Stalker clear sky snowflake where to find. Where to find artifacts in stalker call of pripyat. Influence of the Heart of the Oasis on the ending of "Stalker: Call of Pripyat"
Artifacts are quite radioactive and have, along with positive effects, negative ones. All artifacts are divided into classes and have a number of unique physical features of the impact on a living organism, relative to the environment of their origin. By nature of origin, they are divided into six main groups - gravitational, chemical, radiation, thermal, organic and electrical.
View | Name | Location / Anomaly | Properties | Price |
|
Max. weight +4 kg. Radiation +1 |
6000RU | ||
Zaton: Dredger Jupiter: Anomaly "Bitumen" |
Max. weight +8 kg. Radiation +2 |
12000RU | ||
Backwater: Dredger, Claw Anomaly Pripyat: School. |
Max. weight +12 kg. Radiation +3 |
18000RU | ||
Zaton: Burnt farm, Jupiter: Cement plant |
Healing wounds +2
Radiation +1 |
6000RU | ||
Zaton: Burnt farm, Anomaly "Cauldron", Anomaly "Circus" Jupiter: Anomaly "Ashes", Anomaly "Bitumen" |
Healing wounds +4
Radiation +2 |
12000RU | ||
Zaton: Anomaly "Circus" Pripyat: Anomaly "Volcano" |
Healing wounds +6
Radiation +3 |
18000RU | ||
Jupiter: Quarry, Anomaly "Concrete bath" Pripyat: Department Store, Vine Anomaly |
Health +2
Radiation +2 |
6000RU | ||
Backwater: Marsh, Sosnodub Anomaly | Health +4
Radiation +2 |
12000RU | ||
Backwater: Swamp Jupiter: Anomaly "Flow" Pripyat: Between the Department Store and the Hostel, the Vine Anomaly |
Health +6
Radiation +3 |
18000RU | ||
, Anomaly "Scar" Jupiter: Utility yard, Parking lot. |
Stamina +2 Radiation +1 |
6000RU | ||
Jupiter: Parking lot Pripyat: Old KBO. |
Stamina +4 Radiation +2 |
12000RU | ||
Backwater: Anomaly "Iron Forest" Pripyat: Roof of KBO "Jubilee" |
Stamina +6 Radiation +3 |
18000RU | ||
Backwater: Dredger, Claw Anomaly Pripyat: School |
Radiation -2 | 4000RU | ||
Backwater: Dredger, Claw Anomaly, Caves under the burnt farm. |
Radiation -3 | 8000RU | ||
Zaton: Caves under a burnt farm Jupiter: Quarry, Concrete Bath Anomaly Pripyat: Department Store |
Radiation -4 | 12000RU | ||
Zaton: Burnt Farm Pripyat: Anomaly "Volcano" |
Thermal Protection +3 Radiation +1 |
2000 EN | ||
Zaton: Burnt farm, Cave under a burnt farm, Anomaly "Circus" Jupiter: Bitumen Anomaly, Ashes Anomaly |
Thermal protection +6 Radiation +2 |
4000RU | ||
Backwater: Marsh, Sosnodub Anomaly Jupiter: Anomaly "Flow" |
Chemical protection +3
Radiation +1 |
2000 EN | ||
Zaton: Caves under a burnt farm, |
Chemical protection +6
Radiation +2 |
4000RU | ||
Zaton: Caves under the burnt farm, Anomaly "Claw" | Psi protection +3
Radiation +1 |
3000RU | ||
Backwater: Anomaly "Iron Forest" Jupiter: Stop. |
Psi protection +6
Radiation +2 |
6000RU | ||
Backwater: Anomaly "Iron Forest" | Electrical Protection +3 Radiation +1 |
2000 EN | ||
Backwater: Scar anomaly, Ironwood anomaly Pripyat: Roof of KBO "Jubilee", Old KBO |
Electrical protection +6 Radiation +2 |
4000RU | ||
Zaton: Noah's old barge + gives Beard for the quest to solve the problem between bandits and stalkers | Thermal Protection +3 Chemical protection +3 Psychic Defense +3 Elec Defense +3 Stamina +2 Radiation +4 |
10000RU | ||
Jupiter: Ventilation Complex (quest "Oasis" given by Professor Ozersky from the scientists' bunker) | Health +2
Stamina +2 Healed wounds +2 Saturation +1 Radiation +4 |
7000RU | ||
Jupiter: Tunnel west of the cooling tower (quest Variable psi-radiation) | Radiation +6 | 6000RU | ||
Backwater: Dredger (Brody's task - Strange glow quest) | Radiation +6 | 3000RU |
How to use Artifacts in Stalker Call of Pripyat
There are no special containers for collecting and carrying artifacts; stalkers calmly carry all found specimens in backpacks. Such artifacts do not interact with the main character and do not have a negative effect on him. The use of artifacts is due to special cells built into a protective suit or body armor. The number of cells at the start is limited to two, but their number can be increased by upgrading and upgrading the suit of the Azot technician (sitting at the Yanov station, Jupiter Surroundings location) and Cardan (in Skadovsk, Zaton location). When placing artifacts on the belt of an armored suit, do not forget about negative properties - this can not only damage your character's health, but also lead to death.
When interacting with artifacts, it is worth remembering about mutually exclusive effects. For example, if you want to increase the carrying weight of a suit, you need the following combination of artifacts: 2 Goldfish (+24 weight +6 radiation) + 1 Gravity (+8 weight +2 radiation) + 2 Bubbles (-8 radiation). Thus, it receives only a positive effect, in the form of an increased carry weight of 32 kg, without the negative effects of radiation.
Buying and selling artifacts
Collecting and selling artifacts is quite a profitable activity that brings an impressive income, given that the price of one artifact on the stalker market can reach up to 24,000 RU. Pricing is regulated by demand and rarity, so in addition to independent searches, you can take tasks from merchants to search for rare samples. On Zaton, such a buyer is Beard, and if you build relationships with him correctly, for example, complete the Strange Glow quest and bring him the Changed Steering wheel artifact, he will give an amount higher than the nominal one.
How to search for artifacts in Stalker Call of Pripyat
In Stalker Call of Pripyat, the search is carried out exclusively with the help of detectors that can have different costs and functionality. The Svarog detector is considered the most advanced. Unlike the previous parts of the trilogy, artifacts spawn exclusively in anomalies, and the formation of artifacts in them occurs immediately after the release. All anomalous formations are quite radioactive and, depending on the origin, are toxic, and staying in them for a long time without special equipment will lead to the death of Messrs. Therefore, carefully choose an armored suit, comparing its protective characteristics with the interaction environment. There are also special medicines in the game that allow you to deal with radiation, psi radiation, burns and electric shocks - Mexamine, Psi blockade, Radio protector, Periwinkle, Scientific first aid kits and Antidote. By the way, the appearance of rare artifacts can be doubled if Degtyarev gets the Experienced Stalker achievement.
Unique and quest artifacts
Some of the artifacts presented in the game have the status of unique or quest items, and some can indirectly or directly affect the ending of the game. Such instances include the Heart of the Oasis (quest Oasis scientists), Changed Steering Wheel (Quest Beard Strange Glow), Changed Insulator (Quest Variable psi radiation), Compass (quest with Noah), Gingerbread Man and Chunk of Meat (Quest Garik).
List of all artifacts in the game Stalker Call of Pripyat
This list fully reflects the entire range of artifacts of the Stalker Call of Pripyat game, it provides information about the positive and negative effects of the impact, their visual display, price, anomaly names and game locations with spawn locations.
Pistols
A photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | The weight | Price |
- | Pmm | 9x18 | 23 | 37 | 15 | 7 | 8 | 0,53 | 700 |
- | PB-1s | 9x18 | 29 | 38 | 14 | 6 | 8 | 0,73 | 730 |
- | Handicap-12 | 9x18 | 26 | 37 | 16 | 7 | 12 | 0,88 | |
- | Walker-P9m | 9x19 | 31 | 39 | 17 | 8 | 16 | 0,77 | 1280 |
- | Martha | 9x19 | 24 | 35 | 17 | 7 | 15 | 1,07 | 1500 |
- | HPSS-1m | 9x19 | 22 | 35 | 18 | 6 | 15 | 1,07 | 1600 |
- | Bark-919 | .45 ASR | 22 | 35 | 21 | 6 | 7 | 1,14 | 1600 |
- | SIP-tM200 | .45 ASR | 27 | 36 | 21 | 7 | 12 | 0,73 | 3500 |
- | UDP Compact | .45 ASR | 29 | 34 | 20 | 7 | 12 | 0,79 | 3400 |
- | Black Hawk | .45 ASR | 30 | 32 | 24 | 6 | 8 | 1,75 | 3400 |
Shotguns
A photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | The weight | Price |
- | shotgun | 12x76 | 4 | 30 | 24 | 37 | 2 | 1,99 | |
- | Shotgun | 12x76 | 28 | 18 | 25 | 37 | 2 | 3,19 | |
- | Chaser 13 | 12x76 | 18 | 21 | 25 | 3 | 7 | 3,32 | 3000 |
- | SPSA 14 | 12x76 | 18 | 19 | 25 | 5 | 8 | 4,76 | 10000 |
- | Chipper | 12x76 | 24 | 17 | 25 | 6 | 12 | 3,54 | 9000 |
Automata
A photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | The weight | Price |
- | Viper 5 | 9x19 | 16 | 31 | 17 | 23 | 30 | 2,64 | 6000 |
- | AKM-74/2U | 5.45x39 | 13 | 26 | 14 | 22 | 30 | 2,86 | 4000 |
- | AKM-74/2 | 5.45x39 | 15 | 24 | 15 | 21 | 30 | 3,44 | 4000 |
- | AS-96/2 | 5.45x39 | 19 | 21 | 15 | 21 | 30 | 4,16 | 15000 |
- | IL 86 | 5.56x45 | 18 | 23 | 15 | 23 | 30 | 4,16 | |
- | TRs-301 | 5.56x45 | 23 | 27 | 14 | 26 | 30 | 2,87 | |
- | SGI-5k | 5.56x45 | 25 | 19 | 16 | 22 | 30 | 4,66 | 8000 |
- | Grom-S14 | 9x39 | 21 | 21 | 19 | 22 | 20 | 3,67 | 20000 |
- | GP-37 | 5.56x45 | 24 | 25 | 15 | 24 | 30 | 3,76 | 20000 |
- | SA "Avalanche" | 9x39 | 28 | 26 | 20 | 22 | 20 | 2,50 | 9500 |
- | FT-200M | 5.56x45 | 28 | 23 | 15 | 25 | 30 | 4,76 | 18400 |
Sniper rifles
A photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | The weight | Price |
- | Vintar-VS | 9x39 | 31 | 24 | 21 | 22 | 10 | 3,43 | 18000 |
- | SVDm-2 | 7.62x54 | 38 | 12 | 38 | 2 | 10 | 5,13 | 20000 |
- | SVUmk-2 | 7.62x54 | 33 | 24 | 25 | 3 | 10 | 4,63 | 15000 |
- | gauss gun | Akk | 43 | 28 | 43 | 1 | 10 | 6,00 | 30000 |
Grenade launchers, machine guns
A photo | Name | Term. | Chem. | Glad. | Psi. | Hit | Armor | The weight | Price | |
- | Mask | 0 | 0 | 11 | 2 | 9 | 0 | 0 | 4,00 | |
- | steel helmet | 0 | 0 | 0 | 0 | 17 | 0 | 13 | 4,00 | |
- | tactical helmet | 0 | 0 | 5 | 2 | 17 | 0 | 26 | 4,00 | |
- | "Sphere M12" | 0 | 0 | 5 | 2 | 22 | 0 | 28 | 4,00 | |
- | Helmet "Barrier" | 0 | 0 | 11 | 4 | 26 | 0 | 7 | 4,00 |
A photo | Name | Term. | Chem. | Glad. | Psi. | Hit | Armor | The weight | Price | |
- | Leather coat | 6 | 0 | 3 | 0 | 0 | 9 | 2 | 4,00 | 500 |
- | Jumpsuit "Dawn" | 14 | 11 | 7 | 5 | 0 | 13 | 3 | 5,00 | 5000 |
- | Jumpsuit "Wind of Freedom" | 15 | 14 | 8 | 5 | 0 | 19 | 3 | 4,00 | 6500 |
- | PS5-M "Universal Protection" | 11 | 11 | 7 | 4 | 0 | 22 | 5 | 7,00 | 6500 |
- | Armored suit "Beryl-5M" | 11 | 6 | 6 | 2 | 0 | 26 | 9 | 9,00 | 12500 |
- | Jumpsuit "Guardian of freedom" | 18 | 19 | 13 | 9 | 0 | 26 | 9 | 8,00 | 18500 |
- | PS3-9d "Armor of Duty" | 11 | 11 | 7 | 3 | 0 | 33 | 18 | 15,00 | 25000 |
- | Armored suit "Bulat" | 16 | 11 | 7 | 5 | 0 | 30 | 18 | 12,00 | 25000 |
- | Armored suit "Bulat" | 19 | 22 | 24 | 12 | 26 | 19 | 5 | 10,00 | 25000 |
- | Bulletproof vest ChN-3a | 17 | 16 | 9 | 7 | 0 | 27 | 9 | 40000 | |
- | Exoskeleton | 16 | 16 | 16 | 6 | 22 | 34 | 19 | 60000 |
Artifacts
Artifact hunting
Artifacts are the most valuable items in the game's economy. It is for the sake of obtaining artifacts that hundreds of stalkers wander through the zone of radioactive contamination and climb into the most dangerous anomalies.
Single copies of artifacts can be found in secret caches, but most of the artifacts are in anomalies. Moreover, if you have extracted all the artifacts from one specific anomaly, then soon new artifacts will appear in this anomaly. Thus, anomalies are a renewable source of artifacts.
Artifacts are invisible to the human eye at a great distance, they appear only at a distance of one or two steps. Therefore, to search for artifacts, it is necessary to use special detectors. You can get or hide the detector by pressing the "O" key.
Detector Response The simplest detector that signals the approach to an artifact using a light bulb and a sound signal. If we approach the artifact closer, then the signal sounds more often, if we move further away, the signal fades. Cost: 500 rubles. |
|
Detector Bear A circular detector that shows which side the artifact is on. By sound, you can determine the distance to the artifact. Cost: 1,000 rubles. |
|
Veles detector A full-fledged detector that allows you to see the location of the artifact on a two-dimensional screen. With such a detector, you can find rarer artifacts that previous detectors do not notice. Cost: 2,000 rubles. |
|
Detector Svarog Shows the location of both artifacts and dangerous areas of the anomaly. With such a detector, you can safely walk through the most dangerous anomalies, bypassing all the traps. The only negative is that it is difficult to see artifacts on the screen, it is better to look for them with Veles. Cost: 12,500 rubles. |
Found artifacts can be sold to other stalkers or to the fence Boroda (a merchant based in Skladovsk). If you complete all the tasks of the Beard, then his reward for artifacts will be much higher than the market value of the artifacts.
Artifacts can be used to enhance your hero. Some types of armor have sockets into which artifacts can be inserted. Armor can also be upgraded on technicians to make more connectors in them.
Inserted artifacts give a wide variety of bonuses, but most of them are radioactive. In order to use artifacts normally, and not constantly use vodka or antidotes to remove radiation, you must first insert special anti-radiation artifacts, and then, on top of them, insert all other artifacts.
Artifact classification
S.T.A.L.K.E.R.: Call of Pripyat. Artifacts
A photo | Name | What anomaly | Property | Glad. | Price |
Claw (Backwater) | -2 radiation | -2 | 4000 | ||
In the caves under the Burnt Farm (Zaton) | -3 radiation | -3 | 6000 | ||
Soda, Sosnodub, Plavni | -4 radiation | -4 | 12000 | ||
Boiler, Frying, Ashes, Bitumen | +2 healing | +1 | 6000 | ||
frying | +4 healing | +2 | 12000 | ||
Frying, Boiler, Circus, Bitumen | +6 healing | +3 | 18000 | ||
Soda, Smooth | +4 health | +2 | 12000 | ||
Concrete bath, Smooth, Vine, Soda, Pine oak | +6 health | +3 | 18000 | ||
Pine oak, Soda, Plavni | +2 regen. forces | +2 | 6000 | ||
Ironwood, Elektra | +2 regen. forces | +1 | 6000 | ||
Scar | +4 regen. forces | +2 | 12000 | ||
Scar, Elektra | +6 resp. forces | +3 | 18000 | ||
Springboard behind the Dredger (Zaton) | +4 kg max. the weight | +1 | 6000 | ||
Bitumen | +8 kg max. the weight | +2 | 12000 | ||
Springboard, Funnel | +12 kg max. the weight | +3 | 18000 | ||
Pine Oak, Funnel, Soda | +3 chemical protection | +1 | 2000 | ||
soda | +6 chemical protection | +2 | 4000 | ||
Ironwood, Scar, Elektra | +3 email protection | +1 | 2000 | ||
Ironwood, Scar, Elektra | +6 email protection | +2 | 4000 | ||
Frying, Boiler | +3 thermal protection | +1 | 2000 | ||
The circus | +6 thermal protection | +2 | 4000 | ||
Funnel, Carousel, Springboard, Claw | +3 psi defense | +1 | 3000 | ||
Ironwood, Elektra | +6 psi defense | +2 | 6000 | ||
Jupiter, Dredger (exercise |
The Artifact Hunter achievement in S.T.A.L.K.E.R.: Call of Pripyat is unlocked after finding 23 artifacts. Artifacts are mysterious formations with unique properties that appear in places of anomalies after emissions. Emissions in the Zone occur once or twice a day. The location of old artifacts in the anomalies changes. All artifacts in S.T.A.L.K.E.R.: Call of Pripyat are generated by thermal, chemical, electrical, radiation, organic and gravitational anomalies. Each anomaly generates a family of two or three artifacts of a similar type, which differ in appearance and the strength of the effect on the host's body.
The impact can be both positive and negative. Most often it is negative, since radiation negatively affects the body of the protagonist. Therefore, it is necessary to select artifacts in such a way that the resulting negative effect is smoothed out and does not cause damage to health. For example, the negative effect of two Goldfish (radiation +6) is blocked by the positive properties of two Bubbles (radiation -8) and there is still room for the Eye (radiation +2). The number of simultaneously used artifacts in the costume is limited by special cells. Additional Artifact Slots can be added at the Technician's Skadovsk, or at Yanov's via mods that require fine work and calibration tools.
The probability of finding rare artifacts in the Zone increases after; in anomalies, Goldfish, Flame, Firefly, Snowflake and Bubble begin to appear more often. Detectors help find artifacts, and exoskeletons and overalls help protect against the negative effects of the environment while scanning anomalies. The best detectors "Veles" and "Svarog" can be obtained during the passage of the main story. The exoskeleton can be ordered at any time from Shustroy for 60,000 rubles or bought from Sych for 45,000 rubles at Skadovsk in Zaton after obtaining the achievement "", you can also find an exoskeleton for sale from Hawaiian on Yanov after obtaining the achievements "" or "".
Artifacts are the main source of income for stalkers. Beard from "Skadovsk" is the only artifact dealer in Zaton, the Surroundings of "Jupiter" and in Pripyat. He also issues orders for their search and delivery. The reward depends on the rarity of the artifact, it can reach 24,000 rubles apiece. If you take the order, but do not fulfill it, free stalkers Kuvalda and Comb will appear on Zaton, who will complete the task for Beard for Degtyarev. No one forbids to take advantage of the opportunity and buy back or take away the artifacts found from the mercenaries, and then give them to Beard for a fee.
Artifacts in "Stalker: Call of Pripyat":
Compass, Oasis Heart, Modified Steering Wheel, Modified Insulator, Abnormal Plant - are not included in the list of required artifacts. If you give the Heart of the Oasis to scientists from the bunker in the vicinity of Jupiter, a rare artifact will affect the ending of the game.
View | Name | Location | Effect | Price |
---|---|---|---|---|
Night star | Backwater Neighborhood of Jupiter: Anomaly "Bitumen". | Max. weight +4 kg., Radiation +1 | 6000RU | |
Gravy | Backwater: Dredger; Neighborhood of Jupiter: Anomaly "Bitumen". | Max. weight +8 kg., Radiation +2 | 12000RU | |
gold fish | Backwater: Dredger, Claw Anomaly; Pripyat: School. | Max. weight +12 kg., Radiation +3 | 18000RU | |
Mom's beads | Backwater Neighborhood of Jupiter: Cement factory. | Wound Healing +2, Radiation +1 | 6000RU | |
Eye | Backwater: Burnt Farm, Boiler Anomaly, Circus Anomaly; Neighborhood of Jupiter: Anomaly "Ashes", Anomaly "Bitumen". | Wound Healing +4, Radiation +2 | 12000RU | |
Flame | Backwater: Anomaly "Circus"; Pripyat: Anomaly "Volcano". | Wound Healing +6, Radiation +3 | 18000RU | |
Soul | Backwater: Marsh, Anomaly "Sosnodub"; Neighborhood of Jupiter Pripyat: Department store, Anomaly "Vine". | Health Recovery +2, Radiation +2 | 6000RU | |
Kolobok | Backwater: Swamp, Sosnodub Anomaly. | Health Recovery +4, Radiation +2 | 12000RU | |
Firefly | Backwater: Marsh; Neighborhood of Jupiter: Anomaly "Flow"; Pripyat: In the courtyard of the building between the Department Store and the Dormitory, the Vine Anomaly. | Health Recovery +6, Radiation +3 | 18000RU | |
Battery | Backwater: Anomaly "Iron Forest", Anomaly "Scar"; Neighborhood of Jupiter: Utility yard, Parking. | Recuperation +2, Radiation +1 | 6000RU | |
Dummy | Neighborhood of Jupiter: Parking; Pripyat: Old KBO. | Recuperation +4, Radiation +2 | 12000RU | |
Snowflake | Backwater: Anomaly "Iron Forest"; Pripyat: Roof of KBO Yubileiny. | Recuperation +6, Radiation +3 | 18000RU | |
Jellyfish | Backwater: Dredger, Claw Anomaly; Pripyat: School. | Radiation -2 | 4000RU | |
twist | Backwater: Dredger, Anomaly "Claw", Caves under a burnt farm. | Radiation -3 | 8000RU | |
Bubble | Backwater: Caves under a burnt farm; Neighborhood of Jupiter: Quarry, Anomaly "Concrete bath"; Pripyat: Store. | Radiation -4 | 12000RU | |
Crystal | Backwater: Burnt farm; Pripyat: Anomaly "Volcano". | Thermal Protection +3, Radiation +1 | 2000RU | |
Fire ball | Backwater: Burnt farm, Cave under the burnt farm, Anomaly "Circus"; Neighborhood of Jupiter: Anomaly "Bitumen", Anomaly "Ashes". | Thermal Protection +6, Radiation +2 | 4000RU | |
Blood stone | Backwater: Marsh, Anomaly "Sosnodub"; Neighborhood of Jupiter: Anomaly "Swim". | Chemical Protection +3, Radiation +1 | 2000RU | |
hunk of meat | Backwater: Caves under a burnt farm, Swamp, Sosnodub Anomaly; Pripyat: Store. | Chemical Protection +6, Radiation +2 | 4000RU | |
Stone Flower | Backwater: Caves under a burnt farm, Anomaly "Claw". | Psi Defense +3, Radiation +1 | 3000RU | |
Moonlight | Backwater: Anomaly "Iron Forest"; Neighborhood of Jupiter: Parking. | Psi Defense +6, Radiation +2 | 6000RU | |
Sparkler | Backwater: Anomaly "Iron Forest". | Electrical Protection +3, Radiation +1 | 2000RU | |
Flash | Backwater: Anomaly "Scar", Anomaly "Iron Forest"; Pripyat: Roof of KBO "Jubilee", Old KBO. | Electrical Protection +6, Radiation +2 | 4000RU | |
Compass | Backwater: Noah's old barge (the "Compass" task is given by the Beard during the resolution of the conflict between and). | Thermal Protection +3, Chemical Protection +3, Psychic Protection +3, Electrical Protection +3, Recuperation +2, Radiation +4 | 10000RU | |
Heart of the Oasis | Neighborhood of "Jupiter": Ventilation complex (given by Professor Ozersky from the scientists' bunker). | Health Regeneration +2, Restoration +2, Wound Healing +2, Saturation +1, Radiation +4 | 7000RU |
Influence of the Heart of the Oasis on the ending of "Stalker: Call of Pripyat"
Stories about the Oasis ceased to be legends: more and more often, in the conversations of stalkers, those who could find a way to this secret anomaly were mentioned. The flow of seekers does not dry out, which is what the bandits continue to use. Beginners peck at the offer to show the way to the Oasis, but the case usually ends with a robbery somewhere away from the stalker trails.