How residents reproduce in Minecraft and what they look like. How to breed villagers and what they will look like

When a player first appears in a freshly generated Minecraft world, he may feel quite lonely - and he has every reason to do so. After all, you find yourself alone in huge world filled with dangers. Naturally, I would like to find people who could diversify your stay there. You may be surprised, but such a possibility exists, because along with the main character in the game, special harmless mobs are also generated that can bring you a lot of benefit. These are the ones you need to look for, respectively, in the village. However, there may not be so many of them, so you need to know how to reproduce residents in Minecraft. Naturally, this does not happen in the same way as in the case of animals, when you only need to feed them special food. This is where things get a little more complicated.

Search for a village

Before wondering how to reproduce residents in Minecraft, you should find them. And this will not be easy to do. The point is that in big world, which is generated at the start of the game, most often only one, and at most two villages are created. Accordingly, you will have to spend a lot of time searching. But when you find a village, you better have a map with you. In order for the location to be saved and not have to start the search again. As mentioned earlier, there may be very few people. Therefore, now you can already think about how to reproduce residents in Minecraft, because this will be very useful for you in the future.

Reproduction of inhabitants

Every gamer should know how to reproduce residents in Minecraft, because this will provide new opportunities, which will be discussed later. For now, you need to understand the not-so-complicated principle of population formation. Here everything depends on the number of residential buildings that are in the village: the more there are, the more residents there will be. A house is considered to be a room that has at least four free blocks in any direction, is equipped and, most importantly, has a door. It is the number of doors leading to such a room that determines the number of residents. Moreover, there will always be 35 percent more settlers than doors. Now that you know the importance of a house for residents in Minecraft, you can start building it. You can behave honestly and create complete houses of the right size. You can also use tricks. For example, create a basement with a large number doors leading to one room. This way you won't have to build many houses, but you will get a considerable increase in population.

What are residents for?

Now it’s time to figure out one very important question: “Why was all this necessary?” How can villagers benefit you? The fact is that almost all settlers are sellers from whom you can buy resources or trade items with them. So the more trading opportunities you have, the better off you are.

Differences between residents

Most likely, you noticed that all the inhabitants look identical, but have different clothes. Most likely, you did not pay much attention to this small nuance, but in fact it plays a vital role. The point is that different colors- this is not just decoration, they can be used to determine what a particular resident does. For example, if you see a man in a brown suit, you can recognize him as a farmer, and therefore understand that he should sell (or buy from him) various farm-related products, such as meat, wool, eggs or vegetables. Each color means something. So, green signals that this village resident does not have any specific profession and, accordingly, will not become a good business partner for you.

The world of Minecraft is home to a variety of creatures. Some of them are dangerous and try to attack your character, while others are useful, and you should help them reproduce.

Villagers are useful mobs, as you can trade with them, getting quite quickly large number resources. They automatically appear in settlements: if computer program identifies the structure you created as a house, she will populate little people there. You don't have to try too hard when building village houses. The main thing is to have a limited space with a door. Although, of course, if you care about the settlers, you can build them a decent home.

The number of village residents depends on the number of doors in the houses, and it is on the basis of this figure that the game creates little men, who are always 35% more than doors. Knowing this rule, you can do a little trick and produce a bunch of inhabitants without building many houses. Let's look at a few simple ways do it.


The first of them is a hidden cellar with doors. You can dig it in the backyard of any home. You dig in to a sufficient depth so that you can lay a roof and prevent existing residents from entering the resulting “cave.” You place torches there to illuminate the area and dig out a large room. Then you fill it with doors. Place them in rows, and the program will treat each limited and darkened area as new home. You bury the resulting room and wait for the population to grow.


The same principle of accumulating doors in a limited space is used in other ways. If you are not particularly concerned about the living comfort of the settlers, you can fill some house with doors. Just go in there, attach the lights, and install rows of doors.

Caring gamers may not deprive residents of decent premises - after observing their behavior, you will notice how people hide in their houses from the rain, hiding there from attacks. A closed room with rows of doors can be made in the attic. This way you won’t reduce your living space and you’ll get a lot of people. If you are just building a new house, then make an additional floor there under the roof, completely blocking it with stone. In an existing building, you can reduce the ceiling height.


Reverse special attention for lighting! Installing torches in created rooms is very important. Firstly, it helps the computer understand that the house has been created: it should be darker inside during the day than outside, and lighter at night. In addition, you will protect the territory from the spawning (creation) of mobs who simply dream of getting through the door, not realizing that there is no real home, but a deception.

Having finished preparatory work, all that remains is to be patient: after all, people are not born instantly, even if they are just villagers in Minecraft! The wait will not be long, and pretty soon children will start running around the village along with adults.

What do the villagers look like?

Although the people inhabiting the worlds of Minecraft are very similar to each other, their appearance has certain features. Thus, village residents are characterized by large heads, a wide eyebrow line, green eyes, huge noses and folded arms.

In addition to the typical external signs, villagers have a unique feature that distinguishes them from each other - the color of their clothes, which indicates the person’s profession. If the clothes are brown, it means you are a farmer. The librarian wears white, the priest wears purple, the blacksmith and butcher wear a brown suit, but with different aprons - black and white respectively. In villages there is also a guy with no specific occupation who wears green.

The appearance of residents does not affect their behavior. But it is worth taking it into account for trading, because you will receive different resources from people of different professions.

Do you think villagers like music? If you want to check this, read the article about methods

Minecraft is a game familiar to millions of Internet and computer users running on all currently known operating systems. This is a virtual reality with an open game world, which is also called a “sandbox”, due to the ability to create your own setting through the use of numerous independent modules.

Despite the simplicity of the plot and rather primitive graphics, it has its own secrets and features, knowledge of which allows the gamer to significantly increase the amount of pleasure received from gameplay. For example, in order for the world you built to develop dynamically and not be boring and boring, you can increase the number of virtual characters “living” in it.

There seems to be nothing difficult in this task - you need to build many, many houses and wait for computer “mobs” to move into them. However, quite often the provided “living space” remains empty. This happens due to a misunderstanding of the logic of the computer.

What to do to indicate “welcome!”

Having the opportunity to build houses in the virtual space around the miner's hut, the gamer must remember to do everything exactly as he did when building his own “house”. That is, in addition to four walls, it must have a door.

According to computer logic, “home” is a place where it is darker during the day than outside, and vice versa at night. This light gradient lets him know that this is a place suitable for habitation. But unless there is a door in one of the walls of the “house”, the machine will not be able to launch the character cloning program.

In addition to understanding that it is the “door” that is the “trigger” for the start of virtual reproduction of characters, you need to know that the number of residents is always 35 percent greater than the number of doors (some houses have two characters).

Armed with knowledge of such intricacies of the game, the gamer can regulate the population of his world. For example, build not all houses with doors, but only part of them. The rest are used as decorations.

Who are they, my neighbors?

It is possible that before installing virtual doors in houses, you will want to know: “Who are they, my future neighbors, and what will they look like?” Those who move into the houses you offer will look like the main character.

The only difference is the absence of a mining tool (pick) in the hands. They will move both inside houses and throughout the constructed virtual world. When visiting houses marked with a profession, they will acquire it. They will not interact with the main character, although when installing the Zombie module they will try to run away or hide from him.

Today, millions of people play Minecraft, a game where you can build your own world. It is often called a “sandbox”, since everything in it is built from individual cubes or modules and the player can influence the events occurring in the game.

Almost every game has its own certain subtleties and nuances. For example, if you want your world in Minecraft to be interesting and developing, you can increase the number of inhabitants.

A situation may arise in the game when many houses have been built in a village, but there are not enough residents. Then you need to somehow reproduce them.

Quick navigation through the article

Reproduction of inhabitants

The main factor influencing the reproduction of residents is the number of houses built. The players themselves can build houses.

To reproduce villagers in Minecraft, you need to understand the principles of their spawning. For example, how do villagers “see” houses? For them it's wooden door, on one side of which there is a street, and on the other - the inside of a house.

From the point of view of lighting, this description may look like this: for a resident, during daylight hours, the house is the place where there is the least sunlight, and at night, this place makes the most of artificial lighting.

Thus, a house for a villager in Minecraft will be a 4X4X4 building, which must have a wooden door.

The game algorithm is configured in such a way that as soon as empty houses appear (made according to the parameters described above), the inhabitants will reproduce on their own. And this process will continue until the number of these residents reaches 135% of the number of doors in the village (which, as already mentioned, are associated with houses). Moreover, everyone will be able to choose their own profession.

Villagers in Minecraft

It should be noted that residents in Minecraft (and we are talking about villagers) are added in the form of passive mobs. At the same time, residents may externally resemble the player himself: they have green eyes, a large head, and thick eyebrows. The residents' arms are crossed over their chests.

They can move, and not only in the village and its environs, but also in houses located in the village. If a resident enters a house, he receives a profession, depending on which building he entered.

Reproduction:
Around 2 residents you need to build walls 2 blocks high, placing doors behind the walls (also there should be no villages within 40 blocks of you). They require food to reproduce. If there is no resident in a brown robe and/or field in the village, then food must be given to the residents manually (thrown at the residents’ feet); they only eat raw potatoes, carrots, wheat, beets and bread. Bread is optimal. In order for residents to begin to reproduce, each resident must be given 12 potatoes, or 12 carrots, or 12 beets, or 9 wheat, or 3 bread. If you did everything correctly, you will see hearts above the heads of the residents:

Spoiler

Each one is correct installed door produces 35% of the resident, i.e. To create 1 resident you will need 3 doors.
A simple formula for counting residents:
v = d * x. Where: v - residents; d - doors; x - coefficient (x = 0.35). Conventionally, a “bonus” (21st) resident appears if the village has60 doors.

Once a dwelling has been created, residents will multiply until their number is equal to 35% of the number of doors. The child’s profession will not depend on the profession of his parents.

Once you have at least 10 adult villagers and 21 doors, an iron golem will appear.
If you hit a villager in front of the golem, the golem will begin to attack you.

Spoiler



Residents' professions:
A resident's profession can be determined by his skin. It should be noted that residents' professions do not affect their general behavior and interaction with each other, but do affect trade transactions.

Brown robe: Farmer, shepherd, fisherman and archer.
White robe: Librarian and cartographer.
Purple Robe: Priest.
Black apron: Gunsmith, toolmaker and blacksmith.
White apron: Butcher and tanner.
Green robe: Beggar.

P.S: It is better to get rid of poor residents, since they affect the reproduction of other residents, but at the same time they cannot trade. The only benefit from such a resident is the ability to reproduce; when building farms, it is recommended to use them for reproduction.

Trade:
A certain type of villager sells or buys goods according to their profession. Residents will initially have between one and three trades available. By making transactions with a resident, you can gain access to new offers, however, if an offer has been used more than 3 times, it may become unavailable for some time.

If you have committed successful trading with a resident, he will express some sympathy by emitting purple and green particles.

Spoiler

After any successful transaction, the resident is guaranteed to update the existing offers (if there was a transaction that the resident no longer wants to make, then it will be available again); if the last offer was used, the resident can create a new deal with some chance. In this case, an already open offer may be generated, in which case the resident will change the old transaction to a new one, which may lead to a change in price.
Possible deals:

Spoiler

Brief purchase/sale scheme for different residents:


Skin deals:
Brown robe:

Spoiler


White robe:

Spoiler


Purple Robe:

Spoiler


Black apron:

Spoiler


White apron:

Spoiler



CATEGORIES

POPULAR ARTICLES

2024 “mobi-up.ru” - Garden plants. Interesting things about flowers. Perennial flowers and shrubs