out labor, spiritual and aesthetic education, while children do not notice the impact and do not resist the formation of skills and abilities;
  • create a joyful atmosphere, evoke positive emotions, provide “relaxation”, give a feeling of celebration,
  • relieves fears; through play, preschoolers and children of primary and secondary school age become more sociable. That is why a child who has enough movement in everyday life- running, jumping, climbing, etc., better perceives learning “at a desk”;
  • help to make the child’s relationship with an adult trusting;
  • develop the ability to interact in a team, train ingenuity, resourcefulness, dexterity, the desire to achieve a goal, win, etc.
  • help increase self-esteem;
  • develop auditory attention, the ability to listen and obey certain rules, consolidate knowledge about objects, phenomena, representatives of the animal and plant world;
  • They identify leaders in the group, “bright minds” and guys bursting with ideas.

The more diverse the range of movements performed by a child in play, the richer the motor experience, the more data enters the brain, which contributes to the mental development of the child.

Children can improve their symptoms with regular physical activity. mental operations, increase memory capacity, switch faster from one type of activity to another, develop quick switching and focusing.

A child who often plays in a kindergarten group or with peers and adults on the street and at home usually has a wonderful appetite, good sleep and mood, he gains dexterity.

Constant movements:

  • help strengthen the musculoskeletal system;
  • develop coordination and motor skills;
  • provide synthesis of protein compounds in muscles, promoting their growth;
  • lead to intensification of physiological processes in the child’s body;
  • improve work internal systems and organs.

Children develop better physically, suffer less from ARVI, are stronger and more confident than their “non-playing” peers. Badminton, tennis, football, roller skating and cycling, snowball fights, hide and seek and others active games help to develop the child harmoniously and protect him from diseases.

An adult who plays outdoor games for preschoolers with his children also receives a sufficient amount of physical activity.

Psychological aspect

Game of preschoolers and junior schoolchildren characterized by a variety of emotions - from surprise to delight, etc. This provides the opportunity to use gaming activities in correcting the mental state of children.

Many experts emphasized the existence of the psychological aspect of games in their works, emphasizing that the meaning of entertainment lies in experiences that are important for the child.

During the game, the ideas that were formed during the accumulation of the child’s life experience are transformed. The formation of activity in the game leads to the emergence and development of emotions, which is reflected in its content.

Outdoor games for preschoolers: popular fun

For many parents and teachers in kindergartens, the problem of conducting outdoor games with children is relevant. This is not surprising, because preschoolers are full of energy, it needs to be spent, and games are the ideal solution in this case.

Let's list a few fun activities that can be practiced outdoors and indoors if the weather does not allow long walks in the fresh air.

On the street

"Freeze"

On a court measuring at least 10 x 10 meters, this game can be played by 3 players or more. First, a wizard is chosen. The participants scatter in different directions, the wizard tries to catch up and cast a spell on someone.

The one touched by the wizard freezes, as if frozen. Others can disenchant it by touching the “frozen” with their hand. But the wizard does not want to let the captive go, and when someone brought him out of captivity, he again tries to catch up and cast his spell on the one who wants to help his friend.

If a player is enchanted 3 times, he becomes a wizard in this fun game.

"Sparrows and the cat"

On the ground with a stick (or on the asphalt with chalk) “nests” are drawn in the form of circles. The “sparrows” are in “nests” on one side of the site, and on the other side there is a “cat”. When he falls asleep, the “sparrows” fly out of the “nest” and look for grains. The “cat” wakes up and begins to chase the “sparrows” who want to occupy their “nests”.

At first, the “cat” can be an adult, then one of the children. The one who is caught becomes a “cat” himself.

"Sparrows and the Machine"

Another variation of the popular game. The “sparrows” are in the “nest” (on the bench). A “car” is chosen from among the players. When the presenter says: “The sparrows have flown out of the nest,” the guys jump up and run around the site. After the phrase: “The car has left! Sparrows, fly to the nest! - the “car” left its parking lot, and the children ran to the bench.

"Across the Stream"

On the site, draw 2 lines 2 meters from one another. From one line to another, pebbles are drawn on the ground with chalk or a stick, much like in a game of hopscotch.

The players stand at the first line - on the bank of a stream, their goal is to end up at the second line, jumping over the stones without getting their feet wet. The one who jumped past the pebble goes home to dry his feet and sits down on a bench.

The winner was the one who ended up at the second line without missing the pebbles even once.

"The Bear and the Bees"

Players are divided into 2 teams - “bees” and “bears”. At the beginning, the “bees” are in the “hives” (they can be a ladder or a bench), and the “bears” are in the “den”. At the command of an adult, the “bees” fly away, and the “bears” get to the “hives” to enjoy the honey.

At the signal “Bears are in the hives!” The “bees” fly into the “hives” and “sting” the “bears” who did not have time to run to the “den”. The “bear” who was stung by a “bee” does not go to feast on honey, but remains to “treat his wounds in the den.”

Indoors

The indoor games for kids listed below are suitable for toddlers aged 2 years and up.

"Dog"

They choose a dog from a group of guys and lead it on a leash, giving its commands.

"Traffic"

We draw the road on sheet A2 or A1 with large strokes of gouache or watercolor paint. When it dries, we set the toy car on the roads.

"Skittles"

Children place blocks on the carpet and then knock them down using a ball.

"Running with a ball in a spoon"

Ball for table tennis put in a teaspoon and run along a certain leading route, holding it in the spoon.

"Snake"

Children run after each other. The leader commands what the players should do, for example, crawl around the sofa or do somersaults in pursuit of the leader.

"Goal!"

Using a string, we mark the gate on the carpet or floor. We throw table tennis balls at the goal from a distance determined by the leader. For each goal the player receives 1 point.

"The mice dance in circles"

First, they choose a “cat” who is looking for a “stove” (stool, chair) for himself, then sits in the center of the circle and closes his eyes. Other participants in the game take each other’s hands and begin to dance in a circle, repeating: “The mice are dancing in a circle, the cat is dozing on the stove. Quiet, mice, don’t make noise, don’t wake up Vaska the cat!”

When the last words are said, the cat makes “stretches”, opens its eyes and begins to catch mice. The player who is caught becomes a cat himself, and the game starts all over again.

Outdoor games for schoolchildren help children become more dexterous, show resourcefulness, and the ability to interact in a team. IN modern world With the cult of gadgets, it is important that children move a lot, they develop an interest in folk entertainment, and strengthen relationships between children. All this is facilitated by entertainment, which will be discussed below.

On the street

"Deer Catching"

2 shepherds are chosen, the rest of the game participants will be deer, being inside the circle. The shepherd is beyond the line. At a signal, 2 shepherds alternately throw the ball at the deer, who dodge the throws. A deer that is hit by a ball is caught and is out of the game.

"Fishing rod"

The players stand in a circle. In the center, the driver holds a skipping rope or rope, at its end there is a bag into which sand is poured. It is necessary to rotate the rope above the ground, and for the children to jump so that the rope does not touch their legs. Those whom she hurt leave the circle.

"3rd wheel"

Players walk hand in hand in pairs in a circle, with a two-meter distance between them. Choose 2 drivers: one catches up, the second runs away and can stand in front of any of the pairs. When this happens, the player of the pair in front of whom he stood becomes the one who is being caught up. If the player is caught up and insulted, the drivers change their roles.

Indoors

"Crocodile"

Players are divided into 2 teams. In one, they think of a word (“Crocodile”) and choose a player from the other team to whom they name it. Then he explains the word to his team, not by naming it, but by demonstrating it through facial expressions, gesturing, taking various intricate poses, and dancing. The word can be shown in parts or in full, using gestures to “say”: “yes”, “I don’t know”, “no”.

Many schoolchildren named “Crocodile” among the most popular and favorite games played at New Year, birthday and other holidays.

"Take a chair"

To organize, you need to arrange the chairs in a circle with their backs facing inward (one less than the number of participants), the players must stand around the chairs. The driver turns on music or plays some instrument; it is better that he does not see what is happening at the same time.

Participants run in a circle near the chairs. When the music stops playing, the participant must quickly take a chair. If he does not get a chair, he leaves the circle. 1 chair is removed, the game continues until 1 participant remains, he is the winner.

Preschool children play for hours, creating a variety of fun activities. Some types of games need to be learned under the guidance of a parent or teacher, to be played with groups of children or individually.

  1. It is recommended that you take the time to get to know new game, if the previous one has been mastered and an adult no longer needs to control its progress.
  2. New games should be learned no more than once a week, the rest of the time reinforced famous games. The repertoire can be expanded by remembering folk games or having fun with music, as well as inventing them yourself.
  3. Always ask your child what he would like to play. Analyze what games he prefers, what topics he touches on most often?

Conclusion

The game cannot arise on its own; skills are passed on from adults to children. In play activities, a very intensive development of the emotional and volitional spheres, thinking, and imagination of the child occurs. This article is intended to restore the interest of adults and children in the lost art of play. Play and develop!

Hello, I am Nadezhda Plotnikova. Having successfully completed her studies at SUSU as a specialized psychologist, she devoted several years to working with children with developmental problems and consulting parents on issues of raising children. I use the experience gained, among other things, in creating articles of a psychological nature. Of course, I in no way claim to be the ultimate truth, but I hope that my articles will help dear readers deal with any difficulties.



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