Sports game day night for children. Didactic game “Day-Night. Outdoor games for younger preschoolers

Morning

Meeting children on the street.

Conversation on the topic: “Summer has come to us!”

Goal: to generalize and systematize the idea of ​​summer, summer plants and animal life at this time of year; develop coherent speech, the ability to speak clearly.

Didactic game “Find the yellow”.

Goal: Learn to recognize and correctly name the color yellow, improve the ability to understand questions and answer them.

Independent children's play activities, story games (children's choice of games based on their interests).

Visual information for parents:

Educational activities

Physical culture.

Tasks. Exercise children in walking and running between objects; in jumping from a bench onto bent legs; in rolling to a friend.

Walking and running in a column, one at a time, between objects. On one side of the hall the teacher places cubes (the distance between objects is 40 cm); on the other side there are medicine balls, also several of them. Children make a “snake” with the cubes, and run between the stuffed balls. The main thing in walking and running is not to touch objects and keep a distance from your friend. Children in a column, one at a time, perform walking and running tasks (2-3 times).

Walk

P/I "The Hunter and the Hares". Goal: learn to throw a ball at a moving target.

Target:

Preparing for lunch, lunch.

Afternoon

Role-playing games: games of children's choice.

Evening walk

Labor activity . Cleaning up trash on site.

Goals: learn to use a rake; cultivate a caring attitude towards nature; strengthen the ability to work in a team.

Outdoor games: "Day and Night" . Target: Exercise children in agility and running.

"Sly Fox" Target: train children in running, agility, cunning, and ingenuity.

Games with external material: toys, chalk, cars.

P/N: “Blow up your bubble”

Target: learn to perform actions on a signal from the teacher.

Returning from a walk.

Dinner.

18.00 – 19.00

Summer song

Summer is laughing again

Out the open window

And sunshine and light

Full, full!

Panties and T-shirts again

Lying on the shore

And the lawns bask

In chamomile snow!

Planning educational work in the summer

Theme of the week: “Hello summer!”

Group, subgroup

Individual

Morning

7.00 – 9.00

Meeting children on the street.

Morning exercises.

Conversation on the topic: “Such different bugs?”Target: a story about the characteristics and behavior of insects in summer; to form children’s ideas about the diversity of insects on the territory of the kindergarten.

Board-printed games.

Target: encourage children's desire to master the rules of the simplest board games and teach them to obey the rules in the game.

Individual conversations with parents, parent counseling.

“Recommendations for parents in the summer”

Educational activities

FCCM Topic: “Time of year – Summer.” Tasks: Form children's ideas about summer, teach them to name the distinctive features of summer from other seasons; weather features in summer; enrich the vocabulary with new concepts and words: summer sun, heat, summer rain, warm wind, etc.; develop coherent speech and the ability to answer the teacher’s questions.

Walk

Monitoring insects on the site.

Tasks: form ideas about insects.Cloud watching. Target: introduce various natural phenomena; show the diversity of water conditions in the environment; develop a creative attitude to work.

Outdoor games: « By the bear in the forest." Target: introduce children to Russian folk outdoor games; learn to run at a signal in different directions without bumping into each other."We are funny guys." Goals: teach to listen carefully to the teacher’s command; develop attention, monitor the correct completion of tasks.

Independent motor and play activities.

Target: teach children to organize games on their own, find activities of interest.

Preparing for lunch, lunch.

Preparing for bed, daytime sleep.

Continue to teach children how to hold a spoon correctly and use a napkin while eating;neatly fold and hang clothes on a chair before going to bed; say the words “thank you, please give me” during and after meals.

Afternoon

Gradual rise of children. Awakening gymnastics.

Speech development: learning the poem “Summer Song”

Goal: to form children’s ideas about a healthy lifestyle; prevention of flat feet, poor posture.

Printed board games: “Patch the Mat”, “Paired Pictures”, “Dominoes”, “Puzzles” - Goal : cultivate the ability to play together, obey the rules.

Evening walk

Outdoor games: "Sun and Rain." Goals: learn to walk and run in all directions without bumping into each other; teach them to quickly act on the teacher’s signal and help each other."Dashing - catching up." Target: learn to coordinate your actions with the actions of your comrades.

Labor activity: Target: teach accuracy.

Returning from a walk.

Dinner.

18.00 – 19.00

Development of Ph.D. and self-care skills. Games of children's choice.

Individual conversations and consultations on parenting issues.

Planning educational work in the summer

Group, subgroup

Individual

Morning

7.00 – 9.00

Meeting children on the street.

Morning exercises.

Conversation on the topic:"We're friendly guys."

Goal: developing communication skills between children.

Tell us about the Children's Day holiday

Games with large and small construction sets, mosaics.

Goal: development of thinking, attention, fine motor skills.

Individual conversations with parents, parent counseling.

Visual information for parents: “June 1st – Children’s Day”

Educational activities

Cognitive - speech development. Conversation-discussion “June 1 - Children's Day”! Target: to form children’s ideas about the holiday, to promote the formation of self-esteem; a sense of responsibility for another person, for the work started, for the given word; develop respect for the dignity and personal rights of another person.

Physical training

Walk

Observing the sun. Target: develop the idea that when the sun is shining it is warm outside; maintain a joyful mood.

Games with external material: toys, chalk, cars.Drawing with crayons on the asphalt.

Labor activity. Restoring order in the area.Goals: teach children to care for seedlings and water the soil around the tree; Make sure that children from other groups do not break tree branches.

Preparing for lunch, lunch.

Preparing for bed, daytime sleep.

Continue to teach children how to hold a spoon correctly and use a napkin while eating;neatly fold and hang clothes on a chair before going to bed; say the words “thank you, please give me” during and after meals.

Afternoon

Gradual rise of children. Awakening gymnastics.

Goal: to form children’s ideas about a healthy lifestyle; prevention of flat feet, poor posture.

S/R game "Kindergarten". Goal: to form children’s ideas about kindergarten, about teachers, about the culture of behavior in kindergarten.

Evening walk

Observing the sun through sunglasses.

P/I “Sun and Rain”, “Day - Night” Goal: to develop attention, the ability to act on a signal from the teacher.Labor activity: Putting the area in order.Target: teach accuracy.

Individual conversations and consultations on parenting issues.

Returning from a walk.

Dinner.

18.00 – 19.00

Development of Ph.D. and self-care skills. Games of children's choice.

Planning educational work in the summer

Theme of the week: “Sunny Week”

Group, subgroup

Individual

Morning

Meeting children on the street.

Morning exercises.

Conversation on the topic: "Our light is the sun." (Mom caresses us, the sun warms us). Goal: expand your understanding of the sun (it shines in winter, shines and warms in summer).

Target:

Individual conversations with parents, parent counseling.

Visual information for parents: “Recommendations for parents in the summer”

Educational activities

Music (according to the specialist’s plan).

Drawing Topic: “Sun and Cloud” Tasks: consolidate skills in working with gouache paints, develop fine motor skills, color perception, and the ability to see the outline of an object; learn to create a composition, supplementing your drawings with necessary objects and elements as desired.

Walk

Observing the weather in summer: sunny or cloudy, cold or hot, windy or calm, learn to notice changes in inanimate nature.

P/I: “Catch up with the sunbeam” Objectives: learn to watch the moving sunbeam and move in the same direction.

Experiment “Water in a vessel” Objectives: to form children’s ideas that the sun’s rays heat water. Discussion about where this phenomenon can be used.

Labor activity: cleaning equipment after games.Target:

Preparing for lunch, lunch.

Preparing for bed, daytime sleep.

Continue to teach children how to hold a spoon correctly and use a napkin while eating;neatly fold and hang clothes on a chair before going to bed; say the words “thank you, please give me” during and after meals.

Reading before bed: « What kind of dew is there on the grass?” L. Tolstoy

Afternoon

Gradual rise of children. Awakening gymnastics.

Speech development: learning the poem "Summer Song"

Goal: to form children’s ideas about a healthy lifestyle; prevention of flat feet, poor posture.

D/I “Make the sun out of sticks” Tasks: develop attention, thinking, the ability to see images in the unusual; strengthen counting skills by counting sticks.

Evening walk

Bird watching.

Target: draw children's attention to the birds on the territory of the kindergarten, offer to feed them crumbs, talk about the appearance and behavior of the birds.

Labor activity: cleaning equipment after games.Target: teach children to perform appropriate labor operations and pay attention to the results of work.

Outdoor games: "The Mother Hen and the Chicks." Target: Develop attention, speed and dexterity in children.

"By the bear in the forest." Target: Continue to teach children to run in different directions without bumping into each other. To develop children's imagination and ability to take on a certain role. Arouse interest in the game.

Individual conversations and consultations on parenting issues.

Returning from a walk.

Dinner.

18.00 – 19.00

Development of Ph.D. and self-care skills. Games of children's choice.

“What kind of dew is there on the grass?”

When you go into the forest on a sunny morning in summer, you can see diamonds in the fields and grass. All these diamonds sparkle and shimmer in the sun in different colors - yellow, red, and blue.

When you come closer and see what it is, you will see that these are drops of dew collected in triangular leaves of grass and glistening in the sun.

The inside of the leaf of this grass is shaggy and fluffy, like velvet.

And the drops roll on the leaf and do not wet it.

When you carelessly pick a leaf with a dewdrop, the droplet will roll off like a light ball, and you will not see how it slips past the stem. It happened that you would pick such a cup, slowly bring it to your mouth and drink the dewdrop, and this dewdrop seemed tastier than any drink.

(L. Tolstoy)

Planning educational work in the summer

Theme of the week: “Sunny Week”

Morning

7.00 – 9.00

Meeting children on the street.

Morning exercises. Breakfast.

Conversation-discussion on the topic: “Why do we need the sun?” Tasks: to form children’s ideas about the benefits of the sun for all living things, including humans.

Coloring coloring books in iso corner.

Target: teach children to grip a pencil correctly and shade pictures without going beyond the outline.

Individual conversations with parents, parent counseling.

Visual information for parents: “Recommendations for parents in the summer”

Educational activities

Physical education (9:00 – 9:15) Tasks: Practice walking, stopping at the teacher’s signal; exercise stable balance when walking on increased support. Outline: Part 1. Walking in a column one at a time. Part 2. General developmental exercises with a hoop.Main types of movements. Balance "On the Bridge". On a gymnastic bench as on a “bridge”

Walk

Observation of flowers in the flower garden (the appearance of new parts of plants). Target: expand your understanding of plants. Labor activity: loosening the soil around flowers, watering.

P/i “Carry the toy” (with elements of oncoming running). Target : increase physical activity; develop accuracy, agility, and the ability to dodge.

Independent motor and play activities

Target: teach children to organize games on their own, find activities of interest.

Preparing for lunch, lunch.

Preparing for bed, daytime sleep.

Continue to teach children how to hold a spoon correctly and use a napkin while eating;neatly fold and hang clothes on a chair before going to bed; say the words “thank you, please give me” during and after meals.

Afternoon

Gradual rise of children. Awakening gymnastics.

Goal: to form children’s ideas about a healthy lifestyle; prevention of flat feet, poor posture.

D/I “Say kindly” . Target: teach children to form nouns with diminutive suffixes.

Evening walk

Games with external materials: Spatulas, molds, buckets.

Labor activity: cleaning equipment after games.Target: teach children to perform appropriate labor operations and pay attention to the results of work.Outdoor games: "Sparrows and the cat." Goals: teach to jump gently, bending your knees; run without touching each other, dodge the catcher; be careful."Living Labyrinth" Target: develop a sense of balance, dexterity, and speed of movement.

Returning from a walk.

Dinner.

18.00 – 19.00

Development of Ph.D. and self-care skills. Games of children's choice.

Individual conversations and consultations on parenting issues.

Tasks: Practice walking, stopping at the teacher’s signal; exercise stable balance when walking on increased support.

Part 1. Walking in a column one at a time. According to the teacher’s instructions, when you hear the word “sparrows”, stop and say “continue walking”, when you hear the word “frogs”, sit down and put your hands on your knees. Switch to running at a moderate pace and to the word jogging with a jump. Walking and running exercises alternate.

Part 2. General developmental exercises with a hoop.

1. I. p. - legs at the width of the foot, hoop in bent arms near the chest. Bring the hoop forward, arms straight; return position (4–5 times).

2. I. p. – feet shoulder-width apart, hoop below. Raise the hoop up; bend down, touch the rim of the hoop to the floor; straighten up, up. Return to starting position (3 times).

3. I. p. – feet shoulder-width apart, hoop in bent arms near the chest. Turn right (left), hoop right (left); straighten up to the starting position (3 times).

4. I. p. – legs at the width of the foot, hoop in bent arms near the chest. Sit down and touch the rim to the floor. Get up and return to position (3-4 times).

5. I. p. - standing in front of the hoop, legs slightly apart, arms at random. Jump around the hoop in both directions, with a small jump between jumps (2 times).

Main types of movements.

Balance "On the Bridge". On a gymnastic bench as on a “bridge” - walk in a column one at a time, freely balancing the end of the bench and take a step forward downwards (do not jump). Then walking to the end of your column, bypassing the bench from the outside. Insurance by the teacher is mandatory.

Outdoor game “Cucumber, cucumber.” On one side of the hall (area) there is a “mouse”, on the other – children. Children jumping on their feet approach the “mouse”. The teacher says:

Cucumber, cucumber, don’t go to that end:

A mouse lives there and will bite your tail off.

At the last word, the children quickly run away to their “house” (a cord beyond the line), and the teacher catches up with them. The game repeats itself.

3rd part. Walking in a column one at a time.

Irina Rokhina
Outdoor games and exercises for children of preparatory groups

Outdoor game"Traps"

Using a counting rhyme, a trap driver is selected and stands in the middle of the hall. (sites). At the teacher's signal “One-two-three-Catch!” all the players run up and dodge the trap, which is trying to catch up with someone and touch it with their hand. The one touched by the trap moves aside. When 2-3 players are caught, another trap is selected. The game is repeated 3 times. If large group, then two traps are selected.

Outdoor game"Don't stay on the floor"

Using a counting rhyme, a trap driver is selected. Trap runs around the hall with the children (site). As soon as the teacher says “Catch!” all the children run away and try to climb to any height (benches, cubes, gymnastic wall). The trap is trying to show off. The guys he touched step aside. Upon completion games the number of losers is counted and a new driver is selected.

Outdoor game"Fishing rod"

Children stand in a circle. In the center of the circle, the teacher holds a rope in his hands, at the end of which a bag of sand is tied. The teacher rotates the bag on a rope in a circle just above the ground (the floor), and the children jump, trying to prevent the bag from touching their feet. First, the teacher shows the children how to bounce: Push off the floor energetically and tuck your feet under you. The teacher rotates the bag in both directions alternately.

Outdoor game"Don't get caught"

They draw a circle on the floor (or laid out from a cord). All players stand behind the circle at a distance of half a step. The driver is selected. He stands in a circle anywhere. Children jump in and out of the circle. The driver runs in a circle, trying to touch the players while they are in the circle. The child whom the driver touched moves aside. After 30-40 seconds the game stops. Another driver is chosen, and the game is repeated with all the children.

Outdoor game"Owl"

The driver is selected - "owl", the rest of the children depict butterflies, birds, etc. On a signal teacher: "Day!"- children run all over the hall, on team: "Night!"- freeze and stop in the place where the team found them. "Owl" comes out of its nest and takes those who move to it. The game repeats itself.

Outdoor game"Migration of Birds"

On one side of the hall are the bird children. On the other side there are various aids - gymnastic benches, cubes, modules, etc. - these are trees. At the teacher's signal "The birds are flying away!" children, flapping their arms like wings, scatter throughout the hall. On signal "Storm!" all the birds run to the trees and try to take some place as quickly as possible. When the teacher says “The storm has stopped!”, the children descend from the elevations and scatter around the hall again - "The birds continue their flight". Childcare provider insurance is required.

Outdoor game"Traps with Ribbons"

Children stand in a circle; Each child has a colored ribbon tucked into the back of their belt. There is a trap in the center of the circle. On signal teacher: “One-two-three-catch!”- children run around the playground. The trap runs after the players, trying to pull a ribbon from someone. On signal teacher: “One-two-three – quickly run into the circle!”- everyone lines up in a circle. The teacher invites those who have lost a ribbon to raise their hands, that is, lost, and counts them. The trap returns the ribbons to the children, and the game is repeated with a new driver.

Outdoor game"Shapes"

At the teacher’s signal, all children scatter around the playground (to the hall). At the next signal, all players stop at the place where the team found them and take some pose. The teacher notes those whose figures turned out to be the most successful. The game is repeated 2-3 times.

Outdoor game"We are funny guys"

Children stand on one side of the playground outside the line. A second line is drawn on the opposite side of the site. There is a trap in the center of the site. Playing in chorus pronounce:

We are funny guys

We love to run and jump,

Well, try to catch up with us.

One, two, three, catch!

After the word "Catch it!" the children run to the other side of the playground, and the trap catches them. The child who is caught by the trap before he crosses the line is considered caught, moves to the side and misses one run. After two runs, another trap is selected. The game is repeated 3-4 times.

Outdoor game"In places"

The players form a circle. There is an object in front of each child (cube, bag, pin). At the teacher’s signal, everyone scatters around the hall in different directions, and the teacher removes one object. On signal "Get to your places!" All players must quickly stand in a circle and take a place near some object. The one who is left without a place is considered a loser. The game is repeated several times.

Outdoor game"Sly Fox"

The players stand in a circle. The distance between children is one step. The teacher invites the children to close their eyes, walks around the circle behind them and touches one child - he becomes a fox. The players open their eyes and look carefully at each other, guessing which of them is the sly fox and whether she will give herself away in some way. The children ask in unison, first quietly, then louder: “Sly fox, where are you?” After pronouncing these words three times, the sly fox goes to the middle of the circle, raises his hand and pronounces: "I'm here!" Everyone runs around the site, and the fox catches them. He takes those caught to his house (predetermined location). When the fox catches 2-3 children, teacher speaks: "In a circle!". All players stand in a circle and the game resumes.

Outdoor game"Jumping sparrows"

The teacher lays out a circle of rope on the floor (or draws on the ground) (landmarks can also be sandbags or cubes). The driver is chosen - the kite. He stands in the middle of the circle. The rest of the children are sparrows, they stand outside the circle. The little sparrows jump in and out of the circle. The kite runs in a circle and does not allow the sparrows to stay there for a long time. The sparrow, which the driver touched, stops, raises his hand, but the game is not eliminated. The teacher marks those whom the kite has never caught. The game is repeated after a short break.

Outdoor game"Catch up with your mate"

The players stand on one side sites: one group of children in front, the second is behind (the distance between them is at least two steps). At the teacher’s signal, the first ones quickly run away to the other side of the playground, the second ones catch them (greasy). Having run to the other side of the playground, the children change roles. The game is repeated 3-4 times. The game ends with walking in a column one at a time.

Outdoor game"Day and Night"

The players are divided into two teams - "Day and Night". In the middle of the hall (sites) a line is drawn (or put a cord). At a distance of two steps from the line, the teams stand with their backs to each other. The teacher says "Get ready!", then gives one of the teams the signal to run, for example, pronounces: "Day". Children run away beyond the conventional line, and the players of the second team quickly turn around and catch up with their opponents, trying to mark them before they cross the conventional line. That team wins, which will have time to tarnish more players of the opposing team.

Outdoor game"Two Frosts"

On opposite sides of the site, lines indicate two houses. The players are located in one of the houses. Two drivers (Frost - red nose and Frost - blue nose) go to the middle of the site, face the children and pronounce:

We are two young brothers,

Two frosts are removed,

I am Frost - red nose,

I am Frost - blue nose,

Which one of you will decide

Hit the road - set off on the path?

All players answer in chorus:

We are not afraid of threats

And we are not afraid of frost.

After this, the children run to another house, and the frosts try to freeze them (touch with hand). The frozen ones remain in the place where the frost overtook them and stand there until the end of the run. Frosts are counting how many guys they managed to freeze. After two runs, other frosts are chosen.

Outdoor game"The Spider and the Flies"

In one corner of the hall is indicated by a circle (or cord) a web where the driver lives - a spider. The rest of the children are flies. At the teacher’s signal, all the flies scatter around the hall, "fly", buzzing. The spider is in the web.

At the teacher's signal "Spider!" the flies stop in the place where the team found them. The spider comes out and looks carefully. The spider takes whoever moves into its web. After two repetitions, the number of flies caught is counted. The game resumes with another driver.

Outdoor game"Keys"

The players stand in circles drawn in any order (or lined with short cords) at a distance of at least 2 m from one another. The driver is selected. He approaches one of the players and asks: "Where are the keys?" He replies “Go to... (names one of children, knock!” At this time, other children try to change places. The driver must quickly take a free circle during the dash. If the driver cannot occupy the circle for a long time, he screams: “Found the keys!” Then all the players change places, the one left without a place becomes the driver.

Outdoor game"Frogs in the Swamp"

On one side of the hall (beyond the line) there is a driving crane. There is a swamp in the middle of the hall (circle made of cord). There are frog children sitting around and pronounce:

Here from a hatched rotten place

Frogs splashed into the water.

Kwe-ke-ke, kwe-ke-ke,

It will rain on the river.

With the end of the words, the frogs jump into the swamp. The crane catches frogs that did not have time to jump. The caught frog goes to the crane's nest. When the crane catches several frogs, a new crane is chosen from among those who have never been caught. The game resumes.

Outdoor game"Hunters and Ducks"

Children are divided into two equal teams - hunters and ducks. The ducks stand in the middle of a large circle. Hunters throw a ball (large diameter, trying to hit the ducks with it. The duck that touched the ball is eliminated from games. When the majority (about a third) The ducks will be salted, the teams will change places.

Outdoor game"Wolf in the Moat"

In the middle of the hall (sites) draw two parallel lines (or put ropes) at a distance of 80-90 cm from one another - this is a ditch. On one side of the site beyond the line there is a goat house. They choose a leader - a wolf. All goats are located in the house (beyond the line). The wolf stands in the ditch. At the teacher's signal "Wolf in the Moat" the goats run to the opposite side of the hall, jumping over the ditch, and the wolf tries to catch them (touch with hand). The wolf takes the caught goats aside. The signal sounds again. After two runs, all the caught goats return to their home, and a new leader is selected.

Outdoor game"Burners"

The players line up in two columns, holding hands in pairs. Ahead is the driver. The guys are in chorus pronounce:

Burn, burn clearly

So that it doesn't go out.

Look at the sky:

Birds are flying

The bells are ringing!

One-two-three - run!

After the word "Run!" children standing in the last pair lower their hands and run to the beginning columns: one to the right, the other to the left of the column. The driver tries to catch one of the guys before he has time to join hands with his partner again. If the driver manages to do this, he joins hands with the caught one, and they stand in front of the column. The one left without a partner becomes the driver. To increase physical activity, you can divide children into two teams.

Outdoor game"Carousel"

Children form a circle, holding the cord with their right hand, walk in a circle, first slowly, then faster and start running. Movements are performed in accordance with the text spoken aloud:

Barely, barely, barely, barely,

The carousels are spinning

And then, around, around,

Everybody run, run, run.

After the children run 2-3 laps, the teacher stops them and gives a signal to change the direction of movement. The players turn around and, grabbing the cord with the other hand, continue walking and running. Then the teacher together with the children pronounces:

Hush, hush, don't rush!

Stop the carousel!

One-two, one-two,

The game is over!

The movement of the carousel gradually slows down. In words “The game is over!” children stop, put the cord on the ground (floor) and disperse around the site.

Gaming exercises for children of preparatory groups

"Penguins"

The players stand in a circle. Each child has a pouch that he holds between his knees. For the teacher's account "1-8" children perform jumps on two legs in a circle. On signal "Hop!" children jump sideways into the circle and return to their place in the circle. The task is performed in the other direction.

"Catch up with your mate"

Children stand in two lines; the distance between the ranks is 3-4 steps. At the teacher’s signal, a run is performed to the opposite side of the site. (distance 15-20 m). The player in the second line tries to touch the player in the first line before he crosses the conditional line. The teacher counts the number of losers. When repeating the game task, the children change roles.

“Quickly get into line!”

The players line up in three columns (in front of each column is a cube or pin of its own color). The teacher asks the children to remember their place in the column and the color of the cube. At the teacher's signal (blow the tambourine, whistle) the players scatter throughout the hall (site). After 30-35 seconds a signal is given “Quickly into the column!”, and each child must quickly take his place in the column. The teacher determines the winning team. Repeat 2-3 times.

"Rent a hoop"

Children line up in two lines, the distance between the lines is 4-5 m. Children in one line hold a hoop in their hands. (diameter 50cm). At the teacher’s signal, each child rolls the hoop to a partner from the second rank, and he returns the hoop back, and so on several times in a row.

"Accurate pass"

The players are divided into pairs. Each child has a stick, and one child in the pair has a puck in his hands. Children stand at a distance of 2-2.5 m from each other and throw the puck with their sticks in smooth, gentle movements so that it lands exactly on their partner’s stick.

Children make snowballs, line up and place snowballs near their feet, standing near the starting line. Exercise: throwing snowballs at a distance. Several colored objects are placed as guidelines (pins or cubes, at a distance of 10-12 m from children.

"Slide along the path"

Children are distributed in threes, approach the conventional line and join hands. After a short run, two continue running through the snow (compacted, and the third (standing in the middle) glides along the ice path, standing on two or one leg. The players take turns changing places.

"Who's faster"

The players form a circle, with a snowman in the center of the circle. Each child has a snowball in his hands. At the teacher’s signal, children jump (like bunnies) advance to the snowman and place their snowballs about a meter away from him. They turn in a circle and jump back to the starting line. After a short rest, the children go back to the snowman, pick up the snowballs and return to their place. The teacher marks the first three participants. Depending on physical children's preparedness, the game is repeated.

"Slip - don't fall"

Children take turns running and sliding along an ice track (length 2.5-3 m, starting the run only when the previous child leaves the track. Each person who completes the task must quickly step aside. To provide belay, the teacher is located on the side of the track (about halfway). Second group of children at this time, rides each other on a sled (pairs are determined in advance children, approximately equal in physical capabilities).

"Hockey Players"

The players line up in two lines. Each player has a puck and a stick in his hands. The first line enters the starting line; children sit freely 2-3 steps from each other. Exercise: move the puck from one side of the ice to the other (distance 10 m, trying not to lift the stick from the puck, and then score the puck into the goal (several gates are built from snow in advance). Then the second group is practicing. And so alternately several times.

"In places"

The sleds are placed in a circle or in two lines, one opposite the other. Children sit on sleds in pairs (If small group, then one at a time). At the teacher’s signal, the children get up and run around the entire playground, spinning in different directions. On signal "Get to your places!" All players must quickly take their places on the sled. The game is repeated 2-3 times.

"Precise Feed"

Children are divided into pairs; Each child has a stick and one puck per pair. One player stands 1.5 m from the goal, and the other 2 m from the first. The second player's task is to throw the puck to the first, and he must return it into the goal. After some time, the children change places.

"Jumpers"

The sleds are placed in a circle, with the players standing sideways to them. At the teacher’s signal, children jump on two legs for about a third of the circle, then stop and continue jumping on two legs in a circle. Turn around and repeat the task.

"Pass to a friend"

Children become pairs, each child holds a stick and one puck per pair. The child, with a gentle movement, passes the puck to his partner’s stick, who, having caught it, returns it back with the same movement. The puck should not be tossed like a ball, but passed in a sliding motion to each other.

"Ball against the wall"

Children stand in 3-4 columns in front of the wall. The player standing first in the column has a ball of small diameter. The player throws the ball against the wall, then goes to the end of his team. The second player must catch the ball after it bounces on the floor and throw it at the wall. And so on. The team that completes the task quickly and without losing the ball wins.

"Pass with your foot"

The players stand in a circle of 3-4 people. There is a driver in the center of each circle, with a large diameter ball in front of him. The driver rolls the ball to the players with his foot (pass with foot); Each child, having received the ball, holds it for a few seconds, taking it with his foot, and sends it back to the driver.

"Nimble Bunnies"

The teacher places two cords on the floor (length 3m) parallel, the distance between the cords is 2m. At a distance of 1 m from the cords there is a hoop in which there is a ball. Exercise: stand sideways to the cord and on two legs jump over it to the right and left, and so on until the end of the cord, then go to the hoop, stand in it and lift the ball above your head. It is performed in two columns, the winner is determined in each pair. Repeat 2-3 times.

“Swipe it – don’t hurt it”

Along the hall (sites) Skittles are placed on both sides (or cubes, medicine balls); (6-8 pieces; distance between objects 30 cm). Children line up in a column one at a time and, at the teacher’s signal, walk along one side of the hall between the pins at an average pace on their toes, with their hands on their waist (or behind their head, maintaining good posture (keep your head and back straight); running on the other side "snake" between the pins. Repeat 2-3 times.

"Catch the Ball"

The players are divided into threes. Two guys stand at a distance of 2 m from each other, each of them has a ball in their hands (large diameter); there is a third player between them. Children throw the ball to each other, and the player who is between them tries to touch the ball. If he succeeds, he changes places with the player from whom the ball was directed.

"Nimble Jumpers"

Hoops are laid out on the court in two lines in a checkerboard pattern. (6-8 pieces each). Children in two columns perform jumps into hoops on two legs - first to the right, then to the left. (no pause) cross the conventional line and turn around. Exercise repeats in the opposite direction (3-4 times). The teacher celebrates the winning team.

"Pass the ball"

The teacher places the cubes in two lines (4-5 pieces; distance between them is 1.5 m). Exercise: move the ball with your feet, without letting it go far from you, passing it between the cubes.

"Ball for the driver"

The players form 3-4 circles, stand in a circle at a distance of one step from each other. In the center of each circle there is a driver, who alternately throws the ball to the players, and they return it back. Once all players complete exercise, the driver raises the ball high above his head. The game is repeated 2-3 times with a change of drivers.

"Who's the fastest to the skittles"

The players line up in two columns and stand one step apart from each other. At the teacher’s signal, children take turns jumping from the starting line on two legs through the cord, to the right and left of it, moving forward, and so on until the end (a distance of 3-4 m, running around the object and going around the column from the outside to stand at its end The next child in the column starts jumping after the first one has completed a third of the distance. Repeat 2-3 times.

A line is drawn in the middle of the site, and two cities are marked on both sides of it, 20-30 steps away. The players are divided into two equal groups: one of them is night, the other is day. Stand at a distance of 1 m from the center line, 2 steps apart. Opposite each group is the enemy's house.

When everyone has taken their place, the leader casts lots - a board painted black on one side. If the white side of the board falls, the presenter shouts loudly: “Day!” Players from the day group turn and, running between the night players, quickly run to their home. They run after them and try to tarnish them. The stained ones move into the group of the night.

The leader casts lots again and the game continues. The group with the most successful players wins.


Game "Day and Night"

Rules

2. You cannot kill players outside the city limits.

3. It is not allowed to turn back when players are running to their city.

4. You can catch up with those running away only when they all run past the opponents.

5. When repeating the game, all players stand at the center line.

Based on materials from Maria Litvinova’s collection “Russian folk outdoor games”
Artists E. N. Rudko, I. S. Slutsner

Liliya Seyvach

Didactic game« Day-night» for use in work with children of primary preschool age, which introduces children to time concepts day - night. Develops logical thinking and observation skills. Encourages preschoolers to recognize parts days: DAY, NIGHT, MORNING, EVENING according to the signs and actions of the time period. Builds friendships during play. Forms skills of accuracy in actions with objects. With the help of this game, the child develops a culture of logical thinking: game promotes the development of memory, attention, creative imagination, observation, consistency of reasoning.

During the game, thanks to one’s own statements, the child’s vocabulary is imperceptibly activated, the sound culture of speech is improved, fine motor skills of the hands are developed, and the development of the most important mental processes necessary for successful learning at school is stimulated.

The advantage of this game is that it is a universal material for the development of temporal, logical, associative thinking in children, and this is the basis of intellectual development and an indicator of a child’s readiness for school.

Efficiency didactic The game is confirmed by the following knowledge of children by the end year: clear distinction between temporal concepts DAY, NIGHT, MORNING, EVENING according to the signs and actions of the time period. Children are liberated, free, not afraid to think, express their assumptions, and try to find a way out of difficult situations; learned to help each other and empathize








Publications on the topic:

Synopsis of the game program “Travel with Klepa in the morning, afternoon, evening and night.” /cheerful music sounds, Klepa the clown appears/ Goals: Consolidate.

Didactic game: “Ladybug's Birthday” The goal of the game is to develop fine motor skills, sensory standards, and interest in mathematics.

Goal: purposeful action with objects and the formation of a positive emotional attitude towards the game. Objectives: 1. consolidate knowledge.

Didactic game “For Piglet’s birthday”“For Pyatochka’s birthday” Goal: To develop in children the ability to measure the length of an object and compare the result, draw a conclusion based on the result.

Purpose of the game: to consolidate the ability to consistently name the days of the week, develop speech, consolidate the concepts of yesterday, today, tomorrow. For manufacturing.

Summary of GCD for FEMP in the second junior group

Outdoor games are of great importance in a child’s life, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations, and help the child achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Children of primary preschool age, as a rule, imitate everything they see when playing. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to the developed ability to imitate, most outdoor games of children of primary preschool age have a plot character.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher says: “What good weather, go for a walk!”, the children get up and begin to move in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of the “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle on the outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or on a walk. Children of all ages: from 3-year-old children to 4-5-year-old children enjoy playing with them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children and touches one of the participants, who from that moment becomes a “sly fox.”

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children have asked the third time, the sly fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

Poem about playing ball at recess(written by Svetlana Vetryakova specifically for the site)

To have fun playing
You need to pump up the ball.
And the boys and girls
The ball will be hit loudly.

Real athletes
They will run for recess.
They will jump and jump
And catch up with each other.

We will inflate the ball deftly
You just need to have the skill.
Press harder
Run away quickly!

Various games with a ball
We'll definitely start.
And in “Frog” and “Dog”,
In “Rucheek”, and in “Fast Ball”.

I reached the turn,
Rolled out of the gate.
Jumped over the yard
He escaped through the fence.

Spins quickly and flies!
Who will catch him now?
Hurry up and catch up
And tell your neighbor.

Multi-colored bright ball
Jumps briskly without hesitation.
Stop running, have fun,
We need to go study!

We inflated a huge ball,
We played and relaxed.
It's time for us to go back to class
We have classes there.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side of the hall. The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. At the last words, the presenters abruptly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that can be played during after-school walks or during physical education lessons in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

When walking with children in kindergarten or after-school activities in elementary school, the teacher needs to keep the children occupied with something: an excellent solution is to organize outdoor games while walking. First, the teacher introduces the children to various games, and later the children themselves, dividing into groups, will be able to decide which game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition of the playing field: are there any unnecessary objects, splinters and anything else that could interfere with children’s play and create a dangerous environment - unfortunately, you can find them not only on the street, but also on the playground of a school or kindergarten a lot of garbage.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The team that manages to stain the most players from the opposing team wins.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders separate; the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have provided 29 outdoor games with a detailed description of the rules of the games. We hope that this material will help organize children’s games at school during recess and physical education lessons, during outings in preschool educational institutions and public schools.

Compiled by: Oksana Gennadievna Borsch, primary school teacher, deputy director for educational work.



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